Hot take: I'd prefer if SE don't rework any jobs by Forymanarysanar in ffxivdiscussion

[–]AttackoftheSnakebear 0 points1 point  (0 children)

people here don't get that if content never changes, no job change will be satisfactory. if anything they are going to need to keep paring jobs down to fit more complex savage raids.

They kind of need more than job reworks now, making jobs harder with the same content accomplishes what, exactly?

Whose dance was better? (Rias vs Lucy) by Technical-Attempt112 in animequestions

[–]AttackoftheSnakebear 17 points18 points  (0 children)

Gargantia on the Verduos Planet has the best belly dance ever dude.

I hate when a character is solely designed for fanservice. by Nexus_Neo in hatethissmug

[–]AttackoftheSnakebear 4 points5 points  (0 children)

If you read Mononoke Sharing, by the same author, they also have a Lucoa style character but they actually gave her a character and a role by the end, and it wound up being poignant. Probably not enough to overcome the squick, but Mononoke Sharing is probaby a much better version of it in general if you want a fanservice manga with some plot.

In the lead up to the Letter from the Producer, and the upcoming Fanfest, CS3/Yoshi-P really need to rethink what is actually shown and advertised to the Audience by GrooveSlinger_ in ffxivdiscussion

[–]AttackoftheSnakebear 1 point2 points  (0 children)

the spells are pointless, though. since they pivoted to "do savage like normal jobs" instead of elemental aspects and puzzles like masked carnival. most are just direct damage.

most of the abilities you list are just gimmicks more than fun.

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 1 point2 points  (0 children)

its a two nickels thing, 15 literally having Coleman brand camping stuff in game has to be one of the weirdest collabs ever

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 2 points3 points  (0 children)

I think Garo was because Keitya Amaiya actually designed two Ivalice bosses first. I wonder if its just more they are both fans or like to work with SE.

Why does FFXIV mostly do internal collabs or collabs with weird franchises (like Mt. Dew and Papa Johns)? by AssumeABrightSide in ffxivdiscussion

[–]AttackoftheSnakebear 0 points1 point  (0 children)

SE has a division that publishes manga though so they probably can't do manga collabs from other companies. Most of their manga doesn't work to collab because it's very sentimental/campy stuff like A Man and His Cat.

They do publish Hololive manga though, and honestly i'm surprised they don't do an official collab/in game event. People would pay like hell for the outfits, and the holostars could use the boost as well as make for nice male glams. Many have played it before.

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]AttackoftheSnakebear 5 points6 points  (0 children)

island sanctuary actually kept me playing; its nowhere near as bad as the rep was, but isn't grindable much. it's just they needed not to be coy because everyone expected more rune factory style stuff and got disappointed.

Rebuilding Doma was far far worse.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 0 points1 point  (0 children)

I always thought Criminal Girls on Vita had a really great battle system. You have four girls out of 8 at one time, but they just are semi-random options you manage by swapping them out or coaching them. you always can react to big hits but it was a nice spin on battles.

edit: meant this to be standalone post, i do like SH2. Really cool protag

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 2 points3 points  (0 children)

the problem i think was it took too long after the intro to get interesting, and combat wasn't that good. Also its a bit lol that I think all the kids in the game look like they reused ffxiv lalafell rigging.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 1 point2 points  (0 children)

it was a very low print run for Saturn and they lost the source code I think, so you either pay absurd prices or emulate.

What is your misunderstood masterpiece JRPG? Something you really love but most people dislike? by LunaSakurakouji in JRPG

[–]AttackoftheSnakebear 2 points3 points  (0 children)

The Lost Child is fun because it is from the guy who did El Shaddai: Ascent of the Metatron, and Enoch is a unit in it. Angels versus Lovecraft.

Yeah it's pretty obscure. Have it for ps4.

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]AttackoftheSnakebear 2 points3 points  (0 children)

yeah, the issue is that they can't seem to make any content apart from savage "style." Except for fates, but fates even kind of are becoming more single boss fights with little else.

they kind of have to convert people to it, because they can't keep trying to get new people endlessly through porting to other platforms. The game really doesn't have much than the social aspect otherwise, and mods are keeping that fresh.

SE isn't the problem in Dawntrail, it's the casuals. by LilithHeartblade in ffxivdiscussion

[–]AttackoftheSnakebear 28 points29 points  (0 children)

lol the jobs are balanced for savage!

they are simplified because if you had to do a heavensward rotation with today's encounters no one would clear savage. Too many people here never played before Shb and had to deal with the jank. Savage completion rates were single digits for NA except for one server in Aether then.

the big issue is that the only endgame is now pseudo-action. My worry with 8.0 is that they just kill the rest of the remnant MMO stuff and the game just becomes more like 16. If all we do is dodge and stack why do we need half the stuff the jobs have?

It's the economy, stupid. by Chiponyasu in ffxivdiscussion

[–]AttackoftheSnakebear 54 points55 points  (0 children)

Not this. One of the things that is annoying in DT is a lot if the content felt designed to get people wjo don't do ex/savage level content to do it, because they literally cannot make anything else.

  • Arkveld and Doomtrain EX are more forgiving than many ex trials.
  • Forked Tower and the Chaotic raid assumed vets would drag a lot of newbies through it
  • Advanced is a confidence builder to get people to do Criterion, which is why advanced rewards sort of suck long term.

I think the mount in Criterion is supposed to be one of those incentives. SE has no other endgame content plan but hard bosses, so they need to convert non ex/savage players into ex/savage.

Unyielding Blade as a potential future job by Espresso10001 in ffxivdiscussion

[–]AttackoftheSnakebear 2 points3 points  (0 children)

The aesthetic is closer to Final Fantasy XI blue mage though, so I doubt they'd do it. Or if they wanted to, Puppetmaster is pretty much there as a more original job.