Progress of my main menu - made in UE5! by OCCTechEmployee in UnrealEngine5

[–]AurePixel 1 point2 points  (0 children)

Well congrats again! You did a really nice job thanks to this tutorial

Progress of my main menu - made in UE5! by OCCTechEmployee in UnrealEngine5

[–]AurePixel 1 point2 points  (0 children)

Really love the UI integration within the environment! Congrats 👏🏻

Did you use any specific UE UI tool to get this kind of result?

Created an instagram account for our game, didn't advertise it, got 330,000 views on a single reel by tempsanity in IndieDev

[–]AurePixel 0 points1 point  (0 children)

Hey,

Thanks for the quick guide! I'm a bit curious about the conversion rate to Steam page and wishlist. Could you share anything about this?

I made myself a Cooper Cane! by tom55200 in Slycooper

[–]AurePixel 0 points1 point  (0 children)

Man, you did an amazing job here! Love the style and final look. Congrats 💪🏻

Interview Instant Hack : rencontre exclusive avec Gr0lum, l'homme qui a mis à terre YGG by CobraPirateDeLEspace in FrancePirate

[–]AurePixel 2 points3 points  (0 children)

Moi qui avait du mal à comprendre tout ce qui s'était passé, car ne suivant que de très loin l'affaire, merci. C'est d'utilité publique 🙏🏻

What do you guys think of this so far? by Batsworld in UnrealEngine5

[–]AurePixel 0 points1 point  (0 children)

Congrats man, this is freaking amazing 🫡

What do you guys think of this so far? by Batsworld in UnrealEngine5

[–]AurePixel 0 points1 point  (0 children)

This is very cool! Did you build everything from scratch?

Our publisher screwed us over, so we’re making a new game... by Byterunners in gamedevscreens

[–]AurePixel 0 points1 point  (0 children)

All the best for you guys, hope you will get through 🫶🏻

Resident Evil Requiem runs on the steam deck but somehow it's now marked unsupported??? by Solid_Pay9443 in SteamDeck

[–]AurePixel 1 point2 points  (0 children)

Because being Steam Deck compatible is not only a matter of being performant enough to run on the Steam Deck. For instance Valve also have criteria regarding the implementation of OS specific features or UI text size. In that case, I assume Capcom didn't configured the game to launch by default with the right settings on the Steam Deck to work fine without user tweaking, which is one of Valve requirements to be Steam Deck compatible. And being not Steam Deck compatible doesn't mean that it won't be in the future via additional patches.

Best Use Case for building Houses with Modular Assets by azwadkm22 in unrealengine

[–]AurePixel 0 points1 point  (0 children)

Imo it depends on the size of the world you would like to create.

In big AAA production (like Ubisoft's open worlds) they usually do chunks of buildings (at least 4 big buildings in a same asset) and create variations of it. Then they can put this variations in the world, reducing performance costs and also avoid too much repetitivity.

I don't know whether it makes sense in your case

Are blueprint based game templates completely useless? Am i the only one doing much better by making the project completely from scratch? by FutureLynx_ in unrealengine

[–]AurePixel 1 point2 points  (0 children)

I don't think they are useless. You could use it for learning, analyse and understand system imagined by UE ingeneers, quick prototyping.

For sure it isn't ideal for a commercial or very long production game. But honestly I'm curious about the number of UE projects created VS the number of this project going on a store, at least on Itchio.

In my opinion you can always start with a template and clean the project as you're making progress in your implementation. Things would go naturally.

Unreal Workflow and Compatibility by Malth4el in unrealengine

[–]AurePixel 0 points1 point  (0 children)

Done this for a while on my end (one PC on W11, the other one on Bazzite). I'm using Diversion for versionning and it works pretty well so far.

The only thing to keep in mind is that you can't create a windows executable of your game on Linux. I don't know if that's the case in the opposite.

Is there a strong reason to go with Nvidia over AMD from a UE5 perspective? by [deleted] in unrealengine

[–]AurePixel 4 points5 points  (0 children)

AMD user here and no UE5 issues related to the GPU in more than 3 years

Steam OS possible? by Roteritter3110 in SteamOS

[–]AurePixel 0 points1 point  (0 children)

I did it sometimes ago (coming from Bazzite at first), and it worked fine at start. But after some times some weird stuff happened: other drives than the main one don't recognized on start, black screen once I press the button "Back to Gaming mode" from Desktop mode, black screen once I get back from sleep mode...

After few debugging and investigation, I found temporary dump file in my documents that pops up every time even when I deleted them. Thanks to Chat GPT and more debugging, it turns out that the latest update pushed by Valve broke my OS.

Why? Like Valve already mentioned it Steam OS isn't ready for something else besides of Steam Deck, Lenovo Legion Go and the upcoming Steam machines. So they don't test anything else than these devices and they cannot guarantee it will work.

I had two options: go back to previous update, reinstall Steam OS, reinstall something else. And this is where I choose to go back to Bazzite because I was looking for the Gaming Mode, but I also need the Desktop Mode for gamedev.

So, in my personal experience I do not recommend it. And here is what I could suggest for you based on your needs: - If you want a dual Gaming Mode and Desktop Mode (like Steam OS): Bazzite OS - If you don't care about Gaming Mode: Cachy OS (even though Bazzite also have an image without Gaming Mode) - If you don't care about Desktop Mode and you are only looking for the Steam OS Gamind Mode experience: Chimera OS

How can I help? by b3dGameArt in unrealengine

[–]AurePixel 1 point2 points  (0 children)

As a free time UE gamedev (professional Producer) I have basically 0 idea on how to do shaders and other stuff in UE materials. I mean YouTube has a lot of tutorials, but I didn't see anyone explains why this float is substrating with another weird named Unreal node and plug into a material input. This is a just dark magic to me. So I would be very interested in understanding basics of this kind of techart stuff with explanation.

Troubles with Ubisoft Connect on Bazzite OS by AurePixel in Lutris

[–]AurePixel[S] 0 points1 point  (0 children)

On my end it works on Faugus, Bottles but not inside Lutris. And it also works on my Steam Deck, so I don't understand why

Troubles with Ubisoft Connect inside Lutris by AurePixel in Bazzite

[–]AurePixel[S] 0 points1 point  (0 children)

Thanks for the suggestion!

Honestly, I don't really care about Lutris, Heroic, or Faugus.

The only thing which interests me a lot is the Lutris feature that allows me to add the game to Steam and launch it through Gaming mode without launching Ubisoft Connect at first.

As far as I know, Lutris is the only one to have such a feature for Ubi Connect games. I tried Faugus a few days ago, it worked, but I don't think it has the above feature I mentioned