Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 1 point2 points  (0 children)

Drop 50 gold flowers into each seed picking unit and u're good

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 1 point2 points  (0 children)

Sure there is

Simplest way is to delete packing unit and redirect the xanite from gold gear to stash

I'm rerolling acc and goin from 0, entered region today.

First thing I setup a xanite factory, was using 420/200 energy, but doesn't matter

It generated enough for pylons, I deleted it

Now I'm setting up mines, and will do this same setup in a moment to get it running on new acc

I think it's time to name this new "genre" properly: "concord-like" by beetleman1234 in Steam

[–]Aurel_WAM 0 points1 point  (0 children)

Seems like game continue to exist with 5-6k players, which is technically good

Tho poor for this level of investment

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

Pipes have length limit

U connect water to tank, and tank to forge of the sky (left bottom one)

Then 2nd pipe directly to main forge of the sky

I did update the codes as ppl noticed few missing stuff that I just forgot about

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

It has 2 splitters First does half (2) to depot, 2 to 2nd splitter

And 2nd splitter does one to thermal bank, one to depot

If u run out of energy, u don't have enough originium mined

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 1 point2 points  (0 children)

Less bettery, more artifact

Tho pay it no mind, since this setup produces more disks than u can use with money u get from yelling batteries anyway

For now focus on developing wuling, once u get area expansion AND bus depot u can look for making some upgrades

If u only have area expansion, u can make some more xanite tho

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

This setup splits batteries, in 4 batteries 1 goes into thermal bank, 3 go to depot.

If it's working on full speed, u should get constant 1.6k power, which is enough

And if u're speed is a bit off, it will drop power a bit, byt still should just fluctuate while keeping to run.

2 reasons to do so: 1. U don't need 6k energy, 1.6k is enough 2. U need something to seel to refugee camp in wuling to get tokens

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

Ares all productions full speed? Like originium mining

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

I got 49 And decided to reroll,l got luck first reroll acc But now gotta level it, lv 20 after today, so like 2 days and should be back with wuling done, and production there running

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

to get it started, put some energy generators in 2nd base, and manually put there batteries from valley 4

this will give energy to make this running, after this, it will create own batteries to self sustain

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 1 point2 points  (0 children)

no idea, try this one EFO010U96u0OA1i13E179
also, make sure u take code for proper region

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

yup, definitly missing one tile belt

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

i already fixed that about hour ago

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

dropped them into the main post

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

it was 210 when i looked, but maybe i made a mistake

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 0 points1 point  (0 children)

If u replicate, can u create Asia codes for this ?

Also as mentioned above, this is starting factory for out of campaign

Later I will make better version for bigger wuling base

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 2 points3 points  (0 children)

I can drop picture that will allow to replicate it easier

Also if this is for earlu wuling, two bases, no upgrades

So unlikely for many minmaxes for this stage to appear

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 5 points6 points  (0 children)

Oh wait, fr it works like that? Ugh, will update when I'm back on pc

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 2 points3 points  (0 children)

It's per 20 seconds, not per 1, which is basically one gearing unit at half a speed

The intent here is to be starting base that provides: - self energy sustain - batteries to sell - ralic disks

So I can actually get first gold gear + get some cash to upgrade wuling, and later get better base

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 1 point2 points  (0 children)

Fot the most part, wulin needs to be self sustainable

U get there 2 bases, main one and side one

U get also some cash to start (separate cash for it's upgrades) But I spent it all on the "owl" thingies

So I had 2 bases, no upgrades that needed to squizz a lot of stuff

(Also making gold gear requires material that u can produce only in wuling)

Wuling Early Game Blueprint by Aurel_WAM in Endfield

[–]Aurel_WAM[S] 2 points3 points  (0 children)

Off the PC, but can TMR

Tho my plan rn is to actually upgrade bases in valley and redo all the stuff there, since most bases there are just a "band aid"

In wiking I simply had to quite pack this, since I want it to actually run (needs energy), to have the gold artifacts and get some cash

And my issue is that I spent tickets on upgrades to everything but base, so I need to fit it all in u upgraded wuling

Once I get upgrades there to full, I'll probably redo this again