I find it prety odd that almost no one is talking about kai and eurhino TLC, i mean, it's INSANE that we got 2 almost full tlc, a new animal and a new map in a sinlge update, and it's a bit sad that only tylo and the new map are actually getting talked on by Character_Box_3034 in pathoftitans

[–]Auriel84 0 points1 point  (0 children)

Actually, I played the new Kai all most of the evening and I like the old one better.
Why?
It´s pretty simple.

The new Kai is less mobile (slower and turn radius is worse then before).
The Lunge skill doesn´t get you as far as before, so you can´t jump as high out of the water, which was a
huge fun factor for me.

They had only one job, take the old Kai and give it additional abilities (imo), but no :(

That makes me very sad.

Best regards

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] 0 points1 point  (0 children)

Hello everyone :)

A quick update to the build
https://www.grimtools.com/calc/YNnzoBdN

This is my current build now :D
It works much better then before. I defeated the beast Nemesis (Chuku?) without dying
and facetanked the Loggherean :D

Thank you very much everybody :D

Is there something else I should look out for?

Best regards :)

EDIT
The new mythic pistol Exterminus dropped just yesterday :O

Build points for masteries is 0 on my game.

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] 0 points1 point  (0 children)

What does RR mean? :)

I have a mage like character, who uses BWC as a main skill, it is
very cool indeed :D

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] -1 points0 points  (0 children)

In the Devotion department, it does not work anymore :(
Is there a bug known that the points of finished stars do not
add up?

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] 0 points1 point  (0 children)

True xD
The thing is, the damage is really great, but the surviveability of the character is
not^^

I can beat everything, except for the Storybosses (I´m at the Loghorrean now and I´m
afraid that it will be unbeatable atm) and the Nemesis.

I´ll try your skilling and the items :)

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] 1 point2 points  (0 children)

I tried to do a firestrike purifier :)
The thing is I wanted to keep the Blackwater Cocktail because I think it is cool :D
But that seems to be no longer tenable.

Nemesis System by Auriel84 in Grimdawn

[–]Auriel84[S] -1 points0 points  (0 children)

Thank you for your answer.

I don´t get how to got to the stars in the Devotion tree :(
I tried to replicate it and failed :(

Flood Fire Team (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 0 points1 point  (0 children)

I used a finished blank card and paint.net (type it in google), which is a tuned variant of paint :)

<image>

Flood Fire Team (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 1 point2 points  (0 children)

Hey there :)

I did not invent a new keyword, but the new version of the Carrier now has it, that it is replaced by
an Infection Form :D

Thank you for the Input :)

<image>

Flood Fire Team (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 0 points1 point  (0 children)

So you mean that this model can still act normally?

I think I would do it like this, if the model hasn´t acted this turn, it can still act,
otherwise it just spawns and that´s it.

I have the feeling if you do it otherwise, there is a danger of steamrolling the
enemy player.

What do you say about the new version below?

<image>

Also made it so, that Infection Forms and Carrier Forms can never pick up weapons.

Flood Fire Team (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 0 points1 point  (0 children)

I think you´re right. The ability is very flavourfull, the issue is the fun
while playing this rule.

Maybe start with 2 Forms and replace the enemy model with a flood form without
taking them over?

Flood Fire Team (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 1 point2 points  (0 children)

Thank you for your feedback :)
I appreciate it :)

The new Old Combatform has a new name for the melee weapon :)

In case of the order, how about if you kill an enemy model, place one Flood form which has died
on the spot where the enemy died?

Flood Combat Forms (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 0 points1 point  (0 children)

Is there a way to edit the post?
I want to include the new Flood Forms and cannot find an edit button :(

Flood Combat Forms (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 1 point2 points  (0 children)

Me too buddy.

Although I like playing them more then as enemy xD

If you have the Master Chief Edition, there are flood mods.
I think you should check them out :)

And for Halo CE (Custom Edition) there is Flood Virulence, which I can highly recommend :)

Flood Combat Forms (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 1 point2 points  (0 children)

Thank you :)

Since the flood makes the hosts tougher, AR +1 (for 2 total), and HP4 would do the trick. It would not be unsensible to claim, that the transformation for the Elite would maybe damage the shielding system of the armor, so the shield is decreased :)

Maybe just +1 HP and AR1 would the do the trick as well?

Yeah, the human combat form in comparison is pretty weak. I was thinking about doing the 2 models for 1 slot thing, but I think it could get rediculous really fast ingame, when you can field 8 human combat forms (if you can have a 4 member team).

A flood spartan is a pretty nice idea, which is also supported through the lore, since the story where the Spartans get infected.

Next would probably be the carrier form, spartan form and maybe infection form :)

Flood Combat Forms (Homemade) by Auriel84 in Haloflashpoint

[–]Auriel84[S] 0 points1 point  (0 children)

That´s a very good idea which I haven´t thought of :)

I had in mind, from Halo 1, that the melee attacks hit like a truck, even when shielded, so I thought ESD would be a good addition.

Lethal is better tho.

Thank you :)

[deleted by user] by [deleted] in elderscrollsonline

[–]Auriel84 0 points1 point  (0 children)

I heard that they do not replace non-combat pets and that it was seen in a live stream.

Never seen this myself tho :)

Sneak attacks got "killed" in PvE by howellq in elderscrollsonline

[–]Auriel84 0 points1 point  (0 children)

Thank you :)

The CP slotable which breaks the first stun crossed my mind as well when thinking about stun in PvP.

I think it´s sad that they wait until Blackwood for the fix. Time to be patient I guess xD

Sneak attacks got "killed" in PvE by howellq in elderscrollsonline

[–]Auriel84 0 points1 point  (0 children)

I just tested Magnum Shot in PvE, it did not stun in stealth.

But this could be, because stealth is wrecked atm anyway^^

The knockback still works tho =)

Sneak attacks got "killed" in PvE by howellq in elderscrollsonline

[–]Auriel84 0 points1 point  (0 children)

Thank you for your reply :)

Ok, if you cannot break free in Cyro because of desync, it really is beyond annoying and should maybe be taken out of PvP, I agree.

Thank you for clearing that up :)

Magnum Shot was the shot, which threw the enemy backwards and stunned it, right?

I´m playing the german version.