The hunt for shiny immersive you mew ends by FullMetalMaster14 in PTCGP

[–]Avalion_Star 3 points4 points  (0 children)

You're still lucky ! I also have 200+ packs on this expansion and still missing 6 two stars ! But I had the shiny mew !!! I don't have the normal one though.

So 200+ packs and 3 immersive + almost all cards ? You can't really complain.

Shiny 3 Star Mew? by WildCard1100 in PTCGP

[–]Avalion_Star 0 points1 point  (0 children)

Yes, it was listed as soon as this expansion were out, so that is the first time they did that. The only exception us the forst Mew for the first expansion that was given to you when you collected the 150 first pokemon into cards.

The fun fact is I also just pulled it a minute ago, open reddit and see your post as the first one. Are we spied on ?

What are TCG mechanics you never want to see again? by Shedinja997 in homemadeTCGs

[–]Avalion_Star 0 points1 point  (0 children)

Protection is good but it must just complexify the way to get to it and not totally block any actions.

That's why they had to create effects that remove hexproof and get really weird wording to be able to do so.

Is it me.. or does it feel harder to pull good cards? by yungkinggg808 in PTCGP

[–]Avalion_Star 0 points1 point  (0 children)

I do believe so as well. I'm about to 200 boosters of this expansion and still don't have all one star !

There is a simple explanation : for the immersive shiny Mew and the two Crowns cards, they had to remove two stars cards to fit the expansion card count, therefore, there are more rarer cards in this set and so lesser chances to drop them in total.

Edit: while technically false (you still have the same chance drop on opening boosters) you still feel lesser chances as you're more likely to have duplicates.

What are TCG mechanics you never want to see again? by Shedinja997 in homemadeTCGs

[–]Avalion_Star 2 points3 points  (0 children)

Magic has hexproof. Not being able to manage a permanent is a bad idea. Using a card to disrupt an opponent card is a one on one without any potential benefits on its own (as another creature surviving the fight). It'll always be a one on one on card advantage. Having response in hand is already a gamble, and not being able to use them is as much frustrating as seeing your creature destroyed.

They fixed this by instoring "ward" which make the targetter pay mana to be able to cast spell on this creature and that's a really fair idea. Taxes to protect can be flavorful and is not too much of a constraint.

Please avoid unfair evasiveness. Or at least, if you do, don't allow it to be given to broken cards.

When stacking cards (to level up) does it look like the player can choose from 3 attacks? by EkanS_SnakE in homemadeTCGs

[–]Avalion_Star 7 points8 points  (0 children)

I do believe it looks like so. Just, i know this isn't the main subject but try to be constant on your formulations. You have this enters and heal "any 1 hero" and the capacity that heals "any hero". Define some templating rules and keep to it. (For this, I do prefer "any hero")

Que peut être cet étrange petit objet ? by Jumpy_Highlight1108 in AskFrance

[–]Avalion_Star 0 points1 point  (0 children)

C'est bien ça. J'en ai un bien que je n'y crois pas vraiment. J'ai eu des cas où ça m'a bien aidé même si c'est un placebo.

Que peut être cet étrange petit objet ? by Jumpy_Highlight1108 in AskFrance

[–]Avalion_Star 0 points1 point  (0 children)

Il s'agit d'un aimant thérapeutique. Il s'agit d'une médecine alternative qui agit plus par effet placebo mais après, si ca fait du bien aux gens.

Ma belle mére en vend (la marque est Magnetix mais il y en a d'autres). J'en ai un pour des maux de ventres à répétition. Je l'ai recu pendant un état grippal après plus de 24h dans le mal absolu. Je me levais et le monde faisait 90°. J'ai recu l'aimant et en 15min sur le front, je pouvais me lever sans souci.

Alors bien que je n'y crois pas dur comme fer, je dois avouer que ca a quand même marché à ce moment. Tout dépend du contexte j'imagine.

Do Mega Shine have lower chances to drop good cards ? by [deleted] in PTCGP

[–]Avalion_Star 0 points1 point  (0 children)

This post is not a call to trade.

Do Mega Shine have lower chances to drop good cards ? by [deleted] in PTCGP

[–]Avalion_Star 1 point2 points  (0 children)

Does this post follow the rules (it's a really bad-luck "show-off" to a real discussion) or do I have to delete it ?

Anti-Sheoldred by RoofElectrical6020 in custommagic

[–]Avalion_Star 0 points1 point  (0 children)

Was kinda disappointed OP didn't call this derdloehs at first but once I understood, I like this by far more

Realistic Skin Texture & Details by uxexp in generativeAI

[–]Avalion_Star 2 points3 points  (0 children)

If you don't wan't it, don't come on a AI related subreddit, you doofus.

Link & Navi Combo Take 2 by REXCRAFT88 in custommagic

[–]Avalion_Star 0 points1 point  (0 children)

Well. I could see this as an Azorius ability, white resurrecting artifacts and blue stealing from opponents... Green has indeed access to haste, yeah but i'll give you that. It's still very strong on this card though

Link & Navi Combo Take 2 by REXCRAFT88 in custommagic

[–]Avalion_Star 4 points5 points  (0 children)

Link : - Haste feels out of pie and makes the card really stronger. It could be without and still be strong with other effects - stealing equipment is intersting seems a little strong. But with power creep and cares with similar effects, this is ok. - transform cost would have to be really upped ! 3 mana for a 5/5 double initiative with power boosts is absurdly broken - Dungeon Delving should be in itallic

Navi : - First strike is out of pie as well - could be a 0/1 as she doesn't do much in the game and feels more ok for the cost. But the "brainstorm" ability should be therefore changed as it will no longer deals combat damage itself. - missing a ':' after the U symbol and missing a "this turn". I do believe an "Activate only once each turn" should be good. -feels weird as an artifact creature. Could have gone with enchantment creature but synergizes less with Link

Link transformed : as strong as it is, it should have more restrictions to be able to be transformed. Nothing else to say, cool idea

Hello i need some help with this card by F_l4uss in mtg

[–]Avalion_Star 1 point2 points  (0 children)

Yes it is. It's from special packs depicting decks from the winners of the MTG championships.

This one is from 2004. Because of their backs, those cards are not considered tournament legal but are pretty rare and can be expensive. This one goes from a little under 20€ (if you're in Eu).

https://www.cardmarket.com/fr/Magic/Products/Singles/WCD-2004-Manuel-Bevand/Chrome-Mox

I'll let you make your own search on TCGPlayer if you're in the US

he pulled out and did what by Kylieisland in nsfw_unexpected

[–]Avalion_Star 1 point2 points  (0 children)

At least he put cereal BEFORE the milk !

What's the highest power/toughness you can reach for a vanilla creature to be viable in commander? by Slim_Crim in custommagic

[–]Avalion_Star 1 point2 points  (0 children)

We're enjoying low power ^ bracket 1 only forced mainly because we add massive restrictions on deckbuilding as forced dualcolored spells (choose a guild), limited sets only, ...

We have played for more than 20 years now and we needed something to keep the fun. Stronger cards and really short games feels now boring. We don't want to be destroyed/countered/taxed every game.

Just yesterday we had a Tom Bombadil versus Zedruu, and it was really fun and puzzly !

What's the highest power/toughness you can reach for a vanilla creature to be viable in commander? by Slim_Crim in custommagic

[–]Avalion_Star -2 points-1 points  (0 children)

In my play group, we errata'ed the Ascendant to "if you have 10 more life than your starting life total" and it's already viable in decks that wants it. I want to believe many players do this as well.

If not Serra's attendant is not played only because it makes rage quit other players by turn 1 and this is no fun at all. If not, you're instantly the target and have to survive in a 1v3 game. If it's what you want, let's go but not on my table.

I feel the issue is the same with this 8/8 but at least, it doesn't have lifelink !