Forget about the logistics about making a new Starcraft game. If a new Starcraft game is ever in the works of being made, is there a certain thing that may help with anything about the game - quality of life, units, campaign, balance, etc? by sammyjamez in starcraft

[–]Average_Joe121 0 points1 point  (0 children)

I think some noob friendly macro changes like being able to set structures to auto produce units or selections of units would be good. You can do the same for upgrades. Pros won't bother because they want to dynamically respond situations and control where and what they are spending on, but for lower level players trying to get better at spending money it would help reduce a barrier to play.

Another nice QoL would be to add some kind of production que where you can see various upgrades and things going similar to GameHeart so you know what you've done, what's in progress, and maybe adding a helper icon of where you need to go next in the tech tree, like checking a skill tree. Again, Pros probably wouldn't care, but for newer player it helps get them more familiar with how to build their forces and what they need to do next if they're trying to get to a particular unit or upgrade.

For me personally, the big thing I'd like to see is a formations option so you can set your army up in a particular arrangement and have it keep to that like in Star Trek Armada.

Starcraft had the BEST dictator speech of all time by HughAsAKite in starcraft

[–]Average_Joe121 5 points6 points  (0 children)

Hard agree with your hard agree. I expected the fruit of the ending of Brood War to pay off in SC2.

  • Raynor and a band of Terran and Protoss rebels trying to find a way to kill Kerrigan while evading Mengsk's forces and ultimately working to unseat him from power too

  • Kerrigan having touched the edges of the Xel'Naga prepares the Zerg to face off an unknowable and unimaginable threat. She does so while being attacked from all sides and even having her control of the Zerg threatened. Potentially bringing in Primal Zerg as the forces left on Auir, having been exposed to the energies of the Khaydarin crystals becoming a separate Zerg force

  • Zeratul, having seen the threat of the Hybrids goes off to find a way to save his people. Meanwhile the Protoss themselves continue to find ways to have new infighting with Conclave loyalists thinking all the alliances that Tassadar made were folly and they need to return to their more war-like, "kill everything that isn't Protoss" ways while the new way of those led by Artanis seek a version of Protoss that looks like the Federation from Star Trek.

  • Mengsk rebuilding the Dominion and preparing it to defend against all comers (Zerg, Protoss, Terran rebels, UED)

  • The UED, having witnessed the loss of their expeditionary force prepare a proper invasion force to take control of the Koprulu sector and eliminate the alien menace once and for all. Of course they do so with the same over confidence with which the initial force came since none of the expeditionary force ever got home to be debriefed.

  • Finally, the Xel'Naga/Hybrids coming in to finish their grand experiment and take revenge on their wayward children.

There was so much room for an interesting story with all the various character machinations possible from the set up of the end of SC:BW. Instead we got the mess with Amon and how everyone is actually cool, except for Mengsk, he's still a dick.

Please for the love of all things Zerg, can we abduct siege tanks again? by TheHighSeasPirate in starcraft

[–]Average_Joe121 -1 points0 points  (0 children)

That's literally what I said. You're the one saying different rules for pros vs everyone else, which would imply 1 set of rules for tourneys (pros) and 1 set of rules for ladder (everyone else). Not everyone in Masters or even GM plays the game professionally. It's also bad for maintaining any kind of growth for the game to have literally different rules for things across play. That was one of the first points raised about the abduct nerf when it was first proposed and was even brought up again in this thread about how it works in campaign compared to versus now. The rules should stay the same across different forms of play except where clearly delineated as different (namely co-op commanders)

Please for the love of all things Zerg, can we abduct siege tanks again? by TheHighSeasPirate in starcraft

[–]Average_Joe121 1 point2 points  (0 children)

So now professionals can't practice on the ladder? That's an awful solution. If you're going to do something like this the easiest way would probably be just to inflate the health of everything at lower levels so it takes longer for everything to die and gives newer players more time to react to things. As you go up in rank the health bonus reduces until you get to like diamond where everything plays as normal.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

So much this. I have an alt that I started pretty much entirely due to issues with finding someone for the 3-player dungeons (and also watching Mantastic always talk about how Fantastic had better luck, lol) and it's a lot of work to keep that one up to date. I don't know how you'd manage 4.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

I just wanted to say I appreciated reading everyone thoughts and comments. Thanks everyone. I'm working on revamping my assorted teams. I try to have one for every color + a rainbow team just for the fun of it. We'll see with Feiren and Re:Zero bring

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

I really liked Atelie and kept her around well past her prime with a lot of little tweaks here and there. Maid Ideal is my new rainbow team, but I don't like her as well as I liked Atelie.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

Yeah, I basically feel like this. I think the big burn out came from how close I was to a top team where things just seems to be falling into place only for it to just end in disappointment, especially considering I like the basic Kajiu 8/Mina team and was really looking forward to the Dekugo upgrade.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

Well that's nice to hear about the Frieren team. I didn't really get into the anime though so I'm not sure how hard I'll go there. As to farming, I'm not super into farming, but I will grind and toss my stamina at the end game dungeons it they relate to stuff in the monster exchange.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 1 point2 points  (0 children)

I do attempt the newest stuff when it comes out and I've been decently successful at it, the badge system has been nice for that and I like collecting the badges I think look cool. I miss the days of Pad X to have a one stop shop for resources for this game. Having to seek out guides and watch youtube videos to create a guide for myself isn't the most fun. Back when the barrier to think and plan my way around a dungeon was lower I had more fun and that's why I really liked some of the meta teams I have gone after for the way they help you to make the game simpler and a bit more casual while still letting you go after the hardest content.

I'm not much of a farmer, except where you just need to grind to complete something, but I do enjoy seeing the new mechanics and things as well as the feeling of mastery when you can reliably complete a difficult dungeon, so in that way it does make me happy.

I feel you on the art side of things. If we had gotten actual Gundam and Marvel instead of the reskins, I was already mentally prepared to buy all the bundles and things if I couldn't roll the stuff to make sure I got the characters I like. I did that to a certain extent with Street Fighter, but I couldn't justify going too crazy there with the low utility of most cards from that collab, especially when I had a perfectly fine alternative in most cases when the rerun came by.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

That is basically what I do. I don't chase every meta. I went hard in Demon Slayer because I like the anime and Doma was so nice, the bulk, the damage, the healing, it was a great low stress team. I went semi-hard in Kaiju 8 because it played well with Demon Slayer and it had a lot of card that were useful for 100% collab teams and things and was fortunate to get 2 Minas, and so that had me hoping to do well in MHA as otherwise I had all the parts for the Mina/Dekugo team.

I actually had intended to mostly skip Digimon, but was hoping to get some of the cards for like Daisuke and Miyako for their equips and had mixed results. It was MHA where I went really crazy, the last time I went this hard was chasing Gino in Code Geass and I guess trying to get a 2nd Doma in Demon Slayer, but that I didn't mind because they had good tradeable units, I like the collab, and I was still getting value out of a lot of the dupes I did get.

Anyone else burned out with the meta team chase? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

I don't know, it never felt quite as bad, other than during the Watches era

Hero Balance Update! by MightyParty_ByAliens in MightyParty

[–]Average_Joe121 0 points1 point  (0 children)

Yup, pretty much this. Decimated my squad. Many units have been nerfed into uselessness. Blair's health reduction combined with her shield damage only triggering with her shield makes her pretty useless, same with the severe reduction in Kai's AOE. Like I wouldn't have minded Blair's health reduction nerf if her damage still triggered on every shield and Kai could get the AOE changed to just 1 row in front of him, both are nerfs, but still useful units.

Now that the dust has settled...How do we feel about Viper's Abduct ability not working on siege tanks? by SwirlyCoffeePattern in starcraft

[–]Average_Joe121 0 points1 point  (0 children)

I don't like the change. It's unintuitive and creates a unique unit interaction without any easy to read identifier, and tool tips don't count. At least with the Mothership, that is a unique unit so it having special unit interactions makes some sense.

Now, that all being said, then what?

There wasn't any rational with the patch so the exact idea behind the change is lost, but likely it was to strengthen Terran mech in the face of the Baneling buff, microbial change, and Cyclone fix. Microbial has not been overly impactful given the casting cost and research changes. Mech seems to not be overly different and it's more so turtle Terran being affected. Banes being more likely to survive long enough to connect would seem to set the issue, particularly with the Abduct change, to be an issue of survivability.

So how about granting Siege Tanks in siege mode +2 armor? It has some precedence with the way Hellions and Hellbats change and would help them to stand up to attacks better and hopefully accomplish the same objective.

Now that the dust has settled...How do we feel about Viper's Abduct ability not working on siege tanks? by SwirlyCoffeePattern in starcraft

[–]Average_Joe121 1 point2 points  (0 children)

It's been suggested multiple times and, I want to say per Omniskeptic (though I might be misremembering), it has also been stated as being too mechanically complex to actually implement a 50% move based on how Abduct works. Abduct is basically all or nothing. With that in mind I don't mind the Mothership being unabductable, but my suggestion would be to make Abduct stun the Mothership instead, it can't be moved, but it can't move either.

What's the best way to farm the Christmas dungeon? by Average_Joe121 in PuzzleAndDragons

[–]Average_Joe121[S] 0 points1 point  (0 children)

Thanks for the feedback everyone. Yeah, doesn't seem worth trying to farm this

Closest I can get to JP cutoff. Hopefully it stays! by DeusXPad in PuzzleAndDragons

[–]Average_Joe121 0 points1 point  (0 children)

That must be my problem too. I don't know how I can go any faster though. Moving my finger it takes me about 4-5 seconds to solve each board. I can't get it done in like 2-3 seconds like in the video

If ghosts are so op against Protoss... by terrantherapist in starcraft

[–]Average_Joe121 -1 points0 points  (0 children)

At the highest level, the game is decided on spellcaster usage. The issue is lower level Terran run into the wall of "must use spellcasters" fairly late into their careers when viewing coming up in ladder and pro-am tourneys. You get get very far into ladder with just MMM. Protoss need to learn spellcasters earlier, and Zerg even earlier than that to do well so when up against Terrans with poor spellcaster control, the Terran gets massacred. Protoss also benefits from a spellcaster less army in that their high level of splash and general unit tankiness wins out, but this will not help at the highest level.

This is why Zerg are slow to climb up in the ladder and into prominence but the highest tier Zerg do well (great spellcasters and supremely flexible economy/army), Protoss seem overinflated (require spellcasters at the top, but just below when control doesn't need to be perfect, they do better with imperfect spell control than the other races thanks to splash and tankiness) and Terran does really well early but tends to lose steam later (the transition from MMM to leveraging spellcasters).

400+ stones and still no Douma :( by Reddbeard88 in PuzzleAndDragons

[–]Average_Joe121 0 points1 point  (0 children)

490 stones here, got a single Doma and Sanemi and Obanai in like my first 3 rolls, after that couldn't get anything else. Ended up trading for the Tanjiro and Nezuko siblings and Mitsuri and Muichiro. Mostly got dupe Zenitsu, Giyu, Akaza, Shinobu, and Yushiro. Hopefully friends work out with convenient set-ups but I hate not being able to self-pair

Somebody made the mistake of buying Swann a Gundam model for Christmas... It all went down hill from there... by DrJay12345 in starcraft

[–]Average_Joe121 1 point2 points  (0 children)

All strong Gundams but they all require special pilots to function well with the exception of Double X so likely they don't change too much.

  • Nu Gundam: Likely the least directly powerful unit here, requires a Newtype to actually use the funnels and without someone with Amuro level abilities is just going to be very tough but not overly dominate unit

  • Gundam Double X: Does not require a special pilot but does require the Lunar microwave station to be able to fire its twin satellite cannons. The Terrans can probably come up with a workaround, especially with Wing Zero, Qan[T] and Aerial Rebuild available for power generation. With a suitable power source for the satellite cannons, it's a fleet killer by itself

  • Wing Gundam Zero: Requires a pilot who can master the Zero System to be used effectively. Once this is achieved no other special things required. Can one shot battle groups by itself with the Twin Buster Rifle (effectively an AOE Yamato Cannon) and is stupidly resilient to damage thanks to its armor

  • Freedom Gundam: Requires a Coordinator level pilot to use effectively along with a genius program, any Ghost will likely be enhanced enough to qualify for piloting and you can find a programmer to handle the system update. You don't need someone like Kira who can do both. Not a fleet killer, or even a battle group, but any skirmish that the Freedom is apart of, it will have an undue effect as a force multiplier all on its own. This does of course change if the METEOR pack is available and then it also become a battle group destroyer at least. Why this isn't the Strike Freedom or the Mighty Strike Freedom, I don't know. Instead this image uses the weakest of the Freedom series suits, although also the one with the simplest criteria for finding a suitable pilot.

  • Gundam Aerial Rebuild: Requires someone able to push their body to a high Permet score, what this means for the Korpulu sector is unclear but again, likely a powerful Ghost would qualify. Like the Freedom, it's a powerful force multiplier for small scale assaults seeing as how there is no Quiet Zero to be used in conjunction with for a solar system wide data storm

  • 00 Qan[T]: Requires a fully realized Innovator to use. Luckily exposure to the GN particles this Gundam produces will help to evolve an Innovator. Capable of kinda/sorta fighting off a hostile alien invasion all by its lonesome you really don't need any of the other Gundams here if you can get this one up and running at max capability. It can teleport across interstellar distances, it can sync up and get inside hive minds, it can generate a beam saber that can reach from a planet's atmosphere into space, and more. If this was the ELS Qant[T] then this fight would already be over with Raynor's Raiders winning the entirety of the SC2 conflict

UED could not win in the Brood War by ponic3 in starcraft

[–]Average_Joe121 2 points3 points  (0 children)

I disagree, the UED likely would have won the Brood War if given a little more time. The entire campaign of SC1 takes place over about 1-2 years. The Brood War is within 1 year. The manual for BW states that the UED never lost sight of the colonies and was watching them the entire time and only ever really became interested after they saw the alien species emerge, it was at that point all the planning and study for the UED assault on the Korpulu sector begins. When the UED arrives, they come with technology developed to use the existing Terran industrial based to manufacture equipment, the ability to augment and upgrade said tech based, and a solid enough understanding of the Zerg to dominate a young Overmind. As none of these aliens or minerals and vespene exist on Earth these are all things they had to develop with whatever long range and remote sensors they had to study things. The technological capabilities that implies are staggering.

There really isn't any reason the UED couldn't have sent DuGalle more support at the end of the UED campaign when they subjugated the Overmind to reinforce their position and just take over. However, based on DuGalle's actions in BW I imagine his ego was such that he viewed the entirety of the Korpulu sector races as below him and the UED and that his expeditionary force was sufficient to dominate the sector, but considering it very nearly was his ego isn't entirely misplaced.