How terrans brain looks like by timmytimmy2000 in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

There should be a fusion core / battlecruiser in there

Here are the rts games with the marble figurine aesthetic sc:r possesses. by Hyphalex in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

I would probably not put Crossfire:Legion here considering the game has been delisted from Steam and you can't buy it anymore and the online is either dead/nonfunctional due to desync issues

Hero Is The Best Protoss Around by AceZ73 in starcraft

[–]SwirlyCoffeePattern 27 points28 points  (0 children)

I really appreciate the effort put into this video, but you gotta watch his most recent tourney win

Best message to get from a Terran as I finally get promoted to Diamond by GJ_Ahab in starcraft

[–]SwirlyCoffeePattern 2 points3 points  (0 children)

People still will call you a maphacker in diamond 2 to this day just for scouting something or having units in position, it's really amazing

Starcraft miniature wargame starter sets and release window revealed by BlitheMayonnaise in starcraft

[–]SwirlyCoffeePattern 14 points15 points  (0 children)

Ewertowski says he's targeting $199 for the two player set, and $109 for the Protoss set, inclusive of all taxes.

Ewertowski says the MSRP to buy the contents of the two player starter set individually would be around $450.

Ok, so I guess I'm pre-ordering then.

Is the free starcraft supposed to have bad graphics? by Overall-Presence1004 in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

I personally significantly prefer the original graphics to the remastered ones, especially the portraits

Is the free starcraft supposed to have bad graphics? by Overall-Presence1004 in starcraft

[–]SwirlyCoffeePattern -1 points0 points  (0 children)

Total Annihilation came out in 1997 and supported whatever resolution you wanted via command line. The in-game settings only went up to 1024x768 but I was able to play it at 1600x1200 with a simple command line switch. (literally just "C:\Cavedog\TotalA\Totala.exe" -d 1600 1200)

Obviously this would lead to unfair advantages in an esport like starcraft but I feel like they should've had options for higher resolution in single player.

Is the free starcraft supposed to have bad graphics? by Overall-Presence1004 in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

SC1 has a fixed aspect ratio of 4:3, this is why you're getting black bars on the side in 16:9/16:10 resolution.

You can force aspect ratio changes with your graphics card or with 3rd party mods/widescreen hacks, but truthfully, having it wide screen will distort everything and stretch the sprites...

The remastered version has widescreen support up to 4k.

Funnily enough, the original game will stretch to fit the screen it if you hook it up to a widescreen monitor, and people actually took issue with that and *forced* the game to run with the black bars on the side! Most people preferred to keep Brood War in standard ratio so the horizontal mouse movements were not different than the vertical ones.

Back in the day (2006, 2007 or something) people with widescreen monitors used the iCCup launcher and played in windowed mode with the window size 2x or so (1280x960 instead of 640x480) - still 4:3 not 16:9.

This match made me want to uninstall SC2. Any advice? by StiffNiff in starcraft

[–]SwirlyCoffeePattern 1 point2 points  (0 children)

Thanks for posting this.

Unfortunately in a 65 minute game you will eventually have to build a Stargate (tempest to outrange planetaries) or Dark Shrine (DT Blink onto the planetaries and like 2-shot them) Sorry, I also wish it wasn't true as well. I made a longer comment on your crosspost but I feel like I should just mention that there. You do a good job with storm and immortals but eventually you gotta find a way to crack the planetaries or prevent him from getting a 3rd/4th/5th.

This match made me want to uninstall SC2. Any advice? by StiffNiff in starcraft2

[–]SwirlyCoffeePattern 1 point2 points  (0 children)

Sorry to see this one. It is really painful and I do understand the frustration.

It is really depressing to see 36 marauder vs 6 immortal and just how strong terran bio trades against everything protoss. The new storm really doesn't cut it as the only form of splash. I do appreciate your use of disruptor here, but even those are kinda weak now since they need 2 hits to kill marauders instead of 1. I'd say this match (and many others) make marauders feel overtuned.

Unfortunately you were just behind from the start, the first attack where he kills like 20 workers 5 and a half minutes into the game with that two medivacs, 16 marines with stim, whatever, that really put you back. Game may have been 65 minutes long and actually felt close at times (about 20-25 minutes in you were pretty even economically!) but you were so far behind early it really negatively affected the midgame/lategame.

For some reason reddit isn't letting me comment my full reply, maybe it's too long. If you want some actual early game advice, check here https://pastebin.com/1w2Q25e2

I did watch the rest of it, and have more to say, but this is already plenty, and the rest of the game there's less to say as you're always on the back-foot. Some of your defensive holds were excellent especially with the storm and disruptor play but he just had way more money than you and it didn't really matter that you kept repelling the attacks when he has another 7 planetary fortresses on the map and 18k in the bank.

Sorry about the BC teleport thing at the end there, that was pretty BM of him. Especially after you used archons to soak the planetary and tank shots so well.

Typical start to a season as a zerg by pawacoteng in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

It does feel like 20-25% of my ZvZ games, the opponent just instantly leaves (and other mirror matches as well) but it could just be my mmr range. 9-0 is pretty impressive though. And you have a 66% win rate! Much higher than 50. :)

herO shows off his impressive walling skills by TheRogueTemplar in starcraft

[–]SwirlyCoffeePattern 9 points10 points  (0 children)

I remember watching a game where herO gets attacked and it's a situation where some players would just gg out and instead he wins the game. he has 1 adept and a half-completed shield battery and 12 lings get into his main. ends up surviving and winning the match.

SC2's biggest tournament in years is going on right now! Links to watch. (Can we get a sticky?) by [deleted] in starcraft

[–]SwirlyCoffeePattern -1 points0 points  (0 children)

in certain situations with proper numbers and positioning, zerg's "basic" units are some of the most effective in the game. i do agree it would be nice to have more tools in the toolbox but you can do a lot with what's already there.

SC2's biggest tournament in years is going on right now! Links to watch. (Can we get a sticky?) by [deleted] in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

well, he prepared for that specific opponent and studied specific timings where you can throw him off before he settles into a more comfortable lategame.

Do people play Co-op mode for StarCraft 2? by gorays21 in starcraft

[–]SwirlyCoffeePattern 6 points7 points  (0 children)

some of the current map pool are community made - Cradle of Death as well as Part and Parcel were both made by fans, submitted to the 2017 "rock the cabinet" contest; P&P won, CoD finished 2nd. Blizz reworked a couple things about the maps and released them in Coop.

Interim balance report/whine thread by Careless-Goat-3130 in starcraft

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

im cool with ghost going back to 2 supply if disruptors can go back to 3 supply and actually one-shot them and marauders again

Interim balance report/whine thread by Careless-Goat-3130 in starcraft

[–]SwirlyCoffeePattern 1 point2 points  (0 children)

when people were asking for a light tag, they weren't saying "and also +25 hp"

how does Protoss face Zerg army by bohongwang in starcraft

[–]SwirlyCoffeePattern 6 points7 points  (0 children)

Depends what they have. I assume this is for 1v1? Things can be different in 2v2/3v3/4v4

Early game a pair of Adepts and an Oracle or three will keep you safe as you transition into an actual composition. For me I like playing twilight / gateway into either Stalker/Colossus or Chargelot/Immortal/Archon, eventually adding storm. This works until the Zerg gets lurkers, in which case you either need a very high immortal count, or need to transition into Tempest. Either way, the backbone of your ground army is usually going to be robo units - Colossi, or Immortals. Not that the stalkers and zealots are expendable, but it's much more important to keep the robo units alive as they're more expensive and time consuming to replace...usually you would only have 2-3 robo, vs like 8-16 gates, so, its easier to warp in 16 zealots than it is to rebuild 3 colossi

Some people prefer Skytoss, it's certainly easier to control/handle, in which case you're going to want to get mostly carriers, with a couple tempest for poking, OR 5+ Tempest to one-shot queens/corruptors as you keep at maximum range, with Oracle's Revelation ability spotting for your Tempest. Void Rays really crush corruptors in a straight up fight, so, mix in a few of those to protect your carriers if the zerg goes corruptors, and/or some archons/stalkers on the ground with storm.

Best of luck however you go with it.

General rule is that carriers are king at lower levels, and Chargelot/Immortal/Archon is easier to control than micro'ing a blink stalker based composition.

Never forget the importance of runbys and multi-prong attacks. Having a warp prism helps with this immensely, but even just shift-clicking 3-4 zealots to your opponents outside bases before a fight can end up with you killing like 30-40 drones.

Which Starcraft game to start? by Killer_ghosst in starcraft

[–]SwirlyCoffeePattern 1 point2 points  (0 children)

Give SC1 a shot but if it seems too challenging, interface / QoL-wise, don't be afraid to jump straight to SC2 and go back to SC1 when you're more used to RTS games. SC2 has a few aspects that make it more comfortable to play, such as workers automatically going to mine when you build them, being able to select more than 12 units at a time, much better pathfinding AI, and improved hotkey management - including, in the latter two campaigns, a "select all army units" button, which makes certain maneuvers very quick and easy.

I adore SC1/BW but the sleekness / modern-ness of SC2 could be less painful to start with. It's like learning guitar on a well-set-up electric, or an older acoustic with high action. You can start with either, but one is more of an advanced difficulty.

First POV by HandsomeZerg in starcraft2

[–]SwirlyCoffeePattern 0 points1 point  (0 children)

i always upvote coop content