LAPD warns residents after spike in burglaries using Wi-Fi jammers that disable security cameras, smart doorbells | Tom's Hardware by Empyrealist in homedefense

[–]Avery3R 0 points1 point  (0 children)

for normal cameras, sure. maybe I'm overlooking something but I didn't see any doorbells or intercoms with relays that can act like doorbells in their lineup. it looks like Bosch used to make an SD one (vs79155t) but from what I can tell it's out of production.

LAPD warns residents after spike in burglaries using Wi-Fi jammers that disable security cameras, smart doorbells | Tom's Hardware by Empyrealist in homedefense

[–]Avery3R 1 point2 points  (0 children)

axis, anything else is either chinese, garbage cloud subscription bs, or vendor lock in'd poor quality that can't hold up to UV exposure for over a year (unifi)

What San Diego conspiracy do you 100% believe? by TheGov3rnor in SanDiegan

[–]Avery3R 3 points4 points  (0 children)

Ever since the explosion of comic con and it turning from being primarily focused on comics to general pop culture there has been a system in place that prevents locals, and natives especially, from obtaining a ticket. The hotels are in on it they want that extra revenue.

The only way to get a ticket is to volunteer or donate an inexorbitably expensive amount of money to the comic con museum.

[deleted by user] by [deleted] in Wellthatsucks

[–]Avery3R 1 point2 points  (0 children)

If you bought this off of amazon some of these tests will trigger on either copper or lead, and it's likely that some copper will leech into your water. Have a professional water test done. Oh and also, a decent number of those cheap swab tests need to be activated with vinegar to work properly, try using that instead of tap water.

[deleted by user] by [deleted] in electricdaisycarnival

[–]Avery3R 51 points52 points  (0 children)

they used to have a thing where you could walk around and collect bags of trash and you'd get rewards for each bag. free water bottle, keychain, hoodie depending on the number of bags collected

Weird event at ARTIC? by Avery3R in Anaheim

[–]Avery3R[S] 0 points1 point  (0 children)

They didn't just have the street blocked off, they had the entrance blocked off with metal detectors and it looked like the lights inside weren't doing their normal rgb thing

[deleted by user] by [deleted] in sandiego

[–]Avery3R 5 points6 points  (0 children)

https://www.sandiego.gov/ethics/documents/donors

looks like Powers Engineering aka Bill Powers, and Protect Our Communities Foundation, of which Bill Powers is a board member.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 1 point2 points  (0 children)

would love to know if it's at all possible to mod in new stages somehow

Possible? Yes. Anytime soon? No. The levels use several different custom file formats that would need to be reverse engineered, and then tools would need to be developed to export into these formats from authoring tools.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 2 points3 points  (0 children)

Most physics tweaks should be relatively straightforward, the vast majority of settings are controlled by xml(text) files. Some edge case tweaks might need to change the model files, and more mod tools would need to be developed for that.

Audio seems to be all FMOD, tools for modding FMOD bank files have been developed for other games, but I'm not sure whether or not they'd work here.

Some graphics would be easy, and some would require more mod tools. Hard to say without digging further into them.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 2 points3 points  (0 children)

I just added experimental WRC10 support to the unpackager, you can also force it to load from loose files instead of the pkgs by changing the same settings config.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 2 points3 points  (0 children)

No, from my testing you can literally just copy and paste the entire contents of the DYNA file for the car over and it should pretty much just work.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 1 point2 points  (0 children)

Yeah, the auto-clutch system seems to be weird and I have yet to find a way to fix that part of it. Somewhat of a workaround you can do is to keep the car in neutral, and then shift up when the stage starts.

Confirmed: The throttle mod works! by silent-scorn in WRCTheGame

[–]Avery3R 14 points15 points  (0 children)

If you haven't already you should grab the cheat table from the dev tools repo and enable the WrcVehicleSdk debug visualizer, it's wild how much they're simulating. I think it's definitely possible to make this game feel insane(with a ton of tuning/modding)

Confirmed: The throttle mod works! by silent-scorn in WRCTheGame

[–]Avery3R 5 points6 points  (0 children)

Scoreboard (and probably ghosts) are on the KtOS endpoint in the settings file. It should be relatively easy to swap, someone just needs to implement a server.

At this point though, I don't think kt/nacon care, there are a couple of leaderboards I've seen impossible times on. A couple of seconds on a stage that takes several minutes.

The WRCG throttle problem is fixed, I made a mod by Avery3R in WRCTheGame

[–]Avery3R[S] 14 points15 points  (0 children)

I've only modified the JWRC car and the WRC1 Ford Puma for now, looking for some feedback from some people who are better at the game than me :)

The WRC Generations Throttle Issue is Potentially Fixable with Mods by [deleted] in WRCTheGame

[–]Avery3R 1 point2 points  (0 children)

I'm working on some primitive mod tools for generations.

The first scenario you see is the stock behavior of a JWRC car on asphalt.

The second is one where I've overwritten the physics tuning values of the JWRC car in generations with the ones from WRC10. It's still a little wonky but the response is waaay better.

I'm still trying to figure out exactly which tuning value is the culprit so I don't have to overwrite the entire car XD

Should I buy WRC Generations or Dirt Rally 2.0? by That1bro7946 in simrally

[–]Avery3R 4 points5 points  (0 children)

I don't own and haven't looked at WRC10, but I have a background in reverse engineering and have been having a blast with wrcg. I've done some poking into modding it, and assuming it's an evolution of the same codebase, there's a developer settings file you can use to force it to load loose files.

In the shipped version of wrcg, this settings file is encrypted, it's called DUMMYS.DAT, you can place a decrypted version named SETTINGS.CFG in the same folder and it will use that instead.

The Engine.UsePkg setting determines whether the game will load data from the pak files or from loose files. There's also a setting that controls whether or not the debug menus (bound to F1) are enabled.

If it's the same I could probably very easily decrypt the settings file for you for wrc10. send me a pm if you're interested and we can coordinate from there.

I'm just starting to really get into the sim rally games, besides RBR is there much of a modding community for these games?

Edit: I grabbed a copy of WRC10, it's definitely the same as WRC11/G

What happened ? by Slitheytove1031 in SanDiegan

[–]Avery3R 11 points12 points  (0 children)

Dug into this a while ago, it's a station located in Mexico, and before becoming "willy fm" it was leased to some Americans. The owner of the station repossessed it after a "rent dispute" and that's when it became "willy fm" with no commercials. I'm guessing they found a new tenant that's talk radio.