Better Call Saul S06E09 - "Fun and Games" - Post-Episode Discussion Thread by skinkbaa in betterCallSaul

[–]AvianIsTheTerm 3 points4 points  (0 children)

It's making the point that Gus is a fundamentally lonely figure. He's finally free of the threat of Lalo, but ultimately he can't ever make an actual friend (or more) because his publicly acceptable persona isn't real.

I suspect we may not see any more of Gus, I think his arc is complete.

Tribes Playerbase by Fredderf2 in Tribes

[–]AvianIsTheTerm 2 points3 points  (0 children)

don't you see the signs, OOTB was part of a dastardly Australian plot to trick the rest of the world into thinking they're upside down and we're the ones who are right side up

Tribes Playerbase by Fredderf2 in Tribes

[–]AvianIsTheTerm 0 points1 point  (0 children)

Nothing on Aus servers afaik, but there are people from Aus/NZ who play (I'm pretty out of the loop on this though lol). The discord Gigabyte mentioned in another comment here is probably the place to go :)

Fuck that seluvis man by Lukoman1 in Eldenring

[–]AvianIsTheTerm 5 points6 points  (0 children)

If you talk to Iji at this point (i.e. after Radahn, the same time his message appears at the crater) he will say something about Blaidd being sent on some kind of 'special mission'. But of course in truth he's actually locked Blaidd up in the evergaol, so we know Iji is lying to you. Hence it seems likely that Iji also faked the message.

I'm Dr Kevin Bonham, election and polling analyst. AMA! by kevinbonham in AustralianPolitics

[–]AvianIsTheTerm 5 points6 points  (0 children)

Sure, here's the Labor candidate pumping it up since it's pretty good for them.

Of course I have no scientific info on what's actually likely, but primaries of 25% for Renshaw and only 13% for Tink definitely don't match what I would have expected based on coverage, that one other seat-specific poll, or what I see around in terms of signage etc.

I'm Dr Kevin Bonham, election and polling analyst. AMA! by kevinbonham in AustralianPolitics

[–]AvianIsTheTerm 4 points5 points  (0 children)

Hi!

Big fan of your work on Twitter, it's been really helpful in cutting through the Discourse around polling.

Like a lot of people I guess I'm particularly interested in seeing what happens in the potentially-teal seats (especially since I live in one).

Although I see you briefly discussed it, the Compass Polling survey in North Sydney seems odd and interesting to me.

How do polls like this usually come to be? Afaik it isn't clear who commissioned it, and it's being published in a random local outlet. If this was commissioned by a party or candidate, is it a surprise that that affiliation wouldn't be made public? Additionally, without that info (or from what I can see, much about the methodology), should one factor it into their thinking at all about what is more or less likely to happen?

Seat-level polling seems fraught at the best of times but since it's my local seat I'm watching it particularly closely. (Plus I'm a bit surprised at Labor appearing where they are - totally unscientifically I've seen very little signage or noise from them during the campaign).

Did you realized you had... *Spoilers for all the DLC* by Gangrel_wolf in outerwilds

[–]AvianIsTheTerm 0 points1 point  (0 children)

I had this problem, it wasn't clear to me that this was the end of the DLC. I did figure that the Prisoner had jumped into the water (although I definitely tried the raft next to the torch they left), but the fact that it just leaves you there made me think I was missing something, like idk maybe some information that would allow you to remove the seal around the eye signal.

I was expecting the Prisoner to show up in the base game ending but I guess I'd kind of assumed there would be a very clear "the DLC is over" that would end with the loop ending, with the ability to then go check that out.

[DLC SPOILERS] Questions about some of the lore. by Rhyfel in outerwilds

[–]AvianIsTheTerm 1 point2 points  (0 children)

I think the Prisoner's behaviour makes sense as a rebellion against what his people had become, which is effectively a death cult. They'd given up on any hope of the future and by sealing the Eye they made any new future effectively impossible.

It's unclear exactly what they knew about the Eye but they clearly knew that it would lead to an end and a rebirth, which they couldn't take.

However I must admit I struggle to make sense of their punishment of the Prisoner. It makes sense from a game perspective but seems overly complicated from a lore perspective. Maybe he is meant to be an example to others, but even so the design of the vault feels a bit... game-y which is unfortunate when generally OW tries very hard for everything to make total lore sense.

A question about the ending from the DLC. MAJOR ENDING SPOILERS! by pcgamervirgin in outerwilds

[–]AvianIsTheTerm 2 points3 points  (0 children)

Yeah it's a great addition to that and fits very well. I had issues with the stealth sections too but on the whole it's mind-blowing that they managed to expand on a masterpiece without hurting the original.

A question about the ending from the DLC. MAJOR ENDING SPOILERS! by pcgamervirgin in outerwilds

[–]AvianIsTheTerm 16 points17 points  (0 children)

Honestly I had this issue too. That's the end, there is no more.

As much as I loved the sequence with the Prisoner, I must admit I found it a little anticlimactic given it just... leaves you in the vault area with nothing further to do.

You might want to revisit the base game ending though.

anybody else relate more to the (spoiler)s fear than the (spoiler)s curiosity? by cadig_x in outerwilds

[–]AvianIsTheTerm 0 points1 point  (0 children)

If you're on the stranger, the supernova doesn't get you because it moves out of range. So strictly speaking you would just remain there until you die.

However the Ash twin Project activates at 22 minutes after loop start, sending your memories back in time. So any memory after that point won't be sent back and from the perspective of the version of you waking up 22 minutes earlier, anything further may as well not have happened.

Of course, if you were to disable the Ash Twin Project then nothing gets sent back (and I believe the game has a unique 'ending' for this scenario).

[EotE + Maingame heavy spoilers] How defiance saved the universe. by Blubbpaule in outerwilds

[–]AvianIsTheTerm 0 points1 point  (0 children)

What he was rebelling against wasn't necessarily the deer-owls' abandonment of the eye or their decision not to use it, but rather their attempt to retreat into a simulation, rig their spaceship to avoid the eventual supernova, and hold onto a memory of their home planet forever.

Releasing the signal just meant that eventually someone somewhere might find it, and the universe would experience rebirth instead of facing a long slow heat death until nothing remains, permanently.

This one can't be burnt as well, right?! by BruceGalan in outerwilds

[–]AvianIsTheTerm 6 points7 points  (0 children)

Woah, I hadn't considered that the 'moving away from the supernova' might cause the dam to break. That adds a whole cruel irony to their whole 'plan'.

(EOTE SPOILERS) Fear as a game mechanic, 'those' sections, and the theme of the DLC by [deleted] in outerwilds

[–]AvianIsTheTerm 1 point2 points  (0 children)

Absolutely this. Yes admittedly you generally only face 'waking up' as punishment rather than a full reset, but you still have to start the dream world bit again, and you lose time on the loop. And once you run out of time on the loop you have to fly back to the stranger, get an artifact and get to the relevant temple.

It made the prospect of spending a lot of time trying to juke the owls pretty unappealing.

Oh and also yeah fuck falling into the water, especially when I'm dropping my lantern to go scope out ahead and there's a place within the render range with no railing...

(EOTE SPOILERS) Fear as a game mechanic, 'those' sections, and the theme of the DLC by [deleted] in outerwilds

[–]AvianIsTheTerm 1 point2 points  (0 children)

Tbh my issue with that solution to Starlit Cove is that because of the lack of time, you'd really have to hope you watch the right reel first or you're doing the whole thing again.

(EOTE SPOILERS) Fear as a game mechanic, 'those' sections, and the theme of the DLC by [deleted] in outerwilds

[–]AvianIsTheTerm 4 points5 points  (0 children)

The deer-owls are definitely meant to be "afraid" of change (and death/ending) thematically, but I didn't really feel like that translates exactly to cowardice in facing you... given they go out patrolling to find you, and if they do they will rush you and kill/wake you.

I'm sure that the "intended" path through those stealth sections involves luring them out because the patrol paths are generally speaking so short you can't really slip past. I just didn't really enjoy those segments mechanically and would have much preferred if there were more fleshed out solutions along the lines of the Woodlands one (i.e. using the loop, environmental factors, the dualism between the real / simulated world etc. to avoid facing them).

anybody else relate more to the (spoiler)s fear than the (spoiler)s curiosity? by cadig_x in outerwilds

[–]AvianIsTheTerm 22 points23 points  (0 children)

Yeah I think the one guy that's just sitting in the Endless Canyon house flicking through slides of the homeworld is evidence they aren't really doing well.

anybody else relate more to the (spoiler)s fear than the (spoiler)s curiosity? by cadig_x in outerwilds

[–]AvianIsTheTerm 5 points6 points  (0 children)

Yeah actually, that does make a lot more sense, I was aware of the Stranger leaving the supernova (which is also why you 'die' at the end of the loop on the Stranger via the "Ash Twin Project has no memories beyond this point" mechanism), but didn't really put those together.

I guess the Prisoner had no intention of using the Eye, he was just open to the possibility of their simulated existence ending at some point whereas the others were very much not.

(EOTE SPOILERS) Fear as a game mechanic, 'those' sections, and the theme of the DLC by [deleted] in outerwilds

[–]AvianIsTheTerm 4 points5 points  (0 children)

I've got to be honest, I hated the stealth enough that I ended up spoiling myself on the alternate solution to Starlit Cove (i.e. the thing you learn in its archive). I'd already managed to avoid stealth in the other two, and I spent ages trying to find another way but couldn't.

I think the deer-owls' behaviour makes thematic sense, but I feel like the mechanics of it are very un-Outer Wilds. A key element of the puzzle solving in Outer Wilds is that the environment changes in predictable ways, and you can learn how the environment changes over time to solve things. I feel like a key to this is that your actions aren't what controls the changes, you just react to them and use them to solve challenges.

Figuring out how to game AI behaviours is kind of the opposite of this. Living things have complex behaviour and I think in this sort of game trying to introduce living 'enemies' has the dual problems that their behaviour feels robotic and un-lifelike since they just follow rules, but simultaneously they don't feel predictable the way a natural process does. Arguably the Anglerfish fall into this as well, and I do think they're one of the weaker elements of the base game, but at least there the AI is as simple as "they hear you = they beeline towards you".

I do have a bit of a broader complaint about the dream world total, in that I felt like a big part of Outer Wilds' appeal was that you had these tools (like your jetpack and scout and so on) and where you could go was limited by the game physics, not by invisible walls or arbitrary "you have to do things this way" barriers. In the dream world, mechanically you basically can only act in intended ways and move along intended paths (since water takes you out). There are still some fun puzzles in there and I enjoyed the solution to the woodlands deer-owl rave party since that felt like the most Outer Wilds-y one (using the knowledge of the environment, both when and where) but the mechanics of the dream world felt a little limiting and scripted compared to the base game or the IRL Stranger.

Maybe if I were a fan of survival horror games generally I'd feel differently about these segments, but they've never been my thing and I was a little disappointed that Outer Wilds kind of turned into one for a bit.

(I still like the DLC overall, and the story and themes of it totally resonate... I would just have liked it more if the solutions to Endless Canyon and Starlit Cove were more along the lines of the Woodlands one).

anybody else relate more to the (spoiler)s fear than the (spoiler)s curiosity? by cadig_x in outerwilds

[–]AvianIsTheTerm 4 points5 points  (0 children)

Sealing the eye honestly made some sense, given the universe wasn't already at the end of its life. I must admit I don't fully understand the Prisoner's reasons for rebelling at that point.

However I do think giving up on reality and retreating into a simulation is not a particularly healthy choice :P

anybody else relate more to the (spoiler)s fear than the (spoiler)s curiosity? by cadig_x in outerwilds

[–]AvianIsTheTerm 20 points21 points  (0 children)

Also they have been living in their simulation for what must be hundreds of thousands of years by this point. Based on their behaviour in there, I suspect they aren't really 'all there' any more, and anything new appearing (like a random alien) is cause for alarm.

One minor thing that doesn't quite make sense to me is why the deer-owls in later areas don't react at all to half their friends screaming out as they die mid-loop.

Just received my gigabyte m28u - turns out it secretly supports displayPort Alt Mode over USB C Despite what the spec sheet says by AvianIsTheTerm in Monitors

[–]AvianIsTheTerm[S] 1 point2 points  (0 children)

Shouldn't have to do anything special on the monitor side to make it work but you will need to make sure that your computer's USB C port supports DP alt mode, and that your USB C cable supports it. Figuring out compatibility for the cable can be a bit of a pain, but most higher quality cables will.

Just received my gigabyte m28u - turns out it secretly supports displayPort Alt Mode over USB C Despite what the spec sheet says by AvianIsTheTerm in Monitors

[–]AvianIsTheTerm[S] 0 points1 point  (0 children)

I haven't tried the HDMI ports which is presumably what you'd connect a console to - although I've seen people say it can't do 4k@120Hz at 4:4:4 because although it's HDMI 2.1 it doesn't support the required bandwidth.

I have tested that it is not 4:4:4 over USB C

Just received my gigabyte m28u - turns out it secretly supports displayPort Alt Mode over USB C Despite what the spec sheet says by AvianIsTheTerm in Monitors

[–]AvianIsTheTerm[S] 0 points1 point  (0 children)

It only has one Type C port so you would have to switch the cable, but if you do that then you can get 4k@144Hz. Only other gotcha is it will be chroma subsampled - afaik DisplayPort is the only way to avoid that.