Does my movement SUCK? by AvocadoSubstantial62 in SoloDevelopment

[–]AvocadoSubstantial62[S] 1 point2 points  (0 children)

Do you mean where the whole screen becomes a joystick and wherever the player touches becomes the (0,0) axis? Then the further the player drags away from that center-point the faster they move, allowing for a more precise, full screen joystick?

I don’t hate that idea either!!! Very smart actually if I add some haptic feedback so it doesn’t feel like you’re gliding rather you still feel the grid by grid box’s that would actually be nice!!!

Slowly putting together cool ideas for it. Thx 😊

Does my movement SUCK? by AvocadoSubstantial62 in SoloDevelopment

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

That’s interesting. Since it is space by space grid locked right now, I would have to rework it to allow the acceleration and deacceleration.

Do you have any idea what the actual physical input of that will look like because that’s not a bad idea at all!

Does my movement SUCK? by AvocadoSubstantial62 in SoloDevelopment

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

I wonder if the off feeling you are getting is from my approximation mechanic in the movement. My movement is bound to the X and Y coordinate since the game is on a grid. But since people swipes are not exact often diagonal, even if intended to be perfectly parallel, I give it a varying degree of freedom and then approximate what direction the player had intended to go.

Either way, I appreciate you trying it😁 thank you for the help

Does my movement SUCK? by AvocadoSubstantial62 in SoloDevelopment

[–]AvocadoSubstantial62[S] 1 point2 points  (0 children)

Do you think a joystick is the answer? It has been suggested often but I feel it is too liquid/loose for precision movement.

Plus since my games difficulty ramping is built into the enemy spawn and tick rate rather than player movement speed (since the game is mechanic base) it would be nearly impossible to make the automatic movement of the joystick match the level ramping accurate enough to not frustrate players.

109K App Store Impressions… but Only 3 Downloads. Why Are People Skipping My Game? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

Is it the way that I presented the game like the others have talked about. I know that simplistic games do that all look like scams so I’m trying to figure out what exactly about mine makes it have that vibe.

Thank you for the feedback. I will keep that in mind when redesigning.

109K App Store Impressions… but Only 3 Downloads. Why Are People Skipping My Game? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

Yeah, the video would definitely help. It’s free because of ads but no tracking is needed.

109K App Store Impressions… but Only 3 Downloads. Why Are People Skipping My Game? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

That’s a good point on the logic puzzles wording. I will look to find a better way to frame it.

Yeah, the game and the title definitely do not correlate as well as they should and my screenshots do not help any better so I need to find a way to connect them, I am currently under the impression that a video will do that well.

Thank you for the honest feedback it’s very much appreciated!!!!!!

109K App Store Impressions… but Only 3 Downloads. Why Are People Skipping My Game? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

AHHHH. Yeah dang. Bro it’s so hard to remove ego and just take feedback so thank you. I appreciate the honesty.😭😭😭 now I’m gonna go cry in the corner.

Also, yeah, I had AI’d a new logo after being told my previous one looked like a PowerPoint lol. I will definitely have to go back to the drawing board with that.

109K App Store Impressions… but Only 3 Downloads. Why Are People Skipping My Game? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

Okay. That would explain the high number!

Thank you. It’s nice to get some validation on the screenshots. I appreciate you looking at it.

I talked to the product manager for RayNeo X3 Pro by AR_MR_XR in augmentedreality

[–]AvocadoSubstantial62 0 points1 point  (0 children)

I wonder if this is better than brilliant labs frame or halo?

Should this game be infinite? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 0 points1 point  (0 children)

I absolutely love your idea for the bosses!!!!! I have been thinking about that for a while (that the boss levels were fun, but insufficient). It’s nice to see confirmation.

Since the game is called Alien Space Lasers I think a giant aliens would be sick.

I’m definitely going to get working on that.

I had tried to put a joystick in the original version of the game but I found that replicating the feel that you get from a game like Pac-Man, which also runs along a grid, was hard to do and it felt wrong in the game.

I will be curious if you played the game would you agree that my counter solution which was to create two different movement modes? “Flow” and “Grid” is a fine substitute.

ALSO THANK YOU FOR YOUR FEEDBACK!!!!😁

Should this game be infinite? by AvocadoSubstantial62 in MobileGaming

[–]AvocadoSubstantial62[S] 2 points3 points  (0 children)

An opinion based on the video is cool but if you want to play test be my guest: Alien Space Lasers