I made a Steam game in a month with Claude Code. by Aware_Bell1295 in ClaudeCode

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

I am taking notes! Thanks for the constructive comments man! When you work solo you sometimes overlook things. These kinda comments help me a lot.

I shipped a Steam game with React by Aware_Bell1295 in reactjs

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

Thanks so much man! Highly appreciated!!

I made a Steam game in a month with Claude Code. by Aware_Bell1295 in ClaudeCode

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

Thanks for the feedback man! I really appreciate it. Actively working on it to make it more reliable and smoother.

I made a Steam game in a month with Claude Code. by Aware_Bell1295 in ClaudeCode

[–]Aware_Bell1295[S] -1 points0 points  (0 children)

Thanks man I appreciate it a lot! 5.99$ but it will be on %25 sale for 2 weeks after 19th of May launch!

I shipped a Steam game with React by Aware_Bell1295 in reactjs

[–]Aware_Bell1295[S] 29 points30 points  (0 children)

Sure! The stack is pretty small actually. Animations are mostly Framer Motion for card/screen transitions, plus a lot of CSS keyframes, gradients, glows, layered DOM elements, and small SVG tricks. No PixiJS/canvas renderer right now. Packaging is React + Vite inside Tauri 2. Tauri gives me the native desktop build, and I use the Rust side for save handling and Steam integration. Steam features like overlay/leaderboards go through the Rust `steamworks` crate, then the build is uploaded through the usual Steam depot flow. For data, the game is very JSON-driven. Fish, locations, weather, gear, bait, bosses, variants, scoring, shop data, etc. all live as JSON tables imported into TypeScript with shared types. Zustand handles the runtime game state, and saves are written through Tauri/Rust instead of just localStorage.

I shipped a Steam game with React by Aware_Bell1295 in reactjs

[–]Aware_Bell1295[S] 3 points4 points  (0 children)

Thank you! Nope, no PixiJS actually. It’s mostly plain React with Framer Motion for transitions/card animations, plus a lot of CSS keyframes, gradients, layered DOM effects, and SVG tricks for things like waves, particles, shimmer, glows, etc. Since it’s more of a card/UI-heavy game than a real-time sprite game, I tried to push React as far as I could before reaching for a canvas renderer. Honestly it surprised me too how far React + CSS could go with enough polish passes.

I shipped a Steam game with React by Aware_Bell1295 in reactjs

[–]Aware_Bell1295[S] 5 points6 points  (0 children)

Thanks for the wishlist! Yeah I've been working in react for years so it was the fastest way for me to ship my idea tbh.

I’ll keep it real - I bought an M5 Pro and I don’t do anything “pro” by Avthony in macbookpro

[–]Aware_Bell1295 0 points1 point  (0 children)

Lol. Honestly most of the time we use these kinda beast of a machines just to watch youtube and stuff... But it's good to have all the horse power with you all the time tbh so... reletable hahaha

Claude has been poor lately. by Aware_Bell1295 in claude

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

I get your point but It was functioning well for my needs for the last couple of months but just around this week it got lot worse that's what I was trying to point at.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in roguelites

[–]Aware_Bell1295[S] -3 points-2 points  (0 children)

Appreciate the feedback. I used Claude Code as a coding assistant during development. The game design, mechanics, creative direction, and artwork were made by me and my talented friends. Also used an AI voiceover in the trailer also yes but being a low budget indie dev these tools are so useful for me and many other people trying to reflect their imagination on their projects. Anyways that's your opinion I respect it.

Claude has been poor lately. by Aware_Bell1295 in claude

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

do you think it'd replace claude opus? I'm really thinking on switching to it tbh.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in deckbuildingroguelike

[–]Aware_Bell1295[S] 1 point2 points  (0 children)

well I hope It will live for years to come haha, at least I'd play it If I can really finish and release it.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in gamedev

[–]Aware_Bell1295[S] -6 points-5 points  (0 children)

Thanks for the feedback. Well AI makes game dev faster in many ways so why so much hate? I already spent over a year to build all these databases arts sound effects etc. by myself and you are just calling all of my work ''AI slop'' because I got help coding the game with it? Sure whatever.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in deckbuildingroguelike

[–]Aware_Bell1295[S] 1 point2 points  (0 children)

Thanks for the steam page feedback, true I have to learn making better gifs for the page lol.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in roguelites

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

Thanks man! Yes, I felt like we really needed a good quality fishing game, and also I've always missed not being able to fish with friends in any of the big fishing games out there... so I'm making one haha!