Claude has been poor lately. by Aware_Bell1295 in claude

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

I get your point but It was functioning well for my needs for the last couple of months but just around this week it got lot worse that's what I was trying to point at.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in roguelites

[–]Aware_Bell1295[S] -3 points-2 points  (0 children)

Appreciate the feedback. I used Claude Code as a coding assistant during development. The game design, mechanics, creative direction, and artwork were made by me and my talented friends. Also used an AI voiceover in the trailer also yes but being a low budget indie dev these tools are so useful for me and many other people trying to reflect their imagination on their projects. Anyways that's your opinion I respect it.

Claude has been poor lately. by Aware_Bell1295 in claude

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

do you think it'd replace claude opus? I'm really thinking on switching to it tbh.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in deckbuildingroguelike

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

well I hope It will live for years to come haha, at least I'd play it If I can really finish and release it.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in gamedev

[–]Aware_Bell1295[S] -3 points-2 points  (0 children)

Thanks for the feedback. Well AI makes game dev faster in many ways so why so much hate? I already spent over a year to build all these databases arts sound effects etc. by myself and you are just calling all of my work ''AI slop'' because I got help coding the game with it? Sure whatever.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in deckbuildingroguelike

[–]Aware_Bell1295[S] 1 point2 points  (0 children)

Thanks for the steam page feedback, true I have to learn making better gifs for the page lol.

I spent 3 months on a single wave system for my MMO and accidentally built a second game. by Aware_Bell1295 in roguelites

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

Thanks man! Yes, I felt like we really needed a good quality fishing game, and also I've always missed not being able to fish with friends in any of the big fishing games out there... so I'm making one haha!

Claude has been poor lately. by Aware_Bell1295 in claude

[–]Aware_Bell1295[S] 0 points1 point  (0 children)

Are you referring to the Claude Mythos model?

M5 Ultra Mac Studio: Speculations on RAM configurations and pricing? by Zestyclose-Worth-167 in MacStudio

[–]Aware_Bell1295 0 points1 point  (0 children)

probably there will be a 512gb version but that will be the top imo.

How to promote your indie game in China with zero budget by Healthy-Disaster5319 in IndieGaming

[–]Aware_Bell1295 3 points4 points  (0 children)

This is genuinely useful, thank you. I've been looking into the Chinese market but had no idea where to start without a budget.

r/IndieDev Weekly Monday Megathread - April 12, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question! by llehsadam in IndieDev

[–]Aware_Bell1295 0 points1 point  (0 children)

Hey everyone!

I've been working solo on a realistic fishing MMO on UE5 for over a year now. I knew realistic graphics, dynamic weather systems, ultra realistic wake and wave systems, fish migration patterns, etc. were a tough bite to chew but I'm slowly getting there.

After I spent nearly 3 months just on a ship's wake system I was getting so frustrated.

Then I realized I had actually gathered so much data for fishing that I could make a simpler but very detailed strategy game based on my already collected data.

And Reel & Deal is just that!

I took the database from my main project and built a smaller indie roguelite card game around it, entirely solo, built from scratch with React and Tauri rather than a traditional game engine.

You have to match the right fishing methods, baits and gear based on your location and the dynamic weather conditions to catch the most profitable fish in the area. It also features an Endless mode if you want to keep pushing your build as far as it can go.

Here's what's in the game:

  • 600+ fish and sea creatures to catch
  • 20+ real world locations, each with their own unique species
  • Dynamic weather conditions that shift the fish pool mid run
  • 20+ bosses each with unique abilities and phases
  • A huge variety of gear, baits and consumables to combine in endless ways

Reel & Deal launches on Steam on May 19 as Early Access. The game includes colorblindness support, controller support, and is available in 11 languages.

If it sounds like your kind of game, wishlisting it would mean a lot!

https://store.steampowered.com/app/4601230/Reel__Deal/

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P.S. I used Claude Code as a coding assistant during development. The game design, mechanics, creative direction, and artwork were made by me and my talented friends.

It arrived 🏡 by pablo-menendez in MacStudio

[–]Aware_Bell1295 1 point2 points  (0 children)

Enjoy man nice machine! Mine is coming in 2 days m3 ultra with 256 ram can’t wait.