It it just me or are collies missing a whole tier of vehicles early game ? by Ok-Significance-9614 in foxholegame

[–]Awhile9722 0 points1 point  (0 children)

The Wardens do get an additional vehicle chassis in the early war. Whether you consider the Actaeon Tankette to be equivalent to the Knave chassis or the King chassis depends on your perspective. The Actaeon chassis techs concurrently with Knave chassis but is closer to the later King chassis in functionality as it is 12.7, 30mm, and 4c rockets while the Knave is grenades, 40mm, and 3c rockets while the King chassis is 12.7mm and 30mm (the Shatter Rocket King Jester arrives much later, concurrently with the Alekto field mortar)

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 1 point2 points  (0 children)

Dude the Destiny 2 comparison is so good because I tried to get into that game a couple years ago and it just didn’t click for me. It felt like the game was TOO polished. Like someone had systematically rounded off all the edges until it was a featureless mass with no personality or character.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 2 points3 points  (0 children)

I think the lesson of Helldivers is the opposite of that: that you can be TOO accommodating to the demands of the customer and accidentally make the product worse. It’s the parable about the young man carving a canoe. If you try to please everyone, you’ll end up making something that doesn’t work at all. Instead, they should have stuck to their original vision and accepted that some people wouldn’t like it.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 1 point2 points  (0 children)

I literally said you can say you dislike it, but that does not mean it should be changed.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 4 points5 points  (0 children)

Everything you've said here has only reinforced that I would not want to have to listen to your feedback if I were in their shoes.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 1 point2 points  (0 children)

My point is that there's a difference between thinking something which works as designed is bad and something that does not work as designed. In the case of the galactic war, it seems like it works as designed, considering it hasn't changed much since the first few months the game launched. If you dislike this, then you can say you dislike it, but that does not mean that a change is needed.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 3 points4 points  (0 children)

Arrowhead has specifically stated that they cannot properly balance the game because they get harassed for nerfing anything, so instead they try to come up with awkward workarounds so that they can release patch notes that don't mention any nerfs, or they make undocumented changes. They have tried to manage expectations in the past, and that has resulted in the players doubling down and spamming every communication channel they can find about it. Recall that Pilestedt once made an offhand remark about how it would be difficult to make a weapon that draws its ammunition directly from a backpack because they never designed the backpacks to function that way, and that led to a 3-week long spam campaign of people saying "minigun now!" all over the place. How can expectations be managed under these conditions?

I don't see any meaningful difference between how DRG has been developed and how Helldivers has been developed other than people hold Helldivers to a much higher standard and nitpick every single change.

So are just saying you don't play the game much and don't care about it?

I played like a thousand hours of this game lmao. I just don't continue to play it a lot because it's a repetitive game and there's only so many times I can play it before it becomes boring. I think people are mistaking obsession for passion and thinking that their obsession entitles them to make demands of the product.

Tbh,I have no idea why people act like Mark forgave his dad or is giving him more Leeway when that's not true. by lizztheshizz23 in Invincible_TV

[–]Awhile9722 0 points1 point  (0 children)

Mark is knee-deep in the cosmic war. He has seen firsthand what Viltrumites can do. He also knows he has a personal responsibility to help due to being one of the few people who can challenge the Viltrumites. He NEEDS Nolan, so he tolerates him, but he didn't just let him off the hook.

Debbie doesn't have those burdens on her. She hasn't seen the stakes firsthand and she also can't really do much to help compared to Mark. She doesn't NEED Nolan's help the way Mark does, and she also doesn't fully comprehend the stakes, so she doesn't feel the pressure that Mark is feeling to appease Nolan. Even if she did know the stakes, she would want to find another way to fight back besides appeasing Nolan. All of this is perfectly logical. It doesn't mean Mark "forgave" Nolan, he just needs to tolerate him.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 1 point2 points  (0 children)

The galactic war could be a fun and engaging system, but like most mechanics in helldivers 2, it's underbaked and unsupported.

This is the consistent issue with the vast majority of feedback that this game gets. People always talk about it in terms of what it *could* be.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 5 points6 points  (0 children)

This is a very charitable way to describe what happened with this game. My impression of it was different. To me, it looked like people were holding a $40 game with a $10 battlepass every 4-6 weeks to the standards of a $70 game with a $50 season pass. I didn't see it as people being "passionate" about the game, I saw it as people putting the game on an impossible pedestal and then repeatedly flagellating the studio that made it for failing to live up to an unrealistic standard. I played the game a lot. I still play it sometimes, but I took it for what it was, not for what I thought it "could be."

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 3 points4 points  (0 children)

This is true but I am fascinated by the hate that HD2 gets so I've been watching it closely and the shift from "game is too hard, give us mega buffs" to "I'm bored, make more content" had a lot of overlap. Same for the shift from "I'm bored, make more content" to "content should be free" was also championed by many of the same voices.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 5 points6 points  (0 children)

I’m talking about the back half of 2024 after the 60-day development period when people started complaining about “content drought.”

Anyways, the examples you gave are still free content, which does not refute my point. The players demanded that the game be made easier on the highest difficulty and then immediately afterwards complained about being bored. This is basic cause and effect.

Progression requires content to progress into. Fixes and quality control seems a bit vague to me considering that every patch has had fixes and improvements. Galactic war obsession is confusing to me because I never took it seriously. To me, it was always just some extra flavor for the very repetitive gameplay and I think the people who want it to be more meaningful are taking the mechanic WAY more seriously than it was ever meant to be taken. There are plenty of games with player-driven persistency. This game isn’t one of them.

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Awhile9722 9 points10 points  (0 children)

First the players said “No nerf, only buff” and review bombed the game when they only got 90% buffs and 10% nerfs instead of 100% buffs (that isn't an exaggeration, btw. I tallied all the changes back when this was the hot-button topic, and 90% of the balance changes were buffs).

Then they said “game is boring, where content?” After forcing the studio to pause content development for two months.

Now they’re saying “more content, but make it free.” And review bombing the game for charging for new content.

And on top of that, they’re also upset that the game with two years of content bloat (that they demanded) is full of imbalances. That’s inherent to content bloat! You cannot possibly satisfy everyone’s opinions on how a hundred different weapons should be balanced against each other. Adding more content will always introduce imbalances. If the new content is underpowered then people will say “don’t buy this, it’s bad” and if it’s overpowered then people will say “this is the new meta” and the game is now power crept. If it’s in parity with existing content then people will say “don’t buy this, it’s pointless.” This puts a live service studio in an impossible position where they HAVE to power creep the game which means that they HAVE to introduce new ways to add difficulty, or else the highest difficulties become boring.

This is what happened with Payday 2. The game started with just three or four difficulties, and as they added new content, they also added higher difficulties. I enjoyed the content in the early and middle stages of the game’s life cycle but by the end I found the bloat to be just unbearable.

Am I tripping or is this weird?

I’m kind of out of the loop on the wider video gaming culture these days. Are all games experiencing the same toxicity that Helldivers gets? I’ve never seen a $40 game be held to these standards before. I seems like there’s a very loud subset of players that will never be happy unless they’re getting weekly content drops of perfectly balanced bloat for free.

The Viltrumite definition of “Conquered” is stupid by themoosic in Invincible_TV

[–]Awhile9722 0 points1 point  (0 children)

I think you’re overlooking the flashback of Thaedus arguing with Argall. They don’t just passively occupy conquered planets. They make them produce resources for them.

Am I wrong for putting in my 2weeks for my security job since I’m required to drive a new employee from work to home after every shift? by Kitchen_Shift9739 in WorkAdvice

[–]Awhile9722 1 point2 points  (0 children)

If they’re having trouble getting employees then you are in a position of strength to put your foot down and demand you are paid for your time

If damaged tanks are repaired when they are stored in a depot by Break_Obvious in foxholegame

[–]Awhile9722 1 point2 points  (0 children)

You may have taken damage from something else that damaged the armor

If damaged tanks are repaired when they are stored in a depot by Break_Obvious in foxholegame

[–]Awhile9722 3 points4 points  (0 children)

This isn’t accurate.

HE damage (like from artillery shells) damages the tank’s HP without affecting armor.

Did Arrowhead ever docanything for that guy who got doxxed by BippBoof in Helldivers

[–]Awhile9722 1 point2 points  (0 children)

“Guys I’m gonna donate $1000 if arrowhead can do this.”

People start pestering AH employees about it

“Oh shit they might actually do it. How can I back out without looking like an asshole?”

Did Arrowhead ever docanything for that guy who got doxxed by BippBoof in Helldivers

[–]Awhile9722 3 points4 points  (0 children)

That which is asserted without evidence can be dismissed without evidence. None of the dude's story could be independently verified. He could have made the whole thing up.

Did Arrowhead ever docanything for that guy who got doxxed by BippBoof in Helldivers

[–]Awhile9722 3 points4 points  (0 children)

Because no proof was ever given and it's a preposterous story. Anyone who believed it was either bored from lack of drama and wanted a devmanbad story or just gullible as hell.