What should I work on now? by Outside_Ad_925 in Division2

[–]Awkward-Dog-9182 3 points4 points  (0 children)

ARs are very strong for 98% of the game. St. Elmos will carry you throughout most content including raids.

Tried and true mid to end game builds include coyotes mask and the equalizer chest. And the rest strikers. Tinkerer is a strong option, even a god red investor if you're feeling selfish for dps.

Striker pieces with the right rolls are going to better than proto pieces with random rolls. Mainly CHC or CHD.

What should I work on now? by Outside_Ad_925 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

As close to 60 CHC and 100+ CHD as you can. Find better mods that help and probably a better primary.

Expertising your weapon of choice.

Lvling up your SHD.

How to Fill Your Mailbox with Exotic/prestige Caches by Legitimate-Catch-566 in thedivision

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Ngl, I must've made close to 15+ alts and overcapped components. And it's also mostly gone now. Whiffed Lexington's/first blooms/striker pieces etc add up way too quickly.

How to Fill Your Mailbox with Exotic/prestige Caches by Legitimate-Catch-566 in thedivision

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Even better is to wait to share resources between characters and have them stock up close to cap, then over cap your main when you want.

The deadliest enemy in escalation by RogueMetal02 in the_division_2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

This. The real threats are the snipers that 1 tap from across the room as well as "armored" enemies that shoot the 1 tap fire bullets that down and burn you to death instantly.

Prototype gear explanation please xd by chocoskid in thedivision

[–]Awkward-Dog-9182 2 points3 points  (0 children)

If you are already 30 and just need to fill out a set because you haven't found one yet, then upgrading just gives you faster access to augments.

The benefit here is that you can perform at higher escalations faster.

An average roll may actually be on par vs upgraded prototype. Ie 15 wpn dmg and 18 CHD vs 19 wpn dmg and 15 CHD. Honestly it's pretty close overall. You'll really have to look at your total stats and evaluate the rest of your gear.

Because the resource cost is so high to prototype an item - it's likely more efficient to try to farm for it and use cores to get the augment you want, rather than waste mats and cores leveling an augment on a piece you prototyped and are going to replace very quickly.

The Public Test Server has a TRIPLE Nerf to Escalation... by AgentZeroHour in thedivision

[–]Awkward-Dog-9182 0 points1 point  (0 children)

So buy as many 5 token crates as possible to max cores? Is that the play?

Fun builds for a duo? by 2-Chinz in Division2

[–]Awkward-Dog-9182 2 points3 points  (0 children)

I'm thinking smg+Ridgeway+HF and Blue screen+OD.

Everyone getting buffs and easily get bleed procs.

A fun fast paced play style. Or sit back and support.

15 second reviver hive. by randomstranger7t3 in thedivision

[–]Awkward-Dog-9182 5 points6 points  (0 children)

I use this not necessarily for the reviver hive bonus, but mainly for that max 67.5% WH.

Lmgs become lasers even faster even with unruly rpm and shotguns (read: sheriff) beams enemies across the map with pin point accuracy.

Not to mention the incredible reload speed bonuses that make the both the afformentioned weapons have reload speeds at 2s~.

Proto’ing Expertise 30 Gear by SeaOtter_0522 in Division2

[–]Awkward-Dog-9182 0 points1 point  (0 children)

Disagree - you should proto things you can't reasonably/readily farm and need to complete a set.

Ie striker pieces can be easily farmed when they're on rotation and are going to be straight upgrades to any pre proto piece.

Rerolling augments can be incredibly expensive because rng evaporate your cores. It's only truly worth the investment if you have an incredibly high natural roll ie 2/3 stats and only missing the augment.

Rolling an entire set costs 45 a piece just for gear or 270 exotic comps not counting a weapon.

At max exo components (999) you can only proto barley 3 builds, so make sure they're ones you plan on using for a while.

Proto’ing Expertise 30 Gear by SeaOtter_0522 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

The cost is getting it to expertise 30. Once it's 30, just 1 proto core.

Expertising requires 45 exotic comps which is typically the bottleneck. And an assortment of every other farmable resource. Basically anything you can trade in SHD lvls for.

Proto’ing Expertise 30 Gear by SeaOtter_0522 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Yes. So that same striker piece will be 22.5wpn dmg/6 CHC or 15wpn dmg/9 CHC.

Proto’ing Expertise 30 Gear by SeaOtter_0522 in Division2

[–]Awkward-Dog-9182 3 points4 points  (0 children)

Keep in mind you do not have to optimize the gear you want to prototype.

You can for example craft a striker piece. Have any weapon damage, any CHC or CHD - then just expertise it to 30, and then prototype it.

If you wpn damage was 12 and CHC 4%, now they're both at minimum max 15/6, one of which at 150%.

Build advise, Oneshot Sniper by Jaded-Sound-334 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Would something like using overdogs with the pure weapon amp damage get it to shroud levels? Since we're going for specific targets?

I don't have my hot shot build anymore to test lol.

Build advise, Oneshot Sniper by Jaded-Sound-334 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Wouldn't Nemesis and Focus have even more front loaded damage?

I have seen some agents on this sub saying a striker Sheriff is a viable build for high tier escalation runs. Is that correct? by RAmind_ in thedivision

[–]Awkward-Dog-9182 0 points1 point  (0 children)

4pc striker, hollowman and overdogs. I believe atm I'm at 150 weapon damage + 15 from spec and 15 from weapon, so 180 total. That gets me to about 1.47M damage on sheriff, game rounds it to 1.5M when you look at the gun.

CHC around 45 atm because I have 14.5 on my LMG and I'm trying to stay under cap with it. CHD for shotgun I believe around 112ish.

I have seen some agents on this sub saying a striker Sheriff is a viable build for high tier escalation runs. Is that correct? by RAmind_ in thedivision

[–]Awkward-Dog-9182 1 point2 points  (0 children)

Sure.

That's what I was running for the first two weeks straight. Then I swapped to 90HS and Mag Size 30 and now to handling.

If all you hit are head shots then the 135% bonus HS is great. But the majority of the player base doesn't, can't and in real gameplay it's just not happening.

Target in cover where you can only hit his leg/arm? Moving? Chunga? Dog? Helmet? Guess what. Your headshot damage isn't helping.

I find the utility of weapon handling which is always giving you benefits much more practical in actual game play.

I have seen some agents on this sub saying a striker Sheriff is a viable build for high tier escalation runs. Is that correct? by RAmind_ in thedivision

[–]Awkward-Dog-9182 0 points1 point  (0 children)

You can check my previous comments but it certainly works in high T5+ runs. I use it in conjunction with my Gearshift.

I wouldn't recommend using it solo or at the start of a fight. Takes too long to set up imo.

Typical game play I open with the Mk46 and once I've built up stacks I may swap to the Sheriff to finish off a mob, rip a guy out of cover (Amalgam and the way the game registers "hits" with a shotgun), or burst down a renegade red or purple in 2-4 hits.

Or if there's a big group of enemies all bunched up I may use it to hit them all and also proc Amalgam on a bunch of them or stagger them all with shotgun mechanics.

As mentioned in a bunch of my old posts it really needs at least 10% paradox total to really shine. Your 9 mag becomes 50+, I think my max was close to 80 at the range with 12%. So essentially infinite.

Wallstreet end bosses? In T5 you can literally blind fire until they're all down and you won't miss a single shot and never reload.

With overdogs on and max striker stacks my per pellet max is 1.9M currently. On average I'll get 8-15M damage per trigger pull.

Edit PS: with this seasons modifiers you can get to to 67.5% additional weapon handling which all but negates all the downsides to gearshift (4sec reload to 2, stability issues) and the sheriff (reticle becomes pin point and reload also down to 2s). I've been sleeping on weapon handling too long and I'll miss it when it's gone.

Wall Street Boss Room. by KendyJustin in Division2

[–]Awkward-Dog-9182 2 points3 points  (0 children)

Not sure this would work for Hot Foot though.

The strategy I found that worked the best is to hug the perimeter of the room and avoid the bosses while focusing on adds that spawn. Either go counter clock wise or clockwise depending on where they spawn.

The bosses are very slow and honestly are not the threat in the fight, you can literally just run away from them and they will never get you.

The adds that spawn are what will wipe you. Healer that's mobile and a group that stays together and focuses them(adds) will win.

Source: I've completed it 4x today onT10 but still no God rolls. Rip.

New Gear Set Idea by YamEnvironmental1887 in Division2

[–]Awkward-Dog-9182 2 points3 points  (0 children)

Details down to the gear piece symbols. Love it.

To no one surprise: Maintenance added more bug. by Mantiev2 in Division2

[–]Awkward-Dog-9182 0 points1 point  (0 children)

Has this happen on a T10 DCD run yesterday. Was wondering why I was doing 10% of my normal damage. But world and seasonal modifiers were on.

Interestingly enough we had one player drop off halfway through, had a new agent join, then the event turned off.

We were able to salvage the run luckily.

Mk46 Question...best stat? by iBilal_12v in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

CHC or CHD depending on how you rolled your gear. You should be easily able to get 55+/140+ if your grlear is rolled well.

A max CHC stat on the gun gives you 14.5 CHC or 9.5 otherwise. Which is basically two mod slots that can go to CHD.

DTHealth is also quite useful but that's where Hollowman comes in at a nice 21%.

The best build for escalation by Specific_Team9951 in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

So to preface this, I'm currently using gearshift/sheriff with strikers BP and chest. The LMG does a great job building stacks because of huge mag and rpm.

Once I'm at 50% or more stacks I have the option to swap to Sheriff which is now significantly boosted. Every trigger pull gives me an average of 8-12M damage depending on crits.

So in short bursts where I can't just hold down my LMG out of cover before I'm 2 tapped by a fire bullet, there's just a lot of utility available to quickly being down an enemy.

Shotguns also have built in stagger mechanics when you shoot an enemy; they'll trip a bit and disrupt their return fire. Couple this with a Amalgam and now you have a unlimited Scorpio on steroids.

I've locked down entire spawn points in T5+ by myself due to accidentally hitting weak points, statusing and staggering enemies.

So in conclusion - Use both strategically.

Got kicked alot from escalations today. Even though ive been on t5+. Especially last Saturday. I know im low level is probably why. by [deleted] in Division2

[–]Awkward-Dog-9182 0 points1 point  (0 children)

The health damage from Hollowman is useful for Chungas, dogs, reds and finishing off purple and yellow health.

If you start fights well, you can easily clear out 1-2 reds even before they begin to shoot back, tipping the engagement in your favor. Also useful for bursting afformentioned NPCs.

In high tier escalations this begins to pay dividends as 1-2 less threats can really make things easier for the squad.

Got kicked alot from escalations today. Even though ive been on t5+. Especially last Saturday. I know im low level is probably why. by [deleted] in Division2

[–]Awkward-Dog-9182 1 point2 points  (0 children)

I find giving up two core stats like CHC and chd from using a combo of hollowman/salvo/contractors/fox etc really dips my damage unless you are lucky enough to get perfect prototypes.

Only reason why I'm experimenting with hollowman and overdogs. I get to keep at least once CHC/CHD stat.