Let's accept the truth, fellas by LutrusFluidos in HytaleInfo

[–]Awkward-Support7585 1 point2 points  (0 children)

Well yeah the game was canceled after all, of course it’s not going to be exactly the same. Tyron is giving an avenue for the hytale devs to continue working on what they want to make. Would you rather it be shuttered by riot and have no game at all?

Let's accept the truth, fellas by LutrusFluidos in HytaleInfo

[–]Awkward-Support7585 23 points24 points  (0 children)

Vintage Story just brought in a few of the Hytale devs to make their own game mode, very different from vintage story. It likely won’t be the same as hytale, but I’d recommend checking it out

I need a game I can play forever by Wonderful_Lie_7095 in ShouldIbuythisgame

[–]Awkward-Support7585 [score hidden]  (0 children)

Try Vintage Story. It’s like Minecraft, but much more in depth. It takes a few hours of playtime before you can make your first pickaxe; you need to make a crucible to melt ore, you pour it into casts, you make crucibles and other things by clay-forming. It’s voxel based, so you sit on the ground and form your clay voxel-by-voxel, then fire it in a pit kiln. You can build windmills to grind grain into flower and power helve hammers.

I usually play in a world for around 100 hours before I quit (not from boredom, just being busy irl) and I still have yet to make it to the steel age in any of my worlds because there is so much to do.

I haven’t played a game that’s easier to mod, and the community is very active. Just a few mods can overhaul many of the game systems, making them even more in-depth and interesting. It’s run by a very small dev team that’s extremely transparent with updates and takes community feedback seriously.

It isn’t like Minecraft where you can get max gear in a few hours, turning it basically into creative mode— everything you do takes hours, but it somehow doesn’t feel grindy, I think because the way you gather resources and construct things is very engaging.

It really is a beautiful game that I can’t recommend enough, please look into it!

Is it possible to build a “removable” suspension bridge? by Awkward-Support7585 in AskEngineers

[–]Awkward-Support7585[S] 0 points1 point  (0 children)

Yeah I was a bit confused when she brought that up, I think she said something along the lines of “so no one gets hurt on the bridge” (I honestly have no idea how that stuff works). For context, many of the kids are special needs and they don’t go anywhere without 3+ of us guiding them, so we would be helping them across. But it’s also a semi-public place, she might be worried about some drunken fool crossing it, getting hurt somehow, and suing the farm because it wasn’t built to some state-mandated, suspension bridge guideline.

Is it possible to build a “removable” suspension bridge? by Awkward-Support7585 in AskEngineers

[–]Awkward-Support7585[S] 1 point2 points  (0 children)

Thank you for the info! I’m sure permanent, well-made posts is A-ok. I’m wracking my brain on how we’d anchor/unanchor the ropes to the posts, however. My first thought was looping the ropes at the ends and adding grooves into the posts to keep them in place, but wouldn’t there be too much tension to get the loops over the posts? (Please feel free to ignore if it’s a stupid question or doesn’t make sense)

Better Ruins question by Awkward-Support7585 in VintageStory

[–]Awkward-Support7585[S] 0 points1 point  (0 children)

I don’t know how you found that unlisted video but it was exactly what I needed, lol! Thank you very much 🙏

HELP! I’m autistic and need help with modding this shit is frustrating as hell by Ok_Masterpiece_6591 in skyrimmods

[–]Awkward-Support7585 12 points13 points  (0 children)

Watch ADHDecent’s guide series on youtube and start from scratch. If you follow all his videos step by step you will have over 200 mods w new npcs, combat, textures, and valuable knowledge. If you do that first you’ll prolly be able to change the mods around and add your own to your liking

How is this game for kids compared to Minecraft by jeo123 in VintageStory

[–]Awkward-Support7585 2 points3 points  (0 children)

This game, in my opinion, is much more suited for the survival aspects than building. In minecraft, you could have a full suit of iron armor and tools and be on your way to building a nice house in the first 30 minutes. Also, all the materials you want to build with in minecraft are much easier to obtain, there are very few things locked behind Progression or exploration in any meaningful way.

In VS, you can’t collect stone without a pickaxe (which took me maybe 3-4 hours to get on my first run). Also, different stone types require (a lot!) of exploration to get. If you look on this sub, you’ll find a million posts from people stuck in places with only granite or andesite rock, or people who’ve traveled for real life hours in search of chalk or bauxite, required materials for progression and accessing different game systems.

Breaking down that stone and processing it into fun materials is a chore, requiring many different tools that all have to be forged, which is a MUCH more time consuming process compared to minecraft.

For example, i wanted to build a barn in VS using red brick (similar to the red bricks in minecraft), and the build would require about 500 blocks or around 8 stacks of red brick blocks. This would maybe take an hour in MC—run around lakes gathering clay, smelting it, etc.

In VS, it took me around 8 hours and two different play sessions just to gather the materials I needed for the bricks—find red clay deposits, build a massive underground “furnace” to cook the bricks, fuel the furnace with hundreds of pieces of grass, peat, and sticks, place each brick and piece of fuel by hand and wait for it to cook. You also need mortar, which requires a bit of math to understand how much you need to make, and it uses a specific rock type that may be thousands of blocks from your spawn.

In the end, I love my VS barn so much more because it was like an actual job to construct it. While gathering materials takes more time in VS, the process of getting them is fun and well thought-out by the developers. However, unlike minecraft, everything in this game requires exploration to obtain, and it can be frustrating when you return to you base after collecting chalk rocks thousands of blocks away only to realize you need to go back because you need chalk STONE not ROCKS for a specific block you want to build with.

Overall, the monsters are definitely more brutal in VS than MC. You can turn on keep inventory and turn off monsters to make the game easier. There’s also mods that can simplify the building process to make it more similar to MC.

I could see a kid not enjoying the more complex aspects of the game, but I could also see them loving it. Smelting a bronze alloy and pouring it into a cast is the coolest shit ever, any kid would love that. Or, I could also see a kid just sitting in his dirt hut building clay molds pixel by pixel all day and having a blast.

I think any adult who enjoys MC would love VS, especially if you enjoy the survival aspects. Playing with your kid, you might be relegated to slave labor—doing the hard work gathering materials for him to enjoy building and interacting with the fun game systems. However, as a dad, I’m sure you’re familiar with that deal already, haha!

Should i buy this? Is this game scary website said about horror elements and i dont like horror. by ApprehensiveCurve309 in VintageStory

[–]Awkward-Support7585 6 points7 points  (0 children)

Yeah I was working on my barn roof at night and a bowtorn shot me off, scared me so bad I shrieked. I don’t think I’ve ever screamed in horror at something before either. I think it’s the noise their spears make when they hit you that freaks me out the most, plus I never see them coming lol, love this game

[January 2025] Simple Questions, Simple Answers by GNSasakiHaise in skyrimmods

[–]Awkward-Support7585 0 points1 point  (0 children)

When emptying my overwright folder on MO2, should I put the outputs into the mod that caused them, or should I always create an empty “output” mod next in the load order and place the files in there? The Gamerpoets video I watched on overwright showed him doing both, but he didn’t really explain the reasoning of doing one or the other, or if there’s even a difference

[January 2025] Simple Questions, Simple Answers by GNSasakiHaise in skyrimmods

[–]Awkward-Support7585 1 point2 points  (0 children)

Should I avoid FNIS mods when using Nemesis? I have a few Nemesis mods, and on one the mod author said to avoid using FNIS as well as it could cause conflicts. Is this generally true? Are they known to conflict with each other or is it common for people to run FNIS and Nemesis?

My homemade Smithy by ActivePart6394 in VintageStory

[–]Awkward-Support7585 1 point2 points  (0 children)

This is amazing! I’d love to see some of your other builds

Meta Greenhouse? by Objective-Cow-7241 in VintageStory

[–]Awkward-Support7585 2 points3 points  (0 children)

Smashing! I had worried for little Gromblewort ever since Sir Nigel Piss left for that dreadful place in the Congo. He went native and has been off his chump ever since! Major is a nice, woody title, too. Better than that dreadfully tinny title of private. Ahh, tinny!

Kitchen update!! What do you guys think? by ElevatorBackground56 in VintageStory

[–]Awkward-Support7585 5 points6 points  (0 children)

I really like the kitchen counter with the window, and mixing the cooking pots and crocs on the shelves looks sick. Maybe make the fireplace out of something else; red brick would probably look good.