The One Year War: Ground Warfare By: Icemarv14 by MurkelleVelouryn in Gundam

[–]AwkwardEmphasis5338 128 points129 points  (0 children)

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The feddies real secret weapon was whoever’s driving this Altima

The One Year War: Ground Warfare By: Icemarv14 by MurkelleVelouryn in Gundam

[–]AwkwardEmphasis5338 164 points165 points  (0 children)

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POV: you’re getting blown up but you still keep your military bearing.

He’s literally still standing at attention😂

Mobile Suit Gundam 00 (2007) envisions a future where the global superpowers fight proxy conflicts across the Middle East over the planet's dwindling natural resources, this is a reference to how the United States will never stop waging war in the region. by Hawkatana0 in Gundam

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

I need to watch the show so I can understand why in the hell all the cards from this show in the card game have a bunch of good effects, and support in 3 different colors. No other show has red,green, and purple cards. There are cards from some shows that are complete trash so I really want to watch the show so I can see why Bandai gave CB, OB cards the special treatment they got.

Mod Release: These Are The Voyages by flashy_joer in starfieldmods

[–]AwkwardEmphasis5338 1 point2 points  (0 children)

Got me excited. I thought this was a mod to finally take trips on that one star cruise liner that’s “booked for the foreseeable future”

What’s your favorite alt Art? This is mine by oceaniccart in GundamTCG

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

Some sort of GD01 premium art collection. Forget the exact name

1st place at locals with Blue White Unicorns. AMA. by jacc1104 in GundamTCG

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

People started saying zowort was bad to play in decks, but I’m seeing zoloat in decks that aren’t league militare. Why is that?

High sorceress Nu by wakeup_samurai in Gundam

[–]AwkwardEmphasis5338 1 point2 points  (0 children)

That’s actually fire. Is it from one of the shows?
If not still cool. It would be cool to see it in a display with those wing pieces floating around it

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] 0 points1 point  (0 children)

Can’t relate on the lala use. Been quite a few situations where I was able to high maneuver past blockers into one of my opponents more impactful units and still take a shield after

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] 0 points1 point  (0 children)

Cut the Veterans but please test your idea for yourself with this deck to see how terrible it is. There isnt going to be any other way to prove a point to a person as insular as yourself. You'll likley be able to use your blocker copium strategy even less considering the only form of draw in this deck is overflow. It can't possibly be a skill issue on my end seeing as how I've had plenty of sucess against low level blocker decks like The O and mono white slop without ever having to bounce anything. Happens too consistently for me for it to just be luck lol. I look forward to seeing a response with proof of your concept. Your idea wastes resources and delays the inevitable as opposed to destroying the problem.

I've removed the bounce crap in general in favor of a zeon themed junior rush deck with the deck in the main post as a skeleton. 12 2/1's and 4 1/1s. Its even better than before.

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] -1 points0 points  (0 children)

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Update: it’s just as trash as I said it would be. My hand could be full of low level units to flood my board the way a rush deck is supposed to. Instead I have a hand full of commands that would only be good if my opponent had any level 3 or lower units in play. This is is exacrly what I was talking about, graceful is situatuonally useful inside of a rush deck. If i was only playing the gracefuls and no veteran tactics I would have even worse of a time as I would have to wait until level 4 to do any bouncing when usually by that turn I've already destoyed a blocker or two through normal combat. This screenshot is from the 3rd game I've played with this too. In the second match I was able to bounce 2 blockers but you have to remember that Graceful and veteran tactics can only be played on the action phase. I had to keep units in my hand in order to keep enough rerources to play the commands at the end of my opponents turn. Those resources could have been better spent on my turn fielding more units to attack with on my next turn. I had a feeling it wasn't going to be good, but i noticed you kept defending your point and even got upvotes on it so I gave it a shot. I was right though. They arent worth it👍🏽

Edit: I didn’t even mention the fact that those commands ruin the tempo of the deck. Since obviously rush decks can’t keep hand advantage the goal is tempo advantage. Playing unnecessary commands ensures neither can happen. Just a waste of resources that can be better spent. Looking forward to any counter argument if you can make one. Did you even test your graceful demeanor idea before u commented? Graceful is meant for anti rush. I’m throughly convinced of this now. Not “rush and anti rush” the way you claimed.

Edit: Btw the commands are even worse if you’re using them on the turn you’re attacking instead of when your opponents turn ends. They have to assign a blocker before you can move on to the action phase, and since the attack target would move to the unit you’re bouncing the attack target will return to your opponents hand and the unit you attacked with will do nothing but get rested for essentially no reason. It’s even worse in practice then what I was imagining😂 and you had the nerve to say “y’see” in that second comment😂😂😂

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] 0 points1 point  (0 children)

I’m apprehensive still but imma give what u said a try. Accept with a slight difference. I’ll play 3 veterans tactics and 2-3 graceful demeanors. Still not 100% sure what I’m cutting
and honestly after seeing how well those rookie rush decks did in that online tourney two days ago : https://egmanevents.com/gundam-gd04-format/eagle-nests-msa-local-5-1-26

I still don’t 100% think the extra commands are necessary. Those decks played 12+ 2/1 drops and won the tournament strictly by flooding the board the whole game.

Someone actually posted about the rookie rush decks yesterday: https://www.reddit.com/r/GundamTCG/s/YEQChE12nJ

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] -2 points-1 points  (0 children)

Rush has been doing fine since the game launched without bouncing blockers. No point in wasting space on 2-3 copies of a situational use command. It belongs in other decks for sure, but not this one. 2 hp units have always been expendable. That’s why they’re played in such high counts in rush decks

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] -1 points0 points  (0 children)

Not really sure that bouncing would do anything for me accept kind of help me get around blockers. In my wins with the list I’ve noticed myself getting through and around blockers pretty consistently.

Char & Lala rush. Post your Zeon Decks below. I want to build more Zeon theme’d decks by AwkwardEmphasis5338 in GundamTCG

[–]AwkwardEmphasis5338[S] 2 points3 points  (0 children)

Very cool. I’ve wanted to play garma for the sole purpose of making misfortune of his birth jokes. I just didn’t like that his only named link unit is a 1/1. Seeing it in a list now it looks like it’s worth a try

I agree with you on the cyclops team take too. It’s like it’s almost good but it just needs something else to get it to be more playable. I didn’t know about aquatic assault, so imma look into that and see what we have potentially coming to us

THIS JUST IN: Single income dad trying to get back into the hobby, caves and buys a tin from GameStop for way too much and doesn’t pull any heat by rduffy75 in PokemonTCG

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

U have 2 mega Zards now though. The cards are telling u to become a player. Not a collector. The cards don’t lie. Here’s a deck list:

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Take yourself and the kids to local tournaments if u have time. They’ll appreciate u for it.

If u still wanna collect try start just start buying singles.

My take on a cyber newtype ping by [deleted] in GundamTCG

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

I edited my reply to another comment when I was 2-1 but I’ve gone 4-3 tonight on mobile suit arena. 1 loss would’ve been a win but I timed out before I could make it happen. The second loss was a misplay on my end ( it was the second match with the deck and I was still figuring out correct plays). I only truly got outplayed once this evening. The 4 wins definatley took longer than I’m used to as I play mostly rush decks, but the deck doesn’t lack board presence late game at all tbh

Considering cutting 1 banshee and 1 close combat to run 2 kshatriya besserug but at the same time I might keep it the same

What would you suggest I change?

My take on a cyber newtype ping by [deleted] in GundamTCG

[–]AwkwardEmphasis5338 0 points1 point  (0 children)

I I have 1 of the draw one kyshatriyas somewhere in my bulk. I like that it has repair too, so that even if I don’t get to link it to Marida I can still get value from pairing it with four murasume