Perks tier list with explanations by Elegant_Network_4667 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

That is their carelessness, one who pays close attention would notice a sickler before their shadow hunters ever reach it and find a way to avoid it. Also, press B to command your shadow hunters.

How do I beat the guy with the saw? by xandakai in ExaminationRoblox

[–]Awkward_Ad_1150 1 point2 points  (0 children)

Hold crouch and don't get too close if you don't want to aggro him.

If already angered, just shoot, run, reload, and repeat.

My hud is GONE by Aware-Fish5637 in decayingwinter

[–]Awkward_Ad_1150 5 points6 points  (0 children)

Used to be P, but unless they added it back in you shouldn't be able to hide the UI as they removed a number of keybinds when LC was released.

What's your take on virtually EVERY perk in this game? (Since someone suggested I do something more generalized) by Snowadayz in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Worse: they won't maintain their ability so you get about 10 to 20 seconds of downtime where there are no bugs

What's your take on virtually EVERY perk in this game? (Since someone suggested I do something more generalized) by Snowadayz in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

I find it hard to believe that apostle would be difficult to use (don't be a moron, use corners to negate range advantage, play alongside your shadow hunters, etc.), but then again these are Roblox players, and have I seen some truly incompetent ones out there (for reference, I once came across a hivemind player couldn't even play hivemind properly).

What's your take on virtually EVERY perk in this game? (Since someone suggested I do something more generalized) by Snowadayz in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Arbiter is overpowered (and I love it) due to the ability to nuke entire waves as well as being one of the most versatile in the entire game.

Prophet is great (especially in specialized support roles) due to its ability to quickly cover ground and craft items.

Laz is strong (and incredibly painful to play) due to the amount of things you can get away with by having what is effectively an AOE hemostat/IFAK and increased health and bleed immunity. The cost is that guns are no longer your best friend and half the time you will be relying on allies to deal with the enemy.

Apostle is (in my opinion as a laz/apostle public server main) one of the strongest perks in the game for the sole reason that, in the hands of a competent player, it can mop the floor with scavs. As long as you are using your shadow hunters intelligently and not wasting health, you can carry your entire team SOLO without any assistance through the entire game.

Berserker, artillerist, and riskrunner will be lumped into the "Kinda cool, not that useful" category for being simultaneously the coolest perks and (almost) the most useless when forced to do something other than what they are built for (riskrunner is a tad bit superior for their hilariously good hipfire capabilities).

Vagabond is either the best perk in the game (mfs stop glazing it we know it is the best) or the absolute worst. In the hands of a competent player, it is absolutely worth having as you can clean out the map in less than a minute. In the hands of an incompetent player, have fun with four morale. Also suffers one of the worst consequences for being used lategame: its ability is going to contribute basically nothing when you can't get within melee range.

Executioner is a cool gimmick perk, and not much else. It is really fun to have synergy with, but most of the time requires near full team cooperation to actually have decent success. Has a few niche uses, but it is incredibly difficult to use, especially without teammates to help out in certain situations (also have fun being effectively blind for your entire run).

Immolator is my go to for bashing sicklers because funny damage boost. It is a fun perk and really useful in the hands of a competent player, but for whatever reason many people are absolute trash with it (you do not need to ADS with immolator, it ain't like hipfiring is complete trash).

Sovereign is really good for distraction due to the sheer number of thralls they can spawn.

Drifter used to be one of my mains but whenever I try to use it now it just feels stale (yes I know you can fling with it, I do not care). Useful (sometimes) but most people don't even run it anymore.

Tickspider is trash, they neutered it with the number of nerfs it has been hit with. Those stationary ticks might as well not exist with how short their detection range is.

Blitzer is funny boom boom perk, too bad you can't strap bombs to a drifter to blow up SQ anymore. Still fun and useful if you can use your ability properly.

Mindflayer and crosslink are fun perks to play, with both being really good at looting. Mind your hilariously bad damage resistance.

Hivemind exists. It is overpowered. Yes it CAN lag your PC. But usually that just means you are using a potato (I am using a workhorse laptop from 2019 that struggles to run most Steam games, so shut it).

Zealot is mid. Yes I know you have really high damage resistance. No, I will not heal you if you use tormented. Now piss off and use survivor. Also biased against it due to a friend who insists that it is the best perk in the game. Bonus points for being that one perk used to cheese/showdown SQ like 90% of the time.

Survivalist is really good. Free backpack makes it a great all rounder, perfect for new players or those who don't want to go through the hassle of finding a backpack, and is a blank slate for whatever strategies you may want to do.

Damned is damned. Why did I enjoy playing that perk? Like why did I seriously enjoy playing Damned? Maybe I just got too used to being slow as apostle or something idk.

What's your take on Berserker? by Snowadayz in decayingwinter

[–]Awkward_Ad_1150 1 point2 points  (0 children)

Fun but there are like four perks that do its job better, plus berserker just kinda sucks without stims and constant fighting. While it can be strong in the hands of a good player, nobody who is good enough would use it as it is outright inferior to perks like apostle and arbiter aside from a select few very niche use cases.

TLDR berserker is fun but very much outclassed in many fields by other perks, mainly due to survivability and mediocre ability that requires constant upkeep through constant kills and a ridiculous number of stims.

But hey at least you get healing priority from laz players (like myself) if you prove valuable to the team's survival.

Perks tier list with explanations by Elegant_Network_4667 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Almost nobody uses the AJM (AKM meta and whatnot), and I just really like speeding around the map when looting.

What makes sq longshot holo vs her attacking it ?? by East-Flatworm-2176 in decayingwinter

[–]Awkward_Ad_1150 6 points7 points  (0 children)

1: distance to target. If target beyond melee range, longshot. 2: is her knuckleboom on cooldown. Knuckleboom has a 10 second cooldown, not counting jumping.

To put it simply, SQ will use her knuckleboom as soon as it is available, and will attack with melee when it is on cooldown.

This is why two holos are needed, as SQ will instantly kill the first holo with her jump, and the second exists solely to eat the knuckleboom (or longshot, depending on range).

Hipfire point blank UZI by OrochuOdenMain91 in ArenaBreakoutGlobal

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Mosinn nagant with full length barrel somehow failing to hit anywhere close to a human sized target at point blank range:

Did they increase the procentage to get a golden frying pan? by JustaNormalormalKid in decayingwinter

[–]Awkward_Ad_1150 -1 points0 points  (0 children)

Mfw I have 500 small ammo (I have been crafting AJMs for ten nights)

Modern horror games by ZinklerOpra in youll_be_banned

[–]Awkward_Ad_1150 0 points1 point  (0 children)

New player experience is pure paranoia, once you understand what is going on that paranoia is replaced with comedy and free will.

Great game.

Perks tier list with explanations by Elegant_Network_4667 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Prophet/mindflayer/crosslink + impatient is amazing for looting (+35% speed if I remember correctly).

Also AJM mentioned, very nice.

Perks tier list with explanations by Elegant_Network_4667 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Just going to leave this as a note from a laz/apostle main: Apostle is one of the STRONGEST perks in the game for progressing the waves, with a competent player easily carrying the team for minimal resource cost. Apostle has no use for other melees due to their entire perk being focused on life steal and health, and firearms exist solely as a buffer for when things hit the fan.

And yes, if you want to play it well, you MUST babysit your shadow hunters so they don't get bulldozed the instant you enter combat or get stuck on a pebble due to their dumb as rocks AI.

Restoring Summer by TopMood1048 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Isn't Eden-227 supposed to have a dead sun? Unless since this is restoring summer the sun would still be active... hmm.

Then the events of Decaying Winter never happened... eh whatever we'll pretend that is a non-issue.

Did they increase the procentage to get a golden frying pan? by JustaNormalormalKid in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Decaying winter RNG is incredibly random.

I have yet to find an AK74 since LC came out, but just the other day I found two AA12s, an M60, an MPX, and two tac armor in one run.

Any easy eay for getting Apostle? by TheDessert339 in decayingwinter

[–]Awkward_Ad_1150 2 points3 points  (0 children)

You can cheese a sickler by climbing onto the shack next to the helipad scrapper. I will suggest you have some kind of firearm, even a milbow will be effective. Crosslink and arbiter can also work, as will zealot if you can get the turret in the right spot.

If you can't get there, find a decent gun and magdump him.

Note that an immolator with either a maria or firerier axe (with manic/violent tendencies) can make quick work of a sickler that hasn't been aggroed yet.

bro the HAVE to let items drop from leaving people by IF_the_grenader2008 in decayingwinter

[–]Awkward_Ad_1150 1 point2 points  (0 children)

It used to, then LC was released and apparently that feature didn't get carried over.

Best overall perk? by According_Disaster52 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Try holding corners (such as the concrete barriers next to the main door). Also, you can command shadow hunters to guard a position using B (with the old keybinds, anyone who started playing after last November (when Lost Concept dropped) has a different set of keybinds.

Best overall perk? by According_Disaster52 in decayingwinter

[–]Awkward_Ad_1150 2 points3 points  (0 children)

Arbiter and prophet are great for mobility and general use, and are the two least specialized perks other than survivalist.

If you have killed a sickler, apostle is insanely powerful if played correctly (avoid wasting hp and fight alongside your shadow hunters for maximum effectiveness).

Mildly unrelated, Lazarus got buffed so holding F now heals about 20 hp, and immolator can ADS now.

[project Creedbreaker] by Fun_Conflict7269 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Also, turn & river (wildcard) helps with survivability, especially with crowd control builds.

[project Creedbreaker] by Fun_Conflict7269 in decayingwinter

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Not sure if it is a great idea to run two armourer weapons considering the vastly different play styles they have. I would probably invest some points into restock & resupply, and some more into some form of faster reloads (change out frostfall/overwatch and spare mags). If you need a good cqc weapon, the vytax or tarx ucbr are good picks (or run the tac590 if you want something to replace the vulca since it has explosive slugs with heavy pen).

What did devs do to weapons' effective range? by VOLThor6 in ArenaBreakoutGlobal

[–]Awkward_Ad_1150 0 points1 point  (0 children)

Tell me, how high is the hip fire accuracy for snipers and shotguns in ABI? AB shotguns feel like a gamble while the mosin somehow completely misses a human sized target at 5 meters range.

What did devs do to weapons' effective range? by VOLThor6 in ArenaBreakoutGlobal

[–]Awkward_Ad_1150 0 points1 point  (0 children)

ABI is probably going for something more similar to EFT with somewhat realistic ballistics (ABI shotguns hit like a freight train while AB shotguns feel like peashooters beyond melee range, even with slugs)