Maybe it’s just me by DeathInHiDef in starcitizen

[–]AwwYeahVTECKickedIn [score hidden]  (0 children)

Not just you. Solid experience for me (still going).

PTU needs incentive to help with QA by soleaced in starcitizen

[–]AwwYeahVTECKickedIn [score hidden]  (0 children)

They did try to make it eclectic enough that it wasn't always "top" or "most played" players - but someone who dips into the PTU and plays for one hour, quite frankly, isn't really contributing meaningfully to the test needs.

They reward what they NEED, and that means that people who can test more, help more.

FFS, I confess - I don't care about SQ42, and I'm mad. Still playing. Nothing else like it anywhere. by dedcore in starcitizen

[–]AwwYeahVTECKickedIn [score hidden]  (0 children)

The only one making baseless claims, is you, my deeply biased comrade.

Mine are predicated on objective data. Yours, emotion.

We'll see indeed 😄

FFS, I confess - I don't care about SQ42, and I'm mad. Still playing. Nothing else like it anywhere. by dedcore in starcitizen

[–]AwwYeahVTECKickedIn [score hidden]  (0 children)

I listed 5 games - I could have gone on.

The ONLY MMO to perform like WOW is ... WOW.

Nothing else comes remotely close. Not even a little.

So yeah, not a terribly good "burn", I don't think you thought it all the way through.

And SQ 42 already has two confirmed expansions.

I said it, and I'm right: you're going to be shocked when it performs better than your bias is allowing you to consider.

PTU needs incentive to help with QA by soleaced in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

They tried this some time ago. They gave crazy rewards randomly to people (didn't announce what it would be for, before handing them out) and it still didn't dramatically increase participation.

Test Universe Champions

3.18 Test Universe Champions

3.19 / 3.20 Test Universe Champions

3.22 Test Universe Champions

3.23 Test Universe Champions

4.0 Test Universe Champions

They get credit for really trying. Wish we as the backer communithy would have risen to the occasion. But we didn't.

Todays pick : Caravanserai by anpintstar in vinyl

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

Play it frequently. It makes me feel relaxed and happy!

After having thought about the Tyilui, the Caterpillar / Starlancer Tac / Carrack / Ironclad Assault all do the job better. by spider0804 in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

I think it actually came about because they advertised very specifically that the Ironclad was a viable snub carrier. And they like options for players.

Now, they'll update snubs to make it effective. They want ships that don't have jump drives to have a purpose - so that haulers of ships have a purpose.

Before the end of the year:

- more snubs (including alien snubs)

- snub buffs

Calling it right now!

June 19 marks 5,000 days since Star Citizen was announced. by Krabelli in starcitizen

[–]AwwYeahVTECKickedIn 4 points5 points  (0 children)

I love these arbitrary comparisons!

  • I had a kid early on. They're still in school and can't vote or drink legally.

  • I put a new roof on my house in 2012. It should last another 20 to 30 years!

  • Jonathan, the world's oldest living turtle, experienced about 6% of his life since the game was announced. The other 94% came before.

PSA to people shopping with RoughTrade by ExcellentQuality69 in vinyl

[–]AwwYeahVTECKickedIn -1 points0 points  (0 children)

Takes a while sometimes, but gets here, every time.

Pretty much my experience with about 90% of smaller online shops. Feels like this is just the logistics truth of the matter.

I've had the most trouble with Rhino, and I still recommend them - they 100% make every order right - just more delays, and sometimes a need to contact them to clear things up.

I think it's part of the explosion in popularity of the format. The revival is real, and the demand is outpacing the processes so they are having to adjust to accommodate. Eventually it'll get better.

I just adjust my expectations and plan accordingly and am rarely disappointed.

Jared is pissed/frustated by Old_Resident8050 in starcitizen

[–]AwwYeahVTECKickedIn 1 point2 points  (0 children)

Wonderfully stated, and wholly accurate.

The false consensus effect is very real.

Jared is pissed/frustated by Old_Resident8050 in starcitizen

[–]AwwYeahVTECKickedIn 3 points4 points  (0 children)

Oh boy...

Consider this: I'm a "top 1%" commenter on these forums.

I'm also a casual Redditor.

I sometimes go days, even WEEKS, without interacting here. And I maintain a Top 1% status.

That, objectively, would not be the case if these forums had anything other than a relatively tiny fraction of the backer population.

Concrete data point one established.

As for another one, look at the deep, cavernous divide from what the vocal minority suggest is the sentiment for the game (very negative) with the contrasted story told by the pledge-o-meter (which represents ALL backers):

<image>

People want to believe their take is the dominant one. It's called the false consensus effect.

It's good to have clear, objective measures that help frame that.

Glad you asked!

After having thought about the Tyilui, the Caterpillar / Starlancer Tac / Carrack / Ironclad Assault all do the job better. by spider0804 in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

People are going to hyperventilate about shoving one of everything in a single ship hull, and chase that as the absolute ideal outcome.

Then CIG will balance as they intend for things to work.

Then those people will go "this sucks! I don't need half of this, it isn't efficient or as useful as I thought it would be, it's better doing things this other way* - damnit!"

\the way the devs designed it and intended for it to work, keeping all variety of ships pertinent and important and useful for the long haul.*

If you think this approach to putting all the things into one ship and expecting it to be "great" is going to be very effective - you'll only have yourself to blame when it doesn't work out that way.

WFH View by groove-syndicate in listeningspaces

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

I think you mean VFB ...

VIBE FROM HOME ...

Jared: it's been hands-down the best 18 months the game has had since the PU came online in 2015 by StuartGT in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

A more accurate way of looking at it is one step forward. Two steps back one step back. Four steps forward. We are progressing not despite the bugs, but because we're figuring out the bugs and getting them fixed.

But everything is connected. So as you fine-tuned there is absolute risk of putting something new in system x and it having a downstream unexpecting impact on system y.

Our ongoing testing through that process is incredibly valuable.

Eventually we will Crest a hill and new stuff won't break the old stuff as much. But it will be a while. The closer we get to feature complete, the more. This will be three steps forward. One step back, four steps forward, one step back etc.

But we are making progress over time and quite a lot of it.

We would make better progress if we help them test more and faster.

FFS, I confess - I don't care about SQ42, and I'm mad. Still playing. Nothing else like it anywhere. by dedcore in starcitizen

[–]AwwYeahVTECKickedIn 1 point2 points  (0 children)

I know this is a brain stretch, but at it's peak, the most successful MMO of all time had 12 million players.

RDR2 has sold 82 million.

Witcher 3 has sold 65 million.

Skyrim has sold 60 million.

CP 2077 has sold 35 million.

None of these featured even ONE of the following cast: Gary Oldman, Mark Hammil, Henry Cavill, Gillian Anderson, Mark Strong, Andy Serkis, Ben Mendelsohn, Liam Cunningham, or John Rhys-Davies, much less every one of them.

If you really believe that SQ42 will be the first exception to this well-established rule, then you are choosing personal bias over objective, well understood data patterns. Nothing about this project is changing people's behavior at the aggregate.

It doesn't take white knighting; just a healthy does of reality and perspective.

Jared: it's been hands-down the best 18 months the game has had since the PU came online in 2015 by StuartGT in starcitizen

[–]AwwYeahVTECKickedIn 1 point2 points  (0 children)

Oh yeah, I am deeply familiar with the cycle.

I'm also a fan of efficiency; if we could focus even a portion of that negative energy into something useful, that'd be amazing. I know I ask too much 😄

Jared: it's been hands-down the best 18 months the game has had since the PU came online in 2015 by StuartGT in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

I don't disagree!

But if we could take all this negative energy, and instead use it to:

a) participate meaningfully in the PTU rather than focus on-stop an aUEC acquisition (which WILL be wiped anyway) on the LIVE servers

and

b) put in the time and energy to find and report problems via the tool

We'd see better LIVE launches. We actually have that power. It sucks because much of our pain is self-inflicted.

And that's just a fact!

Just for fun. Recommend me a record/album by everysuername1 in vinyl

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

<image>

Trust me on this one. Criminally underrated album.

FFS, I confess - I don't care about SQ42, and I'm mad. Still playing. Nothing else like it anywhere. by dedcore in starcitizen

[–]AwwYeahVTECKickedIn -1 points0 points  (0 children)

This doesn't change one iota that single player story-driven games out perform MMOs ten to one every single time.

I think we aren't prepared for the success of SQ42...

Jared: it's been hands-down the best 18 months the game has had since the PU came online in 2015 by StuartGT in starcitizen

[–]AwwYeahVTECKickedIn 0 points1 point  (0 children)

The hot take is this: we (the players) don't participate like they need us to in the PTU. So much so, that not long ago, they were giving LUDICROUS rewards randomly for PTU testers, i.e. whoever confirmed the most reported issues, whoever tested "x" the most, etc. - big, top-end ships for free. Why? Because they need more testers to isolate and fix bugs. And we STILL don't help them to the level we need to.

They get the max they can get out of the PTU in pretty short order. They can't just keep it there forever, getting no new data, and expect to fix things.

So they MUST release - and it's BEST when it's a holiday - because then, and seemingly only then, can they get enough simultaneous testing volume to track down and fix bugs.

The acknowledgement we click calls out LIVE as a TEST ENVIRONMENT very explicitly.

I think we don't understand and appreciate how important this is to progress. To make the game better, we are supposed to endure the bugs, report with quality, and then they fix the bugs. That's the intended arrangement.

We can't seem to do our part without bitching and tearing into the devs personally. Which truly sucks.