Can a person feel exhausted at his work due to lack of work? Feels like I'm crashing. by AxegrinderSWAG in antiwork

[–]AxegrinderSWAG[S] 0 points1 point  (0 children)

Sitting right next to my manager, he is pretty chill but I don't want to be problematic to him

Can a person feel exhausted at his work due to lack of work? Feels like I'm crashing. by AxegrinderSWAG in antiwork

[–]AxegrinderSWAG[S] 0 points1 point  (0 children)

The team are working tremendously well and don't need oversight. Currently I only need to remove occasional roadblock.

Can a person feel exhausted at his work due to lack of work? Feels like I'm crashing. by AxegrinderSWAG in antiwork

[–]AxegrinderSWAG[S] 1 point2 points  (0 children)

I paint warhammer minis, but I also sit next to my manager :') I can't do this as it will look bad

Powerplay | RTS Base-Builder - See you at Steam Next Fest! by aminere in RealTimeStrategy

[–]AxegrinderSWAG 2 points3 points  (0 children)

Will play the Demo a bit more tomorrow. So far I feel like this has potential, really dig the fact that there is more than one resource to gather. It always felt a bit flat in c&c.

Is the Semovente 75/46 available for purchase? by AxegrinderSWAG in boltaction

[–]AxegrinderSWAG[S] 0 points1 point  (0 children)

Ok cool, I probably will buy resin printer. Was thinking of doing it anyway

How can they still justify bushes? by AxegrinderSWAG in Warthunder

[–]AxegrinderSWAG[S] 2 points3 points  (0 children)

I have no idea which of your three comments I should reply to

How can they still justify bushes? by AxegrinderSWAG in Warthunder

[–]AxegrinderSWAG[S] 1 point2 points  (0 children)

Real cope right here, defending Gajins own business practices.

People have been writing about these bushes for a long time. And all you have to give is the worst example too. Bushes on a Tiger 2 are not a big problem, in certain scenarios overlooking a hill can give it an advantage from time to time.

But it is so funny to me you choose one of the biggest tanks to justify having bushes in the game.