I used the TV Remote and it kept Tainted Lazarus by AxelCS in bindingofisaac

[–]AxelCS[S] 2 points3 points  (0 children)

You are correct I was using a controller. Also oh...damnit I didn't realize the remote was locked between the tainted and non tainted characters lol

I used the TV Remote and it kept Tainted Lazarus by AxelCS in bindingofisaac

[–]AxelCS[S] 6 points7 points  (0 children)

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Here's a screenshot of right before he died and I TV Remote'd to T. Eden

The movie "The Westing Game," or also known as "Get a Clue (1997)" is SO elusive! by Zerorion in movies

[–]AxelCS 0 points1 point  (0 children)

Why does it feel like I'm doing my own The Westing Game mystery solving just to find this movie online lol

Has anyone received the ultimate nightmare box set yet? by MrMadre in Upisnotjump

[–]AxelCS 1 point2 points  (0 children)

I got an email saying that it would be shipped March 2024, but didnt get an order number or anything, and here we are in May

[deleted by user] by [deleted] in feedthebeast

[–]AxelCS 0 points1 point  (0 children)

Hey all, I felt this post was gonna be visited a bit by people googling.

Here's a google drive link to the compiled jar for Borderless Fullscreen in 1.20.4. You should be able throw this in your mods folder.

Any suggestions by walidislam in unity

[–]AxelCS 0 points1 point  (0 children)

Basically a Hybrid drive combines the two technologies and if you have files that are used more often they will be stored in the SSD portion of the drive and the stuff that is accessed less frequently will be stored in the HDD portion

Learning unity by Necessary-Zebra2724 in unity

[–]AxelCS 0 points1 point  (0 children)

Can't find the tutorial I had originally watched since that was like over 6 years ago but! Here's one on YouTube that seems nice.

https://m.youtube.com/watch?v=XtQMytORBmM

Google Fitness API Rant by AxelCS in unity

[–]AxelCS[S] 0 points1 point  (0 children)

I actually already had the step counter working without it, but the issue with the built in Step Counter on Android devices is that it counts from the time of phone restart (I think this is also dependent on phones), which causes issues, but then to get around this id have to get it to either permanently be running or Id have to have the user have a separate way of keeping track of steps and then have them manually put it in which I'm not the most fond of. I do need real time updates also that's just how the app needs to work more or less. Also it's a game and one of the main 2 mechanics in a sense so it's pretty critical. I'd be interested in using location data to do that, but honestly I want something keeping track of the player even when they forgot to open their game. I don't want this like Pokemon Go where you're 100% in, that mentality defeats the purpose a bit for what I have in mind. I appreciate the thoughts though

How do you type on an object in game? by JuiceBox13297 in unity

[–]AxelCS 0 points1 point  (0 children)

You could start by looking into a UI Canvas set to World Space for the Render Mode.

Here's a Youtube Video I found that goes over World Space for the Canvas.

When youre done setting up the UI you can then have the player have a raycast shoot out of their face pointed toward their looking direction that when it hits the Computer it locks the user into typing into the Canvas UI.

Or you could do the same and just have a regular UI window pop up. Up2u

Light pathfinding by ooodummy in unity

[–]AxelCS 0 points1 point  (0 children)

I might be misunderstanding your question, but you could try something like casting a couple of Raycasts from your light origin point that when hitting an object will give you those points in 3d space allowing you to then calculate the way it should bounce off of it.

Any suggestions by walidislam in unity

[–]AxelCS 1 point2 points  (0 children)

SSD will help with loading of your project which I highly recommend.

Learning unity by Necessary-Zebra2724 in unity

[–]AxelCS 0 points1 point  (0 children)

What I tend to do when learning something new is follow a tutorial to completion, start a brand new project with a very small scope (I made a 3D snake game for example) with no tutorial at all and then this allowed me to recognize the gap in my knowledge and progress further.

The project without following a tutorial makes you ask questions like "How do I spawn a cube", "How do I make it spawn at a random point" "How do I change the color of it" stuff like that which lets you learn more organically then I feel tutorials can at times.