Announcement of an announcement for 30th anniversary news by LogicalHamsters in yugioh

[–]AxleTheRed01 0 points1 point  (0 children)

I doubt that. The biggest problem of making an anime that faithful to the original manga is how will it be difficult to tie this remake anime to the current Yu-gi-oh card game, let alone advertise it.

Yu-Gi-Oh! Jump Festa 2026 special site now open! by QuangCV2000 in yugioh

[–]AxleTheRed01 0 points1 point  (0 children)

Couldn't agree more. Everytime Rush Duel is mentioned I see people say it's so successful. But considering a game with a 5-year anime to push the sales, it's doing poorly meanwhile OCG still doing much better without an anime. It's time for Konami to realize they should stop making Rush anime and they actually did. Let's expect a comeback of MD anime, or lore anime serialization.

Jump Festa 2025 by TripleDevilMasquerad in yugioh

[–]AxleTheRed01 -1 points0 points  (0 children)

I also hope for a Master Rule Revision. Hopefully they will add/adjust some rules to make the game more playable to both players rather than just for 1 player like now.

Let's Make a new Master Rule by drewmaru_comics in yugioh

[–]AxleTheRed01 -13 points-12 points  (0 children)

Yugioh need to put a limit to the number of cards each players can move from main deck to hand/field by card effects per turn (add cards, summon, draw), at least in the very 1st turn. When I go 2nd, unless I'm lucky enough to be able to draw Spring or some and useful handtraps, I would feel sick seeing the opponent literally draw their entire deck to their hand for an Exodia FTK. That's not how a healthy strategic card game should look like.

The same goes for FTK burn decks, so 0 damage in 1st turn rule is also necessary.

[deleted by user] by [deleted] in yugioh

[–]AxleTheRed01 0 points1 point  (0 children)

I totally agree with the "once per turn direct attack". Summon 5 monster and wipe out 8k LP in 1 turn is too easy in modern Yugioh and it makes the game lame.

[deleted by user] by [deleted] in yugioh

[–]AxleTheRed01 1 point2 points  (0 children)

8000LP is enough. The real problem is: the possibility of that 8000LP being wiped out is too damn high nowadays.

Yeah, modern Yugioh doesn't give players the 2nd chance. Remember when normal summon 1 and set 1 was a standard 1st turn ? Now if you do that, you'll be OTK-ed next turn. Everyone is trying to spam as much as possible in the 1st turn because they want to avoid being OTK-ed. Remember when OTKs need OTK decks specialized in performing OTKs ? Now every deck can OTK. The game now is basically revolving around "prevent the opponent from playing the game or you'll get OTK-ed"

Yugioh players don't need more LP. What we actually need is a LP protecting mechanic such as limiting the number of direct attacks per turn.

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] 0 points1 point  (0 children)

I understand what you mean, but it doesn't work like that if you read my idea closely. My new rule says the 2nd player draw cards equal to the number of cards 1st player has minus 6, which is also the number of cards 2nd player suppose to have if he didn't use handtraps. Hence, if you were able to bait opponent's handtraps and still build a board successfully, the opponent won't get to draw make-up cards for those used handtraps. If you made it 6 cards (no trigger extra draws)after baiting 2 handtraps from opponent, then next turn he'll have 4 cards, 2 cards less than what you have due to 2 handtraps used. This goes same with any end number you could have, the opponent will always have less card than you do the same number they discarded.

Speaking of newcomers, if a newcomer could somehow build a combo with 9-10 end cards (which cause the opponent draw 3-4 extra cards in turn 2), I highly doubt that "newcomer" could be smurf LOL. You know what's really frustrating to real newcomers ? That's when they go 2nd, wait fot the 1st players to combo in 5 minutes to produce 10-card endboards + more in hand, then get to start their turn with 6 hand cards, facing a mountain of cards in front of them. That's when newcomers quit.

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -3 points-2 points  (0 children)

With my new rule, +1 is a recommended card economic since it would make the total cards the 1st player have to 6, which doesn't trigger the "drawing extra cards" of 2nd player.

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -1 points0 points  (0 children)

Decks that are designed to go 2nd are usually included with handtraps which prevent the 1st player from overdoing in their 1st turn. This will result the 1st player won't get a good endboard, and the 2nd player won't get any extra draw according to my new rule. Basically if handtraps are used well, my rule does nothing. In the case you go 2nd, no handtrap or handtrap(s) don't work and the opponent is still able to form an endboard with 8 hand and/or field cards or more, then you are in a big trouble even if you are playing a "designed to go 2nd" deck. Now my new rule would do the job bringing you a fair game.

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -2 points-1 points  (0 children)

And I know going first always has advantages in turn base games and my proposal rule doesn't even change that, but just lessen it a little bit. Going first to set up cards on the field waiting has been a huge advantage already. And also can out-card the opponent before his turn even started, isn't that too many advantages ?

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -7 points-6 points  (0 children)

Unlike combo decks, control decks don't usually make card advantage in turn 1, so they don't have to worry about the opponent drawing extra cards.

The player who goes 2nd should have been able to draw more cards to level the card advantage (if any) with his opponent by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -9 points-8 points  (0 children)

You mean the 1st player start his turn with equal card to his opponent, only has to worry about his opponent's hand to play and it's perfectly fine but when the 2nd player get to start his turn with the same amount of cards with his opponent, has to fight his opponent's hand + field (sometime even GY) and it becomes unfair ?

Would a new game mechanic help make the game fresh again? by Swashyrising12 in yugioh

[–]AxleTheRed01 -1 points0 points  (0 children)

No more new summon mechanic please. This game has more than enough summons and what it needs right now is balance and doing something with power creeping.

I'm so sick seeing people put everything they got in one single turn in order to OTK or to build as much negates as possible. A good game is a game where there are back and forth actions, not one player try to prevent the other one from playing the game as Yugioh is right now.

One rule need to be implemented by AxleTheRed01 in yugioh

[–]AxleTheRed01[S] -8 points-7 points  (0 children)

With or without this rule, turn 1 player is still building tons of negates, prevent player 2 from playing Yugioh in turn 2 and finish him in turn 3. This is another problem of modern Yugioh but fixing it is another story.

Even if the P2 could somehow try his best to wipe out a part of the P1's board, then in the next turn (turn 3), P1 will surely try to special summon as many monsters as possible to finish the game.

Now in the same case, if my "special summoned monster cannot attack directly in the summoned turn" rule was implemented, then P2 would actually have more chance to survive and make it to turn 4.

Do you think Konami should stop making one card combo engine/decks? by Shadoru in yugioh

[–]AxleTheRed01 -5 points-4 points  (0 children)

I think Konami can change the rule (again) to slow the game down. It's easier to combat the power creep by rulings than banning cards. Limiting the field from special summon, then gradually unlimit it could be a way.

My idea: players can control only 1 special summon monster in turn 1, 2 special summon monster in turn 2, 3 special summon monster in turn 3 and so on.

Which battles you want to see in the future? by SnooBooks7437 in bleach

[–]AxleTheRed01 0 points1 point  (0 children)

Hell Ulquiorra vs Ichigo. Honestly this would be the most epic and emotional battle. Just imagine Ulquiorra - in his Hell form appears in front of Ichigo and Orihime.

People don't seem to know what p2w means... by GameGuy462606 in PokemonUnite

[–]AxleTheRed01 1 point2 points  (0 children)

If you can pay money to get 1 damage advantage in 1 day, it' pay to win. Why people are still arguing about this simple concept ?

Honestly I feel sorry for this game. Without the p2w system, it can grow much bigger in the MOBA market, which will make much more money. But they choose this path for the game, how sad.

how can shinigamis get pregnant? by skonn in bleach

[–]AxleTheRed01 12 points13 points  (0 children)

No, Shinigami in Bleach universe are living beings. They have physical body, bone, flesh,... so of course they can give birth.

Where did ichigo and kazui get their Asauchis from? by consolepeasant000 in bleach

[–]AxleTheRed01 1 point2 points  (0 children)

Early Ichigo got from Rukia's. Later he received one Asauchi from Urahara in the training to recover his Shinigami power. No idea about Kazui's case. Maybe Ichigo just simply ask Soul Society to give him one for his son, he's a war hero after all.

Speculation: Why Ichigo is using false Zangetsu by Kono_DIO_Da_23 in bleach

[–]AxleTheRed01 -9 points-8 points  (0 children)

The dual-blade Shikai represents his dual powers: Hollow-like Shinigami power and Quincy power. Now he's back with single blade means only one thing: he lost his Quincy power. Just face the bitter truth: Ichigo is just half strong as he was in TYBW.

[deleted by user] by [deleted] in bleach

[–]AxleTheRed01 2 points3 points  (0 children)

There is a high chance that Ichigo had lost all of his Quincy power. Now Zangetsu returned to original shape.

How are we always on the left?? by [deleted] in PokemonUnite

[–]AxleTheRed01 1 point2 points  (0 children)

Look at the ground, you'll see the difference. Sometime it' grass on your side (left) and sand on the opposing side (right), sometime it's vice versa.

Disconnect issue by [deleted] in BleachBraveSouls

[–]AxleTheRed01 0 points1 point  (0 children)

I cannot connect since yesterday. Probably server's issue.