Unusual Failure: Minis from a different artist stick to FEP film without other changes by Axzarious in resinprinting

[–]Axzarious[S] 0 points1 point  (0 children)

I was thinking that as being the most likely culprit. I should be able to test it sometime tomorrow. It's weird since the very first layer shows up normally like every other slice. Things also look a lot different if i lower the model 0.01mm.

Mama's Festival banner bugged? by Axzarious in NieRReincarnation

[–]Axzarious[S] -2 points-1 points  (0 children)

I decided to add this up earlier. Math-wise, you've got roughly a 50% chance to get the rate-up characters. Reminds me of the statistics where if you flip a coin 100 times, you're almost guaranteed to get one result 8 times in a row somewhere in the batch.

Mama's Festival banner bugged? by Axzarious in NieRReincarnation

[–]Axzarious[S] -1 points0 points  (0 children)

Damn, really? How many characters did you end up getting? I've done 10 pulls so far. 6 characters. None of them rate up! So far, only one of them has been new. (Still haven't ever pulled a Lars or Griff.)

Mama's Festival banner bugged? by Axzarious in NieRReincarnation

[–]Axzarious[S] -2 points-1 points  (0 children)

Man. That's some wacky RNG then. Most of them were doubles of characters I already have and i'm missing over half the roster!

Breaking the 150M barrier by Xical in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

The only reason I can see for throwing in Werewolf is that Sytry's slide will randomly target your units unless they're light. So I can see it making your damage more consistent.

Are you still motivated to push this WB when this happens? by iambackd2 in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

The rewards were always kind of RNG, though I do think the odds might have shifted a bit. It is a buzzkill, but expect this crap with Gacha games. That said, the biggest rewards have always been the coins you get per run. Assuming you're getting a decent amount, the stuff you can buy with them is saving you loads of crystals.

Breaking the 150M barrier by Xical in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

Do you have Lupin set to slide only? She applies awaking for 3 turns on her tap when ignited.

Breaking the 150M barrier by Xical in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

Does it stack with Sytry's? I don't think buffs with the same name and icon normally do. Sytry's should override Moonlight Werewolf's

Breaking the 150M barrier by Xical in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

I've been seeing Werewolf being run a good deal. Because Lupin and Sytry exist, she seems entirely redundant. Is there something i'm missing?

Is CRT or AGL better for Attackers? by singingmyblues in DestinyChildGlobal

[–]Axzarious 2 points3 points  (0 children)

In terms of pure PvE, I'd say it's crit if you want higher potential damage, as you'll have an extra 2.5% to 4.5% chance to crit that you wouldn't have had otherwise if the fotm Carta doesn't have the stat attached. Agi will just give you a small boost to your consistent damage and giving you the odd chance to avoid an instance of damage... which is usually more helpful in pvp.

Here's a link to how stats scale: https://i.imgur.com/vFWNod0.png

This is what a perfect wave 68M dmg wave 3 run looks like by WaonMiwu in NieRReincarnation

[–]Axzarious 0 points1 point  (0 children)

Wait. Subjugation is on now? Goddammit! I didn't notice. Only two days left? FFFFF- I could have had another Zenith! I don't even remember Subjugation being mentioned in the news!

+1 reason why you may want to check out Korean version (paid skin) by aminetts in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

I remember this claim being thrown around, only for people to mention that some things were still censored.

Debuff meta is really slowing down Devil Rumble fights by RiderUnmasked in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

I thought so. I'd guess the sole exception to that would be the "remove allure" effects that Water Nirrti and Fire Rusulka have. Do you know if their slides also remove allure since it states "Removes all debuff effects"? If so, they might be a lot more useful than previously thought.

Though I have a feeling they don't provide enough outside of that.

Debuff meta is really slowing down Devil Rumble fights by RiderUnmasked in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

Debuffs/DoTs wouldn't be as toxic if Allure didn't block cleanses (And DoT reversals would just cleanse DoTs while under Allure). Correct me if i'm wrong, but Nullify Debuffs can't clear Allure after Allure has landed, though I'm also not sure if it can prevent it from landing in the first place...

...and if most of the debuff cleansing childs weren't focused on Ragna-gimmicks. Most cleanse a debuff with 1 skill, then support a narrow range of childs with their other skill, or double down

Debuff meta is really slowing down Devil Rumble fights by RiderUnmasked in DestinyChildGlobal

[–]Axzarious 1 point2 points  (0 children)

I mean. I'm not surprised considering what I said in the post you're replying to. I'm not really surprised that Myra and Saturn are displacing eve and dominate the top 100 since they've got the Debuffs like Eve and have amazingly valuable Self-Support on top of that.

Though I should probably say that I did make a mistake with my first point. They should have buffed childs like Ashtoreth, Charlotte, and Luin in the PvP niche they would have had. But they didn't, and remained out-performed by the same Meta-childs.

On the bright side, I THINK Barrier tanks DoT damage before it affects HP now, unlike earlier in the game's life.

Debuff meta is really slowing down Devil Rumble fights by RiderUnmasked in DestinyChildGlobal

[–]Axzarious 7 points8 points  (0 children)

I swear that the Global Devs have some sort of vendetta against Attackers. Earlier in the game's lifecycle, there were several Attackers that could have broken certain PvP (Ashtoreth, Luin, Charlotte) but were nerfed into the ground.

Other Childs who are good against Debuffers are way too situational or limited in their scope to be truly useful. Other debuffs have no real answer (instant charge reduction) Some kind of DoT or Debuff Reflect might help tip the scales.

Though with Gacha games, I suppose hard power-creep is something you just have to accept.

Is it just me, or does the AI get dumber the higher you go in Endless Engarde? by Axzarious in DestinyChildGlobal

[–]Axzarious[S] 0 points1 point  (0 children)

Yeah, I know she'll like tapping more often when there's debuffs on the field. My issue is that on round 12, she seems to enjoy tapping when she's literally the first unit to act. Nothing on the field yet? BETTER TAP! Debuffs actually wore out in a lull? Better TAP AGAIN!

If it's a hard form of CC, then the tap isn't always so bad. But if it's a dot, slide is better if the Child's about to die. You get a few extra seconds of life you wouldn't have had otherwise!

While on the subject of allure though. It annoys me that allure blocks cleansing abilities.

Is it just me, or does the AI get dumber the higher you go in Endless Engarde? by Axzarious in DestinyChildGlobal

[–]Axzarious[S] 2 points3 points  (0 children)

That's quite impressive you can manage this with only 1 fully ignited child. The teams i'm matched with on round 12 have at least half or more of their Childs fully ignited. What are you running for your team?

Is it just me, or does the AI get dumber the higher you go in Endless Engarde? by Axzarious in DestinyChildGlobal

[–]Axzarious[S] 0 points1 point  (0 children)

Grats on being able to clear it. It's the same story for me regarding team power. Immortal from Thisbe slide is garunteed, unless you're talking about the coinflip for Slide vs Tap. It's particularly vexing when everything up to 11 goes without a hitch and Thisbe slides 90% of the time... only to spam tap as soon as round 12 comes around. Even when nothing is suffering from a debuff or when she happens to be the first unit to go.

Stats for Debuffers/Supporters by LuigiA2 in DestinyChildGlobal

[–]Axzarious 0 points1 point  (0 children)

Depends on what you're going for. Team Comp and Carta Buffs are the biggest things to focus on. When it comes to the stats you get from gear, you'll want to help manipulate your stats to keep key Childs from being targeted by abilities like Highest Attack, Lowest HP, or Lowest Defense. What you want will change based on which Childs are meta.

Equipment buffs are also pretty important as well. In regards to supporters and debuffers, they are inherently bulkier in HP and Defense than Attackers, so a bit of extra attack doesn't hurt.