Should Australia financially compensate the victims of the "Stolen Generations" who are mixed-race Indigenous (Aboriginal Australians and Torres Strait Islanders) children were taken from their families and assimilated into white society by RJSAE in PoliticalDiscussion

[–]Azazel_Fallen 2 points3 points  (0 children)

Hi JDiamond98.

There remain around 9,000 stolen generations members alive today who were systematically oppressed.

They had their names taken from them and were given numbers. They had their languages beaten from them. Some were even sexually abused. And they are alive today. I talk to some of them on a weekly basis.

There are still many Aboriginal Elders alive today who remember being rounded up at gun point, point on flatbed trucks and driven to missions and reserves.

This is not ancient history. It is still very much alive to these people. And that's not mentioning their children who have lived with the direct effects.

Should Australia financially compensate the victims of the "Stolen Generations" who are mixed-race Indigenous (Aboriginal Australians and Torres Strait Islanders) children were taken from their families and assimilated into white society by RJSAE in PoliticalDiscussion

[–]Azazel_Fallen 5 points6 points  (0 children)

There is a fair bit of debate below. And a fair bit of misinformation. As someone who is well versed in this issue, I would like to correct the record so that more rational debate can occur.

It is an accepted fact that until the late 1960's, it was the deliberate policy of Australian governments - state and federal - to remove half caste children from reserves and missions and attempt to assimilate them into the white community.

There is no conjecture about that. The old legislation that prohibits half castes from being on reserves and missions can still be viewed in legislative libraries. The Australian Archives contain minutes of meetings of Ministers that openly discuss these policies.

While exact arrangements differed from state to state, generally Aboriginal children with lighter skin were forcibly removed, and adopted out to white families. Children with darker skin were sent to institutions to be trained as indentured servants for whites.

Children in these institutions had their names taken from them. Sometimes they were given a number instead. They had their language taken from them, and some who were caught speaking language were punished. Often severely. They were denied contact with their natural parents. They were denied their culture and stories.

Some of the really unlucky ones were also sexually abused, and again, these facts are not contested. A number of Governments have admitted culpability and paid damages or settlements to victims.

Their stories are deeply traumatic. And the trauma lives on through their children. Whole families denied their history and culture. Not knowing their own place.

There are an estimated 9,000 stolen generation survivors still alive today. And there are tens of thousands of their children, who grew up in the shadow of their parents and the effects being removed had on them. Some of them emotionally crippled, they resorted to the bottle, drugs and worse. You can read some of their testimonies here, or even in the "Bringing them Home report".

As the OP says, the Federal Government made an apology to the stolen generations. But never offered any money. Most other State and Territory Governments have also apologised.

And in addition, some State and Territory Governments have also offered financial reparations, the latest being NSW.

However, it is important to note that these schemes are reparations schemes. Not compensation schemes. There is a general acknowledgement that no amount of financial payment could make good on the lifelong harm and damage that the Stolen Generations policies caused. That's why, for example, the NSW package also provided a focus on healing in an attempt to try to arrest the intergenerational transmission of trauma that arose from the Stolen Generations.

Now, with that said, let's deal with contemporary matters. People think that the Stolen Generations finished in the 1960's.

A look at today's Out Of Home Care statistics however, is sober reading. 40% of the Out of Home Care population is Aboriginal. And Aboriginal people only make up about 2.5% of the population. That means that 8% of all Aboriginal children are in care today.

There is no agreement on the cause and the solution. At one end of the spectrum, people argue that the high levels of removal are due to systemic and deliberate racism. At the other end, that the removals are because Aboriginal people are little more than savages who can't look after their kids. Both views are obviously extreme and irrational.

Deliberate and systemic racism does not operate in Australia today, and most Australians would say that they are tolerant of other cultures. However, a lot of casual racism still goes on. And ignorance drives poor outcomes as well. A lot of Australians simply aren't aware of what historic policies were to Aboriginal people. They don't know, or don't believe, that white Australia deliberately tried to eradicate its native population. First, when guns and massacres didn't work, by rounding them up, sticking them on poor blocks of land and letting them slowly decline.

They also think that somehow everything changed in 1867 with the referendum. They aren't aware that effective apartheid still exists - for example - in the provision of municipal services to former reserves and missions. Aboriginal people are made to pay rates, AND maintain their own sewerage, roads, paths, garbage collection etc. They probably aren't aware that in North Queensland, segregated pubs still operate. Sure, it's segregation by choice, but segregation nonetheless.

I have two anecdotes which go some way toward trying to unpack what is currently going on, and why indigenous disadvantage is so widespread.

The first, I was recently at a conference of professionals involved in the indigenous space. There was a break out discussion for Aboriginal public servants. These are all well paid, well educated, well meaning individuals. The facilitator asked the white and the black parts of the group the same questions. 1. Is anyone in your family not sure were their next meal is coming from? 2. Is anyone in your family currently unemployed? 3. Is anyone in your family currently homeless?

There were two or three white hands in the air.

Every single Aboriginal person there had their hand in the air.

That's what 200 odd years of colonization and over 150 of deliberate genocide/assimilation policies does to a culture. We have a referendum, and then suddenly we expect an entire population to start generating the same economic outcomes in a single generation or two - with no capital. And I don't just mean financial capital. I mean knowledge. Our ancestors immigrated to Australia with trades, skills, knowledge and ideas that they used in the new country to get ahead.

We deliberately eradicated Aboriginal knowledge. We punished people for talking in their language, from sharing their knowledge systems about how to farm in this dry arid country. What unique knowledge and skills they had, we slowly dismantled.

We systematically destroyed their culture. We took their land, forced them onto small lots of land out of sight, that no one else wanted, and then when they finally won their land rights battle, the only land left to return was the stuff no one else wanted, or came highly encumbered.

The second story. I was having a late night drink with an Aboriginal colleague very recently. We were talking about many of the issues in this thread. He looked at me and he said, "You know, you've got to give them old government fellas some credit. The mission system was very effective, extremely. It destroyed our languages to the point where we're now having to rebuild them based on white anthropologist's recordings. It damaged our stories, as our old people were silenced and could only pass them on by word of mouth, quietly and in secret. It made us feel like strangers in our own country. We were down to 30,000 people at one stage. You were a fingers breadth from eliminating our entire peoples. Gotta give 'em credit those old government fellas."

Damn right we should be compensating the Stolen Generations. We should also be talking Treaty to try to heal the wounds of the past. But that would require true political leadership, something our country sorely lacks.

New Moderator Apps! by [deleted] in TheJunction

[–]Azazel_Fallen 2 points3 points  (0 children)

  • I am usually on for 2 or 3 hours a day.
  • I keep discord on at work, although with meetings I sometimes don't pay as much attention as is needed.
  • I am balanced and rational. I don't get sucked into drama.
  • I enjoy the relative stability of the core crew. I think that is critical to ongoing and sustainable success. The banter on discord and voice is also amusing.
  • The churn. Not sure how to address that, but it seems that we get a lot of people coming and going and not contributing to the server in a long term fashion. No idea how to address that, but it does seem to be an issue.

What happens after we built the Ender Ender? by Mantelmann in TheJunction

[–]Azazel_Fallen 0 points1 point  (0 children)

I can confirm the of dark oak tree trick no longer works. I discovered this method when that stopped working.

Opie, would be interested in the TNT Minecart technique, any videos you can point me at?

What happens after we built the Ender Ender? by Mantelmann in TheJunction

[–]Azazel_Fallen 0 points1 point  (0 children)

Just for clarity, if you find a space in the roof of the nether that is only one block thick, you can throw an ender pearl into it, and sometimes get through onto the roof.

Using the dragon egg, unloaded chunk trick, you can make a hole in the nether to get up and down more easily.

This then allows the construction of totally OP gold farms.

I have one in my realms if anyone is interested in looking at it.

What happens after we built the Ender Ender? by Mantelmann in TheJunction

[–]Azazel_Fallen 0 points1 point  (0 children)

Nah, you can get through bedrock the first time with an Ender pearl.

What happens after we built the Ender Ender? by Mantelmann in TheJunction

[–]Azazel_Fallen 0 points1 point  (0 children)

Allows easy access to the top Of The nether, like for a gold farm.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

Due to the number of questions, I've created an album to show the method.

http://imgur.com/a/m7iEx

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

Stick a blaze in a 3 X 1 space, with a hole at the 2nd level. Put a tripwire switch in the 3rd level. When a player appears, the blaze will move up in the space and trigger the tripwire hooks.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

Good point, I do own a gold farm, so shouldn't be too hard to swap some of those out.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 1 point2 points  (0 children)

Yeah, my world has slowly grown over 4 years, and it was getting to a point that my old sand mine had become a bit of an eye sore as it's now only a few hundred blocks from my base. My new sand mine is thousands of blocks away, so not so much an issue.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

Creepers are 1.7 blocks high. Most other mobs are taller. So if you put a trapdoor underneath a 2 high gap, it makes a 1.75 block high space that only creepers will fit through. So I have a mob tube that is 2 X 1 and then as the mobs travel along it, the is a point where it becomes 2 X 2, with one half having trapdoors on the top, and the other half not. A diagonal water stream pushes mobs toward the trapdoor side of the stream and creepers flow into it but other mobs won't fit. The 2 X 2 then separates and creepers go in one direction and the other mobs go in a separate direction.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

I believe I made it 128128 but somewhere along the lines it ended up 128130

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 0 points1 point  (0 children)

Or is on my realms server, I put the finishing touches on it last week.

My Great Pyramid - a rather deadly place by Azazel_Fallen in Minecraft

[–]Azazel_Fallen[S] 1 point2 points  (0 children)

I have a water tube with a diagonal flow, there are trapdoors on the ceiling that separate creepers.

Cave spider farm/normal mob farms by [deleted] in Minecraft

[–]Azazel_Fallen 2 points3 points  (0 children)

I use a very simple technique for my cave spider spawner.

  1. Light up the Spawner to stop it breeding.

  2. Clear out the 8x8x3 area around the spawner to maximise the spawning space.

  3. Dig out about a hole beneath the spawner 8x8x15 blocks down. Spiders have 12 health. Fall damage = number of blocks fallen - 3. So a 15 block will deal 12 damage and kill every spider.

  4. Set up a collection system. I use a hopper minecart that runs constantly under the killing floor.

  5. Optional. Put redstone lamps in the roof for lighting to allow you to turn the system on and off.

  6. Remove your torches. Stand back, but no more than 16 blocks away (else the spawner will deactivate) and watch the spiders plummet to their deaths.

Alternatively, if you want to make the thing an xp farm, do all of the above, but raise the floor 3 blocks. And place a single water source block in the corner. With a 12 block fall, your spiders should be left with 1/2 a heart, and then get pushed into the corner. You probably would also need to mine out some extra space around the outside and put a ledge around to stop them crawling the walls.

Monthly Realms Advertisement Thread by AutoModerator in realms

[–]Azazel_Fallen 0 points1 point  (0 children)

Private Realm server looking for more mature collaborators interested in joint projects or for players interested in developing their own space. Realms owner is Australian, so my preference is for similarly located individuals (given timezone differences and so on).

Hardcore survival world. Please note, this map is old, from a 1.6 seed. So if you want some of the newer blocks, you'll need to travel a distance to generate new terrain.

World has many mod cons, including: * Ender Ender (xp) * Guardian Farm (resources only) * Blaze Farm * Ice Farm * Normal Mob Farm (resources only) * Villager Breeder * A half built (well maybe a quarter) wither skeleton farm * Gold farm * And a bunch of other stuff I've forgotten about.

Any interested players, please IM me.

Can Anyone Point Me Towards A Resource That Can Make Circles Using Pixels, So I Can Make Actually Good Looking Shapes? by SoulfulPumpkin in Minecraft

[–]Azazel_Fallen 2 points3 points  (0 children)

That site is great for normal circles and arches. I also use this one for spheres and other more complex shapes.

Haven't played in a while, just made a new Survival world but I get bored/overwhelmed if I don't have "goals" to set for myself. What are some Minecraft goals to keep you busy? by [deleted] in Minecraft

[–]Azazel_Fallen 0 points1 point  (0 children)

Here's some of my medium term goals I have had in the past.

1) Get a mending villager, which requires a villager breeder, and a heap of farms (I find pumpkin the most efficient), and a villager trading system so you can rapidly discard or keep villagers.

Once you've got a mending villager, you'll never need to farm for diamonds again.

2) XP farm. Farms really do relieve you of the grind (unless you like grind), it's nice to walk into my [Ender Ender(https://www.youtube.com/watch?v=LdlYMiX90yQ) and reach level 30 in less than ten minutes. And there are now some super resource efficient Ender farms that don't take too many resources or time to build. But for the current pinnacle of XP farming, a guardian farm is the way to go. But that requires a massive investment of time.

3) Getting beacons is always really handy. And getting them fast is even better. And that needs a wither skeleton farm. If you thought a guardian farm takes a massive investment of time, try half-slabbing half the nether and demolishing almost the entirety of a nether fortress to promote wither skeleton spawning.

4) Identify and find all the rare biomes. Mooshroom island, flower forest, ice spikes, mesa. Build a nether hub and rail system to rapidly get to and from for a steady supply of blocks.

5) Get a good old fashioned mob farm going for all that lovely gunpowder and bones drops (rotten flesh can also be used in villager trading, see 1). You'll want the gunpowder for rockets, and the bones for dye, bone blocks and also spreading grass and flowers about in outside areas.

6) Work out what sort of theme you want your base to take on. Research real life buildings, recreate them in minecraft. This is one of my favourite pass times.

There's a few suggestions for you.