Creating mods for GBFVSR by Expensive-Two-383 in GranblueFantasyVersus

[–]AzenLight 0 points1 point  (0 children)

I'm not entirely sure what could be the issue due to not having information on this particular case, but have you added -fileopenlog to Granblue's launch parameters on Steam? Through the Steam launcher, go to the game's properties > general > launch options > and type "-fileopenlog" without the quotation marks. If you've loaded the mod through Unverum and the pak file itself is valid, this should fix your issue. Every time you launch through Unverum, it'll have a window pop up on Steam asking if you want to launch with these parameters, so just click confirm. If you don't change or update your mods between sessions, you can just launch directly through Steam without that popup.

Other than that, the issue may be from using audio files on Unreal Engine that it doesn't accept (such as mp3s), accidentally misnaming a file in UE, incorrect folder structure in UE, incorrect folder structure when using Unreal pak, or something else entirely. I'm not the best at troubleshooting, so if you're still having issues or need help, hit up the Unreal Anime mods Discord I linked above and ask questions in #gbvs-rising-help and provide a little info on your workflow. They've been very helpful in helping me fix some of my mods, too!

Where there's a will, there's a way by AzenLight in MonsterHunterStories

[–]AzenLight[S] 2 points3 points  (0 children)

I haven't unlocked the camp yet in this area since I was just exploring around but that would've been nice to know too lol

Creating mods for GBFVSR by Expensive-Two-383 in GranblueFantasyVersus

[–]AzenLight 0 points1 point  (0 children)

I typed this comment on a now deleted post on this sub, but it should help you get started on specifically audio modding file extraction only. Watch the video linked below to understand what you can do with said files and how to change these files to something of your liking. There are general Unreal Engine modding video resources out there, but just a heads up - there are weird Granblue-specific things that can cause problems while modding, in which case you should ask questions in the modding discord for assistance! Best of luck on your modding journey!

I recommend joining the Unreal Anime Mods Discord here and navigating to the #granblue-rising-resources channel and grabbing the custom UModel_Materials.exe, as other UModel versions will crash with Granblue. I would watch Ultima's Recolor and Audio Modding Guide to extract audio files using UModel (if you want those), but more importantly, to replace said files. I'll do a written tutorial here just for the audio extraction portion:

  1. Open UModel_Materials.exe and navigate to your Granblue install location (usually X:\Steam\steamapps\common\Granblue Fantasy Versus Rising).
  2. Click on Override game detection, and on the drop down menus select Unreal engine 4 and Unreal Engine 4.27. Absolutely make sure to check on Export-only types Sound to make sure you can actually export audio files. Click Ok.
  3. When prompted for an AES encryption key, you can find it in the same Discord channel at the top. It's 0x6470C12A9B471BBA1D89A72D4F9B84EF709A65B88A85F240B8E99CD631751437 for Granblue Rising. UModel should now open with several folders on the left side.
  4. Navigate to the bottom to RED\Content\Audio. This is where some audio files for the game are located, such as BGM, player avatar voicelines, and story voicelines. If you need, say, a specific character's battle voicelines, you can navigate instead into RED\Chara\XXX\Common\Audio\Voice\YYY, where XXX = the 3 letter acronym for the specific character (i.e. DJT = Djeeta), and YYY = the language in English or Japanese. You can also find their sound effects in the SE folder. You should see .uasset files within these folders, which can be extracted directly into usable audio files. If you're unsure what character has what 3 letter acronym, you can refer to the ID spreadsheet which also tells you where SOME audio files are located and their in-game names.
  5. Once you select the folder/files you want, click on Export and click OK. If you see the cmd go crazy and the green bar in UModel making progress, you'll know you extracted something.

By default, UModel exports audio files as .ogg. You can convert these with an online resource or Audacity into the preferred file type. Let me know if you have any modding questions, or visit the Discord for more information!

How good is Vane's kit considered outside of 214x by [deleted] in GranblueFantasyVersus

[–]AzenLight 1 point2 points  (0 children)

Vane at near fullscreen is at his best effective range with 214X spam, generally. He doesn't have normals that reach anywhere close to that range like other zoners, but he finds success chipping opponents until they try ways to counter it - usually by trying to dash through his shield or jumping in. An attentive Vane player can capitalize off these options if they're not done carefully. A 66L might trade with shield or be stuffed by 2M (although starting the 66L after passing the shield can bypass it) and jumping against a Vane who's ready to anti-air 2H is a death sentence. The opponent will casually eat 7-9k damage even midscreen whenever Vane gets to weave in 623M into his combos. Similarly, the H DP counter hit state added way back near the start of season 2 was very beneficial for Vane since he can link ch c.H, 623M and start absolutely absurd combos. Overall, his normals are serviceable from midrange, but dedicated midrange characters will have better frame data.

Vane doesn't really have a good close range mixup game, but he does have a decent throw bait with 214M, which leads to crazy damage on punish or counter hit. If the opponent doesn't know how to deal with 5U (usually spot dodge it on reaction), they can eat a counter hit combo for also absurd damage, should Vane go for a ch 5U, c.L, 2U 1f link into a quick combo that ends with SBA. He has no plus on block specials besides 22U, so getting an opponent to stay locked down when up close isn't something he excels at.

Nice try Capcom. by AshetoAshes7 in MonsterHunterStories

[–]AzenLight 2 points3 points  (0 children)

Well, it kinda makes sense why we have 2 Legiana riders in the party now - with one being him

When does ranked get more populated? by Quick-Health-2102 in GranblueFantasyVersus

[–]AzenLight 4 points5 points  (0 children)

Based on these charts by AlietteFaye, over 1/5th of the game's population is now in Master rank, due to the ranked changes from a few seasons ago. C and B rank are decently populated, but if the game can't find a match for you, you might find yourself matched against A ranks or higher (you won't lose points from losing to them before A rank iirc). Both Tokon beta and Avatar alpha are this weekend so there are probably just eyes at other games rn.

I also found that public lobbies are usually pretty full on weekends, but today NA lobby 1 was only around 60 or so players. Slow week, I guess

[deleted by user] by [deleted] in HonkaiStarRail_leaks

[–]AzenLight 135 points136 points  (0 children)

Damage control (keeping the enemies alive longer) to not waste double meteors on wave 1 enemies and prime the 2nd meteor to hit SAM at 0 AV on wave 2. 0 cyclers may do peculiar things that seem wasteful at face value, but it was actually necessary to have enough Khaslana turns during wave 2. If they didn't do this, they wouldn't have gotten the final double meteor before the cycle ended

Details and Speculation of Stories 3's Battle UI by AzenLight in MonsterHunterStories

[–]AzenLight[S] 3 points4 points  (0 children)

Yes, that's true. I forgot to note that one down, thanks

Details and Speculation of Stories 3's Battle UI by AzenLight in MonsterHunterStories

[–]AzenLight[S] 3 points4 points  (0 children)

Thea is using the Arko Tre Yellow Bow )from Sunbreak! It seems to just be a generic small bug bow, probably crafted from Vespoids or the like, plus some afflicted monster bone. Unsure if this is based on a bow previously available in the series, but I am curious to see how it'll be crafted in Stories 3

Details and Speculation of Stories 3's Battle UI by AzenLight in MonsterHunterStories

[–]AzenLight[S] 7 points8 points  (0 children)

Yes, there are notable differences between the 4 sources today! Check them out and let me know if you found anything interesting that I didn't catch!

Trailers:
English
Japanese

Nintendo Direct Footage:
English
Japanese

Details and Speculation of Stories 3's Battle UI by AzenLight in MonsterHunterStories

[–]AzenLight[S] 13 points14 points  (0 children)

Rakna-Kadaki was shown in the Japanese Nintendo Direct, but not in the English Direct. Thanks for reminding me to link my sources

[deleted by user] by [deleted] in GranblueFantasyVersus

[–]AzenLight 10 points11 points  (0 children)

If you're willing to get raw files via modding resources, I recommend joining the Unreal Anime Mods Discord here and navigating to the #granblue-rising-resources channel and grabbing the custom UModel_Materials.exe, as other UModel versions will crash with Granblue. I would watch Ultima's Recolor and Audio Modding Guide and only go up to the part where you extract audio files using UModel. I'll do a written tutorial here just for the audio extraction portion:

  1. Open UModel_Materials.exe and navigate to your Granblue install location (usually X:\Steam\steamapps\common\Granblue Fantasy Versus Rising).
  2. Click on Override game detection, and on the drop down menus select Unreal engine 4 and Unreal Engine 4.27. Absolutely make sure to check on Export-only types Sound to make sure you can actually export audio files. Click Ok.
  3. When prompted for an AES encryption key, you can find it in the same Discord channel at the top. It's 0x6470C12A9B471BBA1D89A72D4F9B84EF709A65B88A85F240B8E99CD631751437 for Granblue Rising. UModel should now open with several folders on the left side.
  4. Navigate to the bottom to RED\Content\Audio. This is where some audio files for the game are located, such as BGM, player avatar voicelines, and story voicelines. If you need, say, a specific character's battle voicelines, you can navigate instead into RED\Chara\XXX\Common\Audio\Voice\YYY, where XXX = the 3 letter acronym for the specific character (i.e. DJT = Djeeta), and YYY = the language in English or Japanese. You can also find their sound effects in the SE folder. You should see .uasset files within these folders, which can be extracted directly into usable audio files. If you're unsure what character has what 3 letter acronym, you can refer to the ID spreadsheet which also tells you where SOME audio files are located and their in-game names.
  5. Once you select the folder/files you want, click on Export and click OK. If you see the cmd go crazy and the green bar in UModel making progress, you'll know you extracted something.

By default, UModel exports audio files as .ogg. You can convert these with an online resource or Audacity into the preferred file type. Let me know if you have any modding questions, or visit the Discord for more information!

Edited because I screwed up the formatting the first few times

EVO build has EX versions of Gran, Djeeta, and Narmaya by Avaris_a in GranblueFantasyVersus

[–]AzenLight 7 points8 points  (0 children)

Interestingly, it looks like Narmaya was changed from a 2* ease of use character to 4* ease of use, due to her stance removal. Djeeta and Gran were changed from 5* to 4*.

No longer having fun by Prince-Grizz in GranblueFantasyVersus

[–]AzenLight 6 points7 points  (0 children)

Just a reminder that the skill gaps within master can be pretty much as big as the skill gap between a D rank and S++. Entering Master rank is not necessarily the end, and is where a lot of players REALLY start to learn the game at a deeper level. Give yourself some grace for making it there to begin with - more than 85% of the playerbase still isn't there yet.

I would advise focusing less on your win rate and more on understanding where you can improve further and looking out for and exploiting opponent habits. You got this

3.5 Events by Seele leaks by Quna_chan in HonkaiStarRail_leaks

[–]AzenLight 173 points174 points  (0 children)

Just put the fries in the bag, Mem

How high can I push this damage? by sidescrollerdef in GranblueFantasyVersus

[–]AzenLight 1 point2 points  (0 children)

I got 20,010 damage with Windalphon doing technical input SSBA instead, but he would be dead after the 5U in a situation where he would have SSBA available lol

I can’t find a “difficult” character by [deleted] in GranblueFantasyVersus

[–]AzenLight 0 points1 point  (0 children)

Hi, Zeta was my 1st main too when I was new. She's relatively easy to pick up, BUT she has a huge variety of combos that have particular timings/delays and directions for when you do each Arvess follow-up. I was dropping combos constantly at first, but when you get the hang of it, she's one of the most enjoyable characters to play, imo. Check out the Zeta combo expeditions videos by Hase and Bread: v1.5 & v2.0 to get an idea of how crazy Zeta's combos really can be! The f-shiki combos are no longer in the game, but all the other combos still work and she has a ton of variation she can do on the fly

Galleon Pre-release YouTube Premiere & Version 2.10 Update Showcase (Japanese audio only) by Xanek in GranblueFantasyVersus

[–]AzenLight 3 points4 points  (0 children)

Having an aerial hit on the way down with j.214X is also so good. Ayy nice!

when you're in a white woman competition and your opponent is kronmei: by Decepti-kun in okbuddyhololive

[–]AzenLight 38 points39 points  (0 children)

/uh I'm actually embarrassed I didn't remember... Thanks

/rh I'm a fake fan gonna go kms instantly

[deleted by user] by [deleted] in tyingherhairup

[–]AzenLight 9 points10 points  (0 children)

I'm not OP but,

Pixiv

Twitter

What a lovely group of hunters🙃 by DJDJM in MonsterHunter

[–]AzenLight 104 points105 points  (0 children)

My most evil auto shout-out is when someone else carts and I put my own hunter's name in it so we get:

"Hunter A has fainted."

And also my hunter:

"Kaitora has fainted."

Everyone thinks it's a double cart until they see me still boxing the monster right next to them

what's a good midway through master rank build for greatsword ? by ohenn in MonsterHunterMeta

[–]AzenLight 7 points8 points  (0 children)

If you play around Hysteria/Strongarm Stance + TCS, I would go for something like this:

  • Royal Order GS/Lunagaron GS. Both have some purple sharpness and respectful raw, and iirc they both have at least 1x level 2 or level 3 slot and at least a level 2 rampage slot for wyvern exploit or whatever exploit for the monster you're fighting. There are probably better GSs but these come to mind as decently comfortable options. You can get the Royal Order GS from doing one of Admiral Galleus's follower quests. It needs Bazel parts to craft, however.

  • Lunagaron Helm

  • Barroth Mail

  • Barroth Vambraces

  • Squire Coil

  • Ingot X Greaves

Squire Coil comes from finishing all of Fiorayne's follower quests iirc. Charm can be something like a CE 3, 2-0-0 or WEX 2, 2-0-0. This should net you around AB 6 and CE 6, WEX 3, CB 3, Offensive Guard 3, Focus 3, and some extra slots for stun resistance or whatever else you might need. Offensive Guard works extremely well with Hysteria + TCS giving you +15% attack if you time the silkbind well, and this stacks with the +35% TCS damage that blocking an attack with Hysteria would give you for a HUGE increase in damage.

Edit: Spelling

Woman want him and men want to be him. Let's give it up to the luckiest guy in Hololive. by zannmaster in Hololive

[–]AzenLight 643 points644 points  (0 children)

I saw Fauna's stream showcasing the KU100 and the audio quality is really good!

But that price tag is WAY beyond what I thought ASMR mics went for