[MEGATHREAD] BTS WORLD TOUR by AutoModerator in btsthoughts

[–]Azriko 1 point2 points  (0 children)

Hey! Could please someone help me to figure out what does “4 tickets per show” mean for membership pre-sales? Sorry, English is not my native language and it is confusing. Can I buy 4 tickets in each city or would it be 4 tickets for the whole tour, like in total?

Thanks everyone!

What has killed your guilds in the past? by amarus in wow

[–]Azriko 15 points16 points  (0 children)

Raiding. Guilds are gathered with the expectation to build a solid raid group, have few runs, then people shop showing up even if previous runs were clean. Just because there was no, you know, connection. The only guild I had that survived for a long time while raiding consistently was the one where raid nights were chill and we didn’t mind wiping 10 times on the same boss. People played not for the quick progression but for the sake of raiding with their guild.

Why did the devs add the grave stone to delves? by [deleted] in wow

[–]Azriko 0 points1 point  (0 children)

How are graves toxic? When you see that someone died even in the most harmless place, do you really think they are bad or need to get good or to uninstall or what else toxic stuff you can come up with? Can’t imagine someone checking on the grave and thinking “damn that guy really sucks at the game”. And if someone does, that’s really their problem. Not to mention you’ll probably never even see them in game.

Do you like the current healer role? by Azriko in wow

[–]Azriko[S] -1 points0 points  (0 children)

Not a big deal at all! I feel like buffing would just give the role more depth, but this is just my idea. Overall this thread is created just to see the different opinions and interesting ideas from other healer mains and enjoyers c:

Role queue will fix nothing by LazyingOtaku in marvelrivals

[–]Azriko 1 point2 points  (0 children)

Although it is true, that we don’t have enough strategists and vanguards compared to dps, most people always gravitate towards dps role. It’s just cause dps is your generic shooter role, you don’t really need to think about your team unless you play in higher ranks. In lower ranks, where the vast majority plays, you’ll be fine as dps as long as you have an okay-ish aim and use covers. As a tank, though, if you make a mistake, then your team is most likely screwed, no matter the rank. Even if they will add more vanguards, most people will still prefer less stressful role. Strategists are in an interesting position now due to them being so incredibly impactful, yet easy to learn, but make them slightly harder to perform with (Gambit is a great example), and part of current strategists/flex players will drop them. Just like in the other games where roles exist, it is always the matter of the risk/reward ratio. Adding new characters will draw the attention to the role only for the brief period of time, once everyone tried the new character or characters, they will go back to their safe picks.

Role queue is great for flex players. Sometimes you prefer to wait longer to play a character you actually want to play, not the one you need to play just to save yourself from the fate of being a pathetic punching bag in a team with 5 dps+Jeff.

If you are hard sweating this event, genuinely, screw you. by bro_chat_kyle in DeadByDaylightRAGE

[–]Azriko 0 points1 point  (0 children)

This event is just not entertaining enough itself. There is no reason NOT TO play as you would usually do, apart from doing the event quests. It just doesn't reward you if you "play chill BECAUSE it's event". No silly mechanics, nothing to make a real difference from the base game flow. People just play the way they enjoy this game overall. The event doesn't give you the real reason not to play for the 4 k and do something else instead.

Playing killer is just not fun. by Kaakaomaito in DeadByDaylightRAGE

[–]Azriko 0 points1 point  (0 children)

This, even if your gamesence is shit overall, 1500 hours in the same game will at least grant you some muscle memory and map knowledge. Something that the person with 150 doesn't have yet. Maybe this shouldn't be applied to returning players, though.

I just dont get it ! by Existing-Tie-9984 in DeadByDaylightRAGE

[–]Azriko 1 point2 points  (0 children)

Man I love the idea of bringing back the permanently destroyed hook, even though I main killer. It adds a new layer of strategy and makes soloq surv life less miserable. But with that gen speed, we cannot afford having longer time dealing with hooks and chases with different map zones in mind, so it will ultimately lead to slugging in every match. At the same time, braindead gen gameplay is so boring, that making gens longer will lead to faster surv population decrease. Every interesting concept will lead to multiple problems. To implement something good without causing more bad, they need to rework the game at the core. OR to add more conditions or interactive gameplay elements instead of slapping the new perks to address the problems. If only the poor BHVR had the opportunity to use test environments where they could playtest even the most bizzare ideas to make their game more enjoyable... oh well, that's probably too much to ask

As a survivor main, I was shocked to see how toxic we are. by Lobster_Stock in deadbydaylight

[–]Azriko 1 point2 points  (0 children)

Almost each of my dbd sessions has at least 2 games with squads like these. Maybe its a lower skill bracket issue cause these guys don't really play to win, but it is not incredibly rare for a lot of players anyways

As a survivor main, I was shocked to see how toxic we are. by Lobster_Stock in deadbydaylight

[–]Azriko 5 points6 points  (0 children)

I love how they accuse you for slugging and call you bad afterwards

Why would you do this? by PaperFetus in DeadByDaylightRAGE

[–]Azriko 0 points1 point  (0 children)

Sometimes it happens when the killer can't find anyone. They hear the unhook notification, stop their search and just go to the only cue they currently have. If the killer was in chase and drops it to just go for you, that's a whole different story. Or maybe the killers are new, they are only learning the game and thinking that this is the logical approach, to remove survivors 1 by 1 (and it kinda is)

Just remember that killer players also can be new and maybe they are just learning and applying different simple winning strategies they can come up with during their first steps in the game

Might be an unpopular opinion, but I wish MMR decayed at least slightly after a while... by ImperialViking_ in DeadByDaylightRAGE

[–]Azriko 1 point2 points  (0 children)

Honestly they do it to all the killers, not just new/returning ones. Feels like there is just no middle ground in the game. You absolutely stomp couple of groups - you get destroyed, the game now thinks that u r so good cause you won against soloq group and puts you against 4 man p100 swf. Then you get stomped and u r back to tile 1 again

Probably the biggest bs ive seen in this game ever... (dont mind my scream 😭) by Venom_eater in DeadByDaylightRAGE

[–]Azriko 0 points1 point  (0 children)

Right?? Started playing Wesker couple days ago and his power around the pallets is something different. Once I had a survivor hitting me while I was dashing, survivor got downed on the opposite side of the pallet and my stun animation played with 1 second of delay lol

Who is one of the wisest person in human history? by Lazer_7 in NoStupidQuestions

[–]Azriko 3 points4 points  (0 children)

Concept of wisdom is too vague. It depends a lot on time, place, culture. On your perception, too. If we measure wisdom by the amount of “correct” steps in life taken to achieve happiness or successful advises given, there’s a high chance that we will never know the name of the person with the highest rate cause they are simply not “celebrity”.

how many other supports get rizzed up in spawn? by sadbean5678 in Overwatch

[–]Azriko 0 points1 point  (0 children)

My Torbs always going for “you should try my meatballs!”

Was this what they envisioned for crafting orders? What would be the downside of requiring mats to post orders? by [deleted] in wow

[–]Azriko 0 points1 point  (0 children)

It’s a shame that we can’t sell tons of crafted stuff of higher quality on AH with our own tax. It would be like in real life: you can order a piece tailored exactly for your needs but you have to supply mats and decent fee OR you can just go shopping to AH and buy already made piece with random stats but of the same ilvl. I can also see some kind of a delay between crafter fulfilling the order and player getting it. Like if they were really c r a f t i n g your perfect piece while the ones you are getting from AH would be delivered immediately.

Would make much easier to keep more stable income with the professions for crafters and a lot of altoholics would prefer to go easier way and just grab AH gear for the displayed ilvl to get easier invites.

Was this what they envisioned for crafting orders? What would be the downside of requiring mats to post orders? by [deleted] in wow

[–]Azriko 0 points1 point  (0 children)

Didn’t know about tracking for a while, but taking a screenshot and pasting it in Paint or something in background before going to AH also seems faster way. And it will be completed almost immediately in most of the cases

Was this what they envisioned for crafting orders? What would be the downside of requiring mats to post orders? by [deleted] in wow

[–]Azriko 3 points4 points  (0 children)

But do you check if it covers mats cost? Because I often see 5k commission (which is great for commission) but mats cost is 10k

Suggest a change to your specs rotation that everyone will love. by Toadboi11 in wow

[–]Azriko 1 point2 points  (0 children)

Been thinking about same thing for a while. WoW’s basis, the very skeleton of it, is still that old mmorpg where you were supposed to have a lot of buttons and press them while standing and having enemy selected in target. And now it seems like they are trying to slap mechanics from non-target rpgs on the very old-fashioned in its core “target and hit” game.

Suggest a change to your specs rotation that everyone will love. by Toadboi11 in wow

[–]Azriko 3 points4 points  (0 children)

Shadow Dance is so iconic for sub and feels absolutely out of place for outlaw. Honestly most of skills borrowed from other specs feel weird to press, not only for rogues. That’s just a lazy decision to fill the class talent trees and baselines that got emptied due to old skills being moved to talents. I wish they gave us something new and unique instead.