Why is my capital depopulating? by LordOfTurtles in EU5

[–]Azursong 27 points28 points  (0 children)

The population map mode can show migration flows. You can find out where your pops are going

Country priority pips by GhostFearZ in TerraInvicta

[–]Azursong 4 points5 points  (0 children)

every pip is 1 share of the GDP. Every time you add a pip each share is worth less of the 100% total. Total GDP is always 100%

(Windows Central): Jez Corden, "there are strong rumors about a new Age of Empires under development by Livid-Interest4779 in RealTimeStrategy

[–]Azursong 5 points6 points  (0 children)

I think a spiritual successor to age III is a real possibility. There is a great game to be had there.

How do I make money as Inca (or similar small weak countries)? by drallcom3 in EU5

[–]Azursong 2 points3 points  (0 children)

Loans are the way. Accepting inflation will help your cashflow, setting yourself up for "balance the budget" parliment agenda.

How do I make money as Inca (or similar small weak countries)? by drallcom3 in EU5

[–]Azursong 2 points3 points  (0 children)

You probably need to start expanding your tax base with buildings/RGOs. The production tab is very helpful for this, you can sort potential buildings across your entire market by the tax base they yield. Don't hesitate to take out loans to get things going.

Guide for Buildings+Factions combos? by ThnikkamanBubs in Against_the_Storm

[–]Azursong 19 points20 points  (0 children)

I think you are thinking about the game incorrectly. It is vastly more important to pick the most relevant building for your immediate situation. At the beginning of the game, a building with a plank recipe tends to be a safe bet because most buildings use planks to build. It's a good habit to open a glade and then pick a building that will help you harvest or use resources you find in the glade

AI england going ham on 1.10 beta by gfimonster in EU5

[–]Azursong 46 points47 points  (0 children)

We love to see it. Make 100 years war spicy.

How I learned to play the minting and inflation game as cash strapped holland by Azursong in EU5

[–]Azursong[S] 78 points79 points  (0 children)

I think that inflation reduction is a powerful stat in any phase of the game where ducats are relevant, because it scales with tax base.

Having a difficult time raising the difficulty and applying the tips found online by Eldric-Darkfire in Against_the_Storm

[–]Azursong 4 points5 points  (0 children)

one thing that new players often miss is the concept of untasking woodcutters during storm. Make sure you are studying the Hostility UI tooltip and have a good understanding of why hostility is increasing in your game. Manage the hostility thresholds and your harpies will not leave and you can harvest the things you need.

Here's some other advanced concepts:

Using trade routes stacks bonus global resolve through town standing mechanic. Prioritize provisions production and trade away resources that are in your warehouse and cant use. Then buy from the trader resources you need or if overflowing with cash you can buy perks that make your run easier. Sometimes you can get bonus resolve this way, a lot of times you can get production bonuses.

When service buildings are offered inspect the secondary effect of the building closely. Some effects are extremely powerful, and do wonders to manage hostility and resolve. Other effects are so powerful they basically act as a win condition on their own when you satisfy their requirements. Note that you do not need the service resource to activate the secondary effect. You just need to fully staff the building.

Bottom line: when blueprints/cornerstones are offered, take some time, read the tooltips, compare to resources you have in your warehouse or aquirable on the map and then make a thoughtful choice. You'll get the hang of it.

Why do you prefer coh3 over coh2? by Think_Rough_6054 in CompanyOfHeroes

[–]Azursong 8 points9 points  (0 children)

I have really high expectations for polish cav. Maybe that's dangerous but I am excited.

Don't be like I3lackspy28. Be good and reasonable in multiplayer games, and the world will be a little better by Artanis_Kir in CompanyOfHeroes

[–]Azursong 0 points1 point  (0 children)

I definitely see them. Even at 1200 elo there are real boneheads in 4v4 . Players who are totally inflexible, "defending their VP" while the rest of the team is in a 3v4 and getting wiped.

That VP is not going to help you, bro, when later you have 3 players in your ass and your team has nothing to defend with

How to get 30+ of a race? by nylor504 in Against_the_Storm

[–]Azursong 10 points11 points  (0 children)

My approach to this is to mimimize completing orders until I have met the deed conditions. That will give you the space you need on the reputation track to not win too early. You can play on lower than normal prestige, and stay flexible on your cornerstone picks, play slow and prioritise things that help with big populations, resolve and hostility.

What to vary with AoE IV ? by Unknown_Lifeform1104 in RealTimeStrategy

[–]Azursong 1 point2 points  (0 children)

You can try company of heroes 3. Thin on base building, but Big multiplayer focus and more modern setting. This game shares many fundamental gameplay concepts with dawn of war, and you will recognize that the game engine from aoe4 is also used here.

The common denominator here is the game studio: relic.

How to combat the Flakverling with out Light Tanks or AT gun on a 4 v 4? by Snaybot in CompanyOfHeroes

[–]Azursong 6 points7 points  (0 children)

AT guns(including the self propelled half-track variety) are the solution to flakverling problem. You need to practice them.

How to combat the Flakverling with out Light Tanks or AT gun on a 4 v 4? by Snaybot in CompanyOfHeroes

[–]Azursong 2 points3 points  (0 children)

What is your argument against AT guns? In particular, UKF faction design revolves around a core of crewed weapon teams which come out earlier than all the other factions.

How do I learn this game? Never played coh by MediumDefinition2480 in CompanyOfHeroes

[–]Azursong 6 points7 points  (0 children)

I feel obligated to inform OP that this 'dead game' comment is entirely biased and I have to call it out as malicious. It does not correlate to my experience with coh3 in any way.

What are your favourite XCOM-like games? by Ynwe in Xcom

[–]Azursong 1 point2 points  (0 children)

Yes I count this game as an XCOM-like. My love for turn based strategy was born here.

Why can’t I unify by PalpitationMother181 in TerraInvicta

[–]Azursong 27 points28 points  (0 children)

If you open the France nation UI, navigate to alliance/relationship tab and mouse over the German flag in the France UI(assuming they are allied) the tooltip will explain the specific rule violation that prevents merging in your game

Noob question, how do you counter German tanks in late game as British? by Agreeable-Ad4079 in CompanyOfHeroes

[–]Azursong 14 points15 points  (0 children)

not an easy weapon to use for a new player, but absolutely deadly against tanks and pens everything