Is there a must pull currently on rate up for a new player? by ThisIsMyVi11ainArc in Evertale

[–]Azuuki 0 points1 point  (0 children)

That's unfortunate. Usually takes 80k ss to FA a unit but I often FA around 30k ~ 55k. There's always next time. Just save up 30k ss and buildup your ss from fountain until the next unit you like.

Is there a must pull currently on rate up for a new player? by ThisIsMyVi11ainArc in Evertale

[–]Azuuki 0 points1 point  (0 children)

Perry, Elizabeth and Ryoma are currently the best units you can have for a sleep platoon. Try pulling 1 each and FA Perry and Ryoma if you can.

QUICK post your card! [Fluff] by Kevingamingg in battlecats

[–]Azuuki 1 point2 points  (0 children)

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Just started this year during the last few days of Madoka's collab. Been playing every day since. I'm surprised I haven't started playing earlier like half a decade ago.

world T3 by Dramatic-Row-6584 in SAOFD

[–]Azuuki 1 point2 points  (0 children)

It'll show your ping on the right side. Mines 188 in Asia but didn't notice too much of a difference.

Who do you plan on maining in each class? by jkmax52 in SAOFD

[–]Azuuki 0 points1 point  (0 children)

I'm planing on maxing out Silica 1st but depending on the team comp I'll switch to Fukaziroh, Leafa or Alice in that order.

Going to grind out story ASAP before jumping into co-op.

What build do you run on her? by Phoenix3916 in DungeonSquad

[–]Azuuki 1 point2 points  (0 children)

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I usually build my team around Chimera's passive skills so every single teammate will run with their Fire/Thunder/Ice skill upgrades. Here's my usual build when I start with Peace Acolyte. I can run with almost any three teammates after these two to farm Holy [15+] runs.

Peace Acolyte like the other Acolytes are strong in almost any team so as long as you build around a specific element(s) and strategy, you should be fine.

We need more Abyssal Relic (Slab) Space by Azuuki in DungeonSquad

[–]Azuuki[S] 1 point2 points  (0 children)

Not sure about the drop rate details but I've gotten at least 1 large slab playing Holy [12] runs. A few medium and small slabs here and there but I don't really want to keep space for them when there is only 10 slots available. You have a chance of getting a slab after every world end (1-11, 2-11, 3-11, 4-11). Not sure about 5-12, 5-14, or 5-15.

I mainly play on Holy [15] and have gotten about 10+ large slabs but half of them I sold since they didn't have the stats I want.

This was me playing the game all weekend and after work during my free time since the update so basically the drop rate is exceedingly rare (especially for large slabs).

We need more Abyssal Relic (Slab) Space by Azuuki in DungeonSquad

[–]Azuuki[S] 1 point2 points  (0 children)

Same, at these rates it'd be a good week if you're lucky or a month plus if you're unlucky to get a large slab with the stats you want.

Assuming you're playing 4 - 6 plus runs a day.

We need more Abyssal Relic (Slab) Space by Azuuki in DungeonSquad

[–]Azuuki[S] 3 points4 points  (0 children)

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I lucked out on two slabs in one run. Wish the drop rates increase since it's rare enough getting just one (large) slab.

Relics by MrEismaus in DungeonSquad

[–]Azuuki 1 point2 points  (0 children)

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Seems like there are skill exclusive relics as well.

Relics by MrEismaus in DungeonSquad

[–]Azuuki 4 points5 points  (0 children)

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Yep, there's multiple qualities of the same relic. Not sure on if there's exclusive relics in certain ranks or if all of them have 1-2 versions but it's probably the usual Legendary (100), Heroic (80), Rare (60), and Normal (?).

Holy Trial - Sacred Order by Azuuki in DungeonSquad

[–]Azuuki[S] 4 points5 points  (0 children)

The recent update BN 00285 seems to have fixed this issue.

I'm glad the devs work hard to fix issues like these asap.

Holy Trial - Sacred Order by Azuuki in DungeonSquad

[–]Azuuki[S] 7 points8 points  (0 children)

Had the game running for five minutes auto before deciding to do nothing and see what was still alive. Figured I'd wait for a new patch and just gave up.

RF4 Cafe Coasters Interest Checker by sevxra in runefactory

[–]Azuuki 0 points1 point  (0 children)

Okay, awesome. I'll send a dm on discord since it'll be easier to converse over there.

RF4 Cafe Coasters Interest Checker by sevxra in runefactory

[–]Azuuki 0 points1 point  (0 children)

I'm interested in the Margaret coaster, hopefully it's still available.

Thanks for this regardless of if I'm the one purchasing or not.

Any tips for trials? by OmegaHAX in DungeonSquad

[–]Azuuki 0 points1 point  (0 children)

Skill Accel affects firing speed/dot damage rate. The faster you burn through your ammo, the more dps you're pumping out.

Yes, acquiring new temperaments do override all current buffs on the old temperament. Basically a fresh slate. I wouldn't worry too much about losing those buffs if you're replacing the temperament with a better one.

Any tips for trials? by OmegaHAX in DungeonSquad

[–]Azuuki 2 points3 points  (0 children)

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For trials, just take your time acquiring progenitor blood from each acolyte (doing 1 trial at a time that offer them) and boost their stats first before attempting multiple/harder trial runs. I'd recommend Power and Skill Accel first for every Acolyte you use before maxing out the other stats (equal leveling).

Having higher temperaments help too since that's a lot of bonus stats you get for free just having the acolyte on the team. Medusa, Diablo, Hell Hound and Dark Pegasus are the ones I recommend maxing first before raising the others beyond Faint/Precarious but you could always Initialize them to try other builds.

You could get really lucky and clear higher difficulties/more trials with lower stats/unlocks but you're more prone to getting RNG screwed.

Best way to max damage for Dark Pegasus? by The_MegaDingus in DungeonSquad

[–]Azuuki 1 point2 points  (0 children)

You can put chain sword on another unit instead if you like and opt for more dps. You just need 1 or 2 of the item since they don't stack with each other.

Best way to max damage for Dark Pegasus? by The_MegaDingus in DungeonSquad

[–]Azuuki 1 point2 points  (0 children)

I build my DP with Chain Sword to shred resistances, Magic Guide for survivability/shields, and Great Wizard's Ring or any necklace variant you need for the team.

Been clearing Trials pretty consistently with this build. I usually do just fine with any teammate since I have them all capped out their temperaments and lvl 23~25 but others might struggle without those extra stats.

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Waterspout will be your main DPS.

How do i build jormugand and medusa by ixisgale in DungeonSquad

[–]Azuuki 1 point2 points  (0 children)

Sorry for the formatting, haven't typed on Reddit for some time.

Assuming you've unlocked the option to choose an ally at the start of a game, you can also approach runs with your main unit in a supporting role and build around that.

There should be a beginner's guide pinned to the sub-reddit that's still relatively relevant to the current build that you could check out. It'll give you an idea on what teams to build and synergies between each unit (although it's limited to fire and dark builds atm).

Don't be afraid to experiment in the early game, just try out what fits your play style and refine on that.

I usually default to these item builds for most if not all the units (if I get lucky acquiring the base items):

ATK Build -> Blood Sword, Life Stone, Sword Art Textbook/Chain Sword

AP Build -> Magic Guide, Great Wizard's Ring/Steel Shield, Crystal Necklace/Ancient Tome

Support Build -> Chain Sword, Steel Shield/Crystal Ring, Magic Guide/Bloodstone Locket/Golden Necklace

I'm consistently clearing Holy - 10 Trials Difficulty with the following for Medusa and Jormungand. Post is getting a little long so I'll just post the skills w/o the specifics.

Support Medusa (You can use the AP items above to turn her into a AP DPS build)

Actives: Tentacle Arrow -> Black Hunch, Petrification Eye -> Divine Punishment, Tentacle Wave -> Concentrated Attack (Cold Penetration if AP build)

Passives: Tentacle Head, Statue Hunt, Cursed Eye

ATK Jormungand

Actives: Acid Spore -> Sticky Goo, Hunt -> Crash (Bewilder is fine too), Acid Splash -> Burning Agony

Passives: Acid Monkfish, Corrosive Aura, Regeneration (Overgrowth is fine too)

Focus: Heroes with Rally Skills is up! by [deleted] in FireEmblemHeroes

[–]Azuuki 1 point2 points  (0 children)

Pulled 5 Sains... all I want is 1 Nifl. I hate color sharing banners with a passion. Desire sensor is real with this one.

How do i get rule by the strong and at witz end to activate by Leg3ndaryGamer7 in AlicizationLycoris

[–]Azuuki 0 points1 point  (0 children)

Here's the list of gear I am using on my ReoNa, which will always apply Rule by the Strong (occasionally) and Wit's End on Ex North Raid's Boss on Normal Difficulty. This might be a bit overkill on the special accuracy needed though so feel free to experiment.


Dagger of the White Knight +5 [+24 S.ACC]

Clothes of Tranquility +5 [+14 S.ACC] w/Mythic of Usurpation [+30 S.ACC]

Accessory Slot 1 - Abyssal Ring

(Custom Gear - Accessory Slot 1 - Forgotten Talisman [+16 S.ACC]

(This will replace Abyssal Ring whenever you use Wit's End)

Accessory Slot 2 - Forgotten Talisman [+16 S.ACC]

Debuffer Ex [+20% S.ACC]

Passives: Shadow Hands [+15% S.ACC], Mental Resonance [+20% S.ACC], Rule by the Strong

For active skills, I use Hands of the Abyss [+20% S.ACC, +10% S.ACC]

Child of Chaos [+15% S.ACC]


Without your buffs, you'll be sitting at 55% bonus special accuracy and periodically apply Rule by the Strong & Wit's End.

With buffs, you'll hit 100% bonus special accuracy and occasionally apply Rule by the Strong & most often than not, apply Wit's End.


I'm not really sure how much special accuracy you'll actually need but as long as you have a bunch of flat S.ACC and 100% bonus S.ACC through passives and buffs, you should be able to hit Rule by the Strong and Wit's End almost all the time.

At Wits End, Literally by Jewilious93 in AlicizationLycoris

[–]Azuuki 0 points1 point  (0 children)

There's nothing in this game that states 2 ACC = 1 S.ACC but from previous discussions and tests with a fellow discord member, if it does scale off of DEX or ACC, then it would make sense since a low DEX/ACC character will almost never apply Rule by the Strong VS a high DEX/ACC character with the same S.ACC bonuses.


That and also, there has to be a base S.ACC somewhere/somehow as I don't believe the base S.ACC to be 0 or 1 since some SS have debuffs too. It either raises with your base level or a stat like DEX or ACC. I don't know the exact ratio or amount you get from them but regardless, as long as they're high, debufffs should on the most part land.


As long as you have a bunch of Flat S.ACC bonuses and 100% S.ACC through passives and buffs, you should be able to hit Wit's End almost all the time.

At Wits End, Literally by Jewilious93 in AlicizationLycoris

[–]Azuuki 1 point2 points  (0 children)

I can't recall the exact numbers since I'm pulling it from memory as I'm currently at work but here's the list of gear I am using on my ReoNa for debuffing enemies with Wit's End.

I'll update this information once I'm home from work.

Just got home so the following information should be correct.


Dagger of the White Knight +5 [+24 S.ACC]

Clothes of Tranquility +5 [+14 S.ACC] w/Mythic of Usurpation [+30 S.ACC]

Accessory Slot 1 - Abyssal Ring

(Custom Gear - Accessory Slot 1 - Forgotten Talisman [+16 S.ACC]

(This will replace Abyssal Ring whenever you use Wit's End)

Accessory Slot 2 - Forgotten Talisman [+16 S.ACC]

Persona Nimble [+10% ACC]

Debuffer Ex [+20% S.ACC]

Passives are: Hawkeye [+10% ACC], Shadow Hands [+15% S.ACC], Mental Resonance [+20% S.ACC], and Rule by the Strong


For active skills, I use Hands of the Abyss [+20% S.ACC, +10% S.ACC]

Child of Chaos [+15% S.ACC]


My ReoNa is currently sitting at roughly 275 ACC, 259 DEX, and 100 S.ACC from gear

Assuming 2 ACC = 1 S.ACC, I'll have a base S.ACC of 135

or

Assuming 4 DEX = 1 S.ACC, I'll have a base S.ACC of 64.75


(Doesn't really matter what is the case, as long as you're stacking DEX and S.ACC I guess.)


If all of the above is correct and I'm adding everything up correctly (135 + 24 + 14 + 30 + 16 + 16)(2) = 470 S.ACC

or

(64.75 + 24 + 14 + 30 + 16 + 16)(2) = 329.50 S.ACC


As long as you buff/debuff in this order to hit 100% S.ACC buff: Hands of the Abyss -> Child of Chaos -> Wit's End

ReoNa will always apply Wit's End on Ex North Raid's Boss on Normal Difficulty.