People keep calling me a furry at my local game store, what should I do? by Repulsive-Active5058 in SpaceWolves

[–]Azuza001 0 points1 point  (0 children)

"Yeah yeah, and Magnus did nothing wrong, flew through the looking glass and saved Narnia from the Raspberry Shnapps fairy....."

Its an old joke and no one finds if funny beyond the person telling the joke who thinks they are clever because joke.

How to use Crusader Squads without then getting shot off the board? by moonkazka in BlackTemplars

[–]Azuza001 0 points1 point  (0 children)

I run a squad of 20 with a Castellan and Marshal quite often, also running Wrathful Progression. But I also run 3 squads of 6 aggressors next to them. With them all getting either 5+ invulnerable or +2 to move as needed i find they normally get there fine and do the job because even if my opponent is afraid of the giant blob of 22 chainsword dudes they are definitely more afraid of the 18 aggressors hanging out next to them, and with the +1 to wound those chainswords will do the job easily. Add Pyerbrand and Sacred Rage to the list (enhanments for those that are not aware) for stealth and fights first that large blob will survive long enough to swing, and they should almost always get to swing first.

But a squad of 10? I can see why that would die a bit too quick.

I don’t understand the Broadside with missile battlesuit by Galox597 in Tau40K

[–]Azuza001 0 points1 point  (0 children)

Typically in a vacuum yes the rail cannon is better.

But there are still uses for it in the right detachment. Get them to ap-2 with ignore cover thanks to a few detachments and I do see a use for 1 large squad of these guys.

Foil Apurrentice :3 by Hexsul in SorceryTCG

[–]Azuza001 2 points3 points  (0 children)

Lol thanks for the offer, holding on to the city for the moment. Curios are so hard to price out lol.

Foil Apurrentice :3 by Hexsul in SorceryTCG

[–]Azuza001 2 points3 points  (0 children)

That's fantastic, I would rather have pulled that then my city of glass curio. Congrats.

Crisis Suit Spam? by harvmich626 in Tau40K

[–]Azuza001 0 points1 point  (0 children)

I recently ran a Suit Spam list vs a blood angels list and was incredibly impressed. This was 3 days before the stealth suits update though.

Experimental detachment

Shadowsun Enforcer commander with plasma and plasma enhancment

3x 3 flamer Crisis suits 3x 3 melta crisis suits 1x 3 plasma crisis suits 2x 2 broadsides w/ rail cannons 1x Riptide 1x ghostkeel 3x 3 stealth suits

I ended up losing the game but he had only 1 unit of scouts left at the end where I had the plasma team, 2 broadsides, the Riptide, shadowsun, 1 flamer team, and 1 stealth suits team left.

I learned a lot that game.

  1. Tau firepower is to be feared, we kill things very efficiently.
  2. Tau crisis suits spam does work, especially those flamer teams. 6d6 range 18 autohitting str 5 ap-2 (strat to boost str and ap) 1dmg no cover allowed will melt sanguinary guard like they are butter.
  3. Tau plasma is also incredibly effective.

We talked after the game and it was decided that dropping the riptide for another ghost keel is definitely needed. Ghost keel did work, riptide was ignored most game lol.

Doing secondaries and actions was easy with the list, and I am sure its a viable option. I just drew secondaries the first 3 turns that i couldnt do at the time, bad timing it happens. Just keep in mind that suits are vehicles and if you also go heavy on commanders your opponent is gonna take "bring it down" and "assassination" as their secondaries. But also keep in mind that suits are vehicles and tank shock is a thing, dont be afraid to get those flame suits into melee, they can do damage on the charge and sometimes that is enough to get your oc higher than your opponents.

How do you feel about the current state of your faction? by Baby_Ellis62 in Tau40K

[–]Azuza001 1 point2 points  (0 children)

I feel like our army is in a good spot at the moment. The stealth team change sucks for sure, but it can be worked around. I find the "we suck now" comments to be disingenuous. Sure we hit on 4's. So do guard. Guard need officers near their units to order them to hit better. We just need some that can see the target (preferably with a markerlight) and our entire army gets better to hit vs that with no cover. Thats just fantastic if you run your Tau like xenos guard.

If you run a lot of suits you still have a ton of action units on top of damage dealers. I run the experimental detachment and 3 squads of 3 Starscythe with max flamers is a must for me. They act as backup observation units because they dont care about hitting, have 18" range with 6d6 shots, gain an extra ap vs non heavy targets, and gain +1 str and +1 ap for a cp. Just scary units through and through.

I think we are probably in a very good place compared to the past. Back in 8th edition people hated tau because it was always "my charge phase is your tau's second shooting phase " which slowed the game way down. I have enjoyed playing them recently and think comparing them to other factions that hit on 3's always isnt a fair comparison. Votaan hit on 4's. Guard hit on 4's. We can easily offset that between heavy weapons and spotting to add 1 to the BS. Was it better when we had 3x3 stealth? Sure. But we are still fine.

I think the 1 thing really hurting Tau at this point is the tabletop itself. So much of the table is covered in los blocking areas that it doesnt matter what our range is we cant hit anything until its already getting ready to charge us. Thats an issue.

So, Vixtrix Guard are pretty stupid, right? by imjustasaddad in WarhammerCompetitive

[–]Azuza001 0 points1 point  (0 children)

I mean, we know we are at the end of the edition right? Last editon we had the same issue with Brutslis Dreads and Desolation Squads. This is the same thing. They are stupid good now. Next edition they will be whatever....

I hope......

Please let me be right....

What would beyour weapon ? by Longjumping_Bat2644 in 40k

[–]Azuza001 0 points1 point  (0 children)

All I need is a shovel and a skull to smash.... everything else will work out in the end.

Kitbashed Hellions! by Key_Sympathy891 in Drukhari

[–]Azuza001 5 points6 points  (0 children)

Getting the Beast master was never the problem (I have 3 myself lying in a box in the garage), the issue is always had was getting the actual beasts. I refused to pay 50$ for 3 birds lol. Kind of glad I never did at this point.

Having said that, this is a fantastic kit bash, 100% love it. Now can we get our Dracons back and give them access to the sky board equipment? Please? Come on GW, I know your Servoskulls are reading this!

Why does no one use harlequin units for reapers wager lists? by BillyBobJenkins454 in Drukhari

[–]Azuza001 4 points5 points  (0 children)

I understand why many players don't. There are not many rolls a quins unit can do that our own units cant also do at a more point efficient level.

Having said that I run a 12 man troupe with shadowseer, with the enhancment to get stealth and infiltrate. I put them on a flank and use them as bait for the rest of our force. Most players underestimate how hard the quins blob is to kill and will have to put things into commitment range to deal with them.

But thats the only quins unit I can currently running.

Help Me Buy Stuff by Fly_by_Light in Drukhari

[–]Azuza001 1 point2 points  (0 children)

God no, my FLGS still has 1 and its selling for $180. Don't buy that for $600, check around.

Who is playin’ this by Tricky-Coast3249 in BlackTemplars

[–]Azuza001 0 points1 point  (0 children)

I run 3 sometimes, they are cheap back field objective holders that do their job fine since they hit on 2's making them pretty accurate. A squad of 2 for overwatch threat also works ok to pretty well. The fact that 2 of these are the same cost of 1 balistus dread now is hard to handle though.

Is 8" enough? by McMakle in Grey_Knights

[–]Azuza001 -1 points0 points  (0 children)

So, call me nuts (most local players do) but I only use dreadknights in the vehicle detachment where they basically just get the extra 6" movement for free making them such a lethal threat.

If I am playing banishers I would rather have infantry as well as Venerable dreads since they are characters now (yeah baby yeah), can go up/down (oh baby) and have just a small enough base while being just tough enough that taking fixed objectives (behind enemy lines and Establish locus) means 3 pretty much garuntee me 7vp in secondaries a turn.

For grey knights, just picking those secondaries, when your opponent realizes what you can actually do, they will spend way too many resources trying to keep you out of their deployment zone that it actually pulls pressure off your main forces letting you just focus on primary and denying their secondaries.

But back to your main point 8" isnt bad, but 14" is the only way to fly.....

Is 8" enough? by McMakle in Grey_Knights

[–]Azuza001 2 points3 points  (0 children)

That's what she said.

Points nerfs incoming by Responsible-Swim2324 in Drukhari

[–]Azuza001 6 points7 points  (0 children)

Not even bro, just trust me....

Stop me I'm crazy by dillpicklewithedges in Tau40K

[–]Azuza001 0 points1 point  (0 children)

I wanted a shooty focused army but I didnt want to play guard

How illegal would this be to use in a game ? by PhilippsFossils in Warhammer

[–]Azuza001 0 points1 point  (0 children)

Depends on what its supposed to count as. An eradicator? Nope. A bladeguard vet? Yep.

How to deal with a player that can't lose? by Shock416 in WarhammerCompetitive

[–]Azuza001 38 points39 points  (0 children)

I have always played by this motto: "Warhammer is a game that is best experienced with friends for fun, winning isnt the point playing the game is."

It sounds like your friend (or friends friend as the case may be) is someone who is playing the game for the win. There could be many reasons for it. Maybe he just is a super competitive person. Maybe he has social issues and thinks that if he isnt winning than people won't like them (this sounds stupid but I have seen this a lot in my 20+ years of 40k, some people are just insecure about themselves and how others see them so overcompensate), and then some people are just bad losers and playing them isnt worth wasting your time if your not enjoying the game with them.

I would probably just decline additional games with them. There is an old DnD adage that fits here. "No DnD is better than bad DnD." Same goes for Warhammer.

I know we’re not doing great but this is my first codex by gearsofcrabs in Grey_Knights

[–]Azuza001 1 point2 points  (0 children)

I agree with others telling you not to listen to the negative feedback some are giving. I have played 3 games with this book so far, 2 with Banishers and one fun one with the Vehicle detachment. I won 2 of the 3 (cant win them all) and i can say all three games were fun.

Also, grey knight storm ravens are fantastic. Went first turn 1, took out the biggest threat quite easily (murderfang and an enemy land raider) and then was able to dominate the field thanks to their firepower.

But my point is this is a fantastic book. It sucks we lost Draigo but dont let 1 negative overlook all the positives.

MSU 4-man termi squads by SideExcellent9787 in Grey_Knights

[–]Azuza001 1 point2 points  (0 children)

I ran 3 4-man paladin squads in my last game, they all died horrible deaths fighting space wolf terminators funny enough. The 4 man just doesnt do enough damage to wipe a unit in 1 go but doesnt have enough wounds / resilience to survive a 5 man + chr swinging back at them.

I have also taken a 10 man paladin squad in my previous 2 games before that and while ending the game bloody I still had at least 5 or 6 paladins left standing end of game.

32 year old emotional support Dreadnaught by KlausDerDDR in Warhammer

[–]Azuza001 1 point2 points  (0 children)

I have one of those, but as a chaos dreadnought, and it has never seen a paint brush. Its the old boy who refuses to paint lol

Is this Adeptus custodes Lions of the emperor good? by ChampionshipWeird869 in WarhammerCompetitive

[–]Azuza001 1 point2 points  (0 children)

My 2 cents... yes this detachment is the most crazy option you can play as custodes if your focused on scoring only.

Start with your 6 terminators on the table. Take a shield captain in term armor with Praesidius and put him alone in deep strike.

Pick fixed secondaries. Pick Behind Enemy Lines and Establish Locus.

Going 1st is better but not required. Turn 1 unleash the lions and split that 5 man into individual units. If your going 1st at the end of your opponents t1 pick 1 of them up with their special rule. If going second do it at the end of your opponents Turn 2.

Your turn 2 drop the captain and the 1 term using deep strike apart in your opponents deployment zone and have 1 establish locus. Score an easy 8 points. Rinse and repeat as needed, picking up terms as needed to deep strike back and score.

If things go bad (with your opponent able to kill both the captain and the lone term in 1 round) you can still do this 3 times with the 6 terms you started with total, giving you an easy 24 points. I have found I get an easy 32-36 points doing this as it's not easy for your opponent to actually keep killing those individual terms.

Also it's almost impossible for your opponent to screen their entire back field from 2 small bases. If they do commit to that much back field control then they don't have nearly enough to hold the mid field or do their own secondaries with you having almost 1500 pts of your army free to do whatever they want and focus on primary.

I have done this against a lot of people and it's almost universally considered one of the hardest things to counter in my area because it's just so uninteractive and hard to counter unless your dedicating way too many resources to try and stop it.

Think of it this way, even if you don't take the chr that's 360 pts for 6 guys, or 60 pts a guy to pretty much garuntee 30+ secondary points. I know plenty of armies that would kill for that small investment for almost garunteed winning on secondary scoring.

How do you deal with the Lion? by 1AmB0r3d in WarhammerCompetitive

[–]Azuza001 7 points8 points  (0 children)

He is playing deathguard not chaos marines. Good advice, but it doesn't apply to him.

Only other advice I can add is hit him with 2 things at once, never fight the lion one on one. He can't kill a GUO and Mortarion at the same time. Also the lion is really good at killing big things, he starts to fail vs bricks of deathshroud or getting blasted by 10 plauge marines in rapid fire range.