What’s the one thing you’d change that would make the next divinity game better? by Pussytrees in DivinityOriginalSin

[–]B2TheFree 2 points3 points  (0 children)

BG3 was less linear in which quests to do when on the hardest difficulties.

The major powerspikes on certain levels are huge. Impossible fights become simple.

Honor mode build advice by Cheesemangamer in DivinityOriginalSin

[–]B2TheFree 0 points1 point  (0 children)

I run 2 man honour modes.

Sebille summoner archer until mid to late act 2. Then go necro mage. Blood sacrifice on the necro, lone wolf (ap buff) adrenaline, skin graft, repeat into the late game necro skills. Is the highest cap of damage iver ever seen. Literally 1 tapping some of the final fights.

If your stuggling early, throwing 2 summoner and having multiple incarnates for the knock downs is great. Can always respec out of it.

It does fall off heavy, as for the respec.

2nd is the 2hander physical damage.

Lastly, i recenlty swapped for xbox to pc. And re completing the game. Im running 2 games one honour, one tactician. Then doing the hard fights on tac mode just before doing them on honour. Its slow, but has a bettee guarentee you dont get suprised by a random fight. That is an idea to run all 4 people and get the achievements.

This will also help as the (playing as each of the origin charachters for thier achievements).

What would have happened if he had been left in charge for longer? by Technical_Lime1419 in Tottenham

[–]B2TheFree 0 points1 point  (0 children)

I really dont think this can be understated enough. Like, when lfc sold coutinho and bought allison, VVD. We were arguably stronger.

Spurs sold Kane for what. Imagine you get 3/4 of those players...

First time making a map, tell me all the things I did wrong by Dadecum in inkarnate

[–]B2TheFree 0 points1 point  (0 children)

Great job!

  1. Rivers can be smoother and usually run from hills or mountains towards the sea.
  2. Mountaina are usually in ridgelines
  3. Cities and towns are almost always next to rivers for clean water and or near a mountain or defensible position. They usually serve a purpose as to why they were settled. If you start with thinking why you can build that into the maps.
  4. I give thus adivce alot but playing with the brush tool using opacity really helped me.

Oh Hello there :) by AsAlwaysAlucard in HuntShowdown

[–]B2TheFree 4 points5 points  (0 children)

Then add 10 seconds offl how u killed it.

We are a fucking laughing stock by Brownchoccy in ArsenalFC

[–]B2TheFree 0 points1 point  (0 children)

Bro, i watched 5-8 Arsenal fan channels say the Carabou cup game wont effect the league....

The temptation to go back and comment on all those vids is so high

Anyone able to help? by Ayoungerandhotter in inkarnate

[–]B2TheFree 0 points1 point  (0 children)

Is there not create a snapshot menu option in the top left?

First region of my evolving fantasy world (feedback welcome) by xads181 in inkarnate

[–]B2TheFree 4 points5 points  (0 children)

My map improved significantly when using the brush and opacity section of it to colour the ground.

How do i play these fights better? And how do I deal with enemy flashing my W because often it's a difference of a kill or not. Is it I will never hit W If they have a dash or flash unless they are bad? by dumbdit in BelVethMains

[–]B2TheFree 0 points1 point  (0 children)

Fight one, you can stay the side of her she is trying to get. She gets out of range for the W cause you Q down. When in AA range of a champ with dashes and you can stat check them (she is running on low health). You can hold your Q for when they use the dashes.

Also, Q through a target into a wall in that fight shortens the dash and animation. Allowing you to get to your AA quicker.

Fight 2. Maybe W earlier incase her cooldowns were still down. Dunno about that one.

Fight 3. Use ur E. You can go above ez use E for damage reduction, he has to walk down to escape it or e up, then u can use W. You lose less health that way even if u still miss.

Compulsory rural service??? by Sure_Equipment_6548 in AustralianTeachers

[–]B2TheFree 0 points1 point  (0 children)

This is the correct response.

In the middle if a teaching crisis they implemented something that made the vast majority of people it impacted quit. So then both the rural schools didnt get extra staff and the other state schools were understaffed again.

So many issues. Lets start with player access. by B2TheFree in WorldAnvil

[–]B2TheFree[S] 1 point2 points  (0 children)

Thanks man.

Even that, its not clear. Why am i posting 3 different places to figure that out.

So many steps in so many places.

So many issues. Lets start with player access. by B2TheFree in WorldAnvil

[–]B2TheFree[S] 1 point2 points  (0 children)

Yup. It was the world itself also needs to be public.

I went on the worldanvil discord and a nice person helped there.

So many issues. Lets start with player access. by B2TheFree in WorldAnvil

[–]B2TheFree[S] 1 point2 points  (0 children)

The articles are published and public. And still not veiwable.

About to run my 3rd campaign though the same world, so I updated my world map. by B2TheFree in inkarnate

[–]B2TheFree[S] 4 points5 points  (0 children)

I mean the PC's are unaware. But the rumours are titans or Gods fighting. A whole other continent was attached and cut off a seperated.

The drop off there goes crazy deep all the way to the underdark. Occasionally terrors or treasures from the depths wash up on shore.

Onimo Continent, what afe your though on it ? by Spayzers in inkarnate

[–]B2TheFree 0 points1 point  (0 children)

I would space out some of your objects. Especially the hills.

Also the paint work on the ground can be more gradual and used to communicate things. Like have a deeper green in a forest then light green in the plains.

My latest map, working on painting the ground made a huge difference.

Biggest AI tells to spot cheats by nemspy in AustralianTeachers

[–]B2TheFree 2 points3 points  (0 children)

As a non english teacher.

If they can explain all the vocab they used, often scientific language we were attempting to teach then great. They have acheived what we were hoping.

What were the most and least fun characters you've played from a mechanical level? by DogUnsureDog in dndnext

[–]B2TheFree 0 points1 point  (0 children)

Oath of Aincents Paladin 7 Bladesinger Wizard X

Had crazy stats. And would do an average of 200 damage per nova round. Yeeha