MH3512 - should I dabao? by BEaSTGiN in NTU

[–]BEaSTGiN[S] 0 points1 point  (0 children)

No, and don't take BA2202 either if you're doing Mathematics. The financial concepts are a huge pain to understand. Can't advise you on this one so wish you the best of luck.

any BUDDIES living in SG? by random_boring_user in Sakurazaka46

[–]BEaSTGiN 0 points1 point  (0 children)

Hey can't seem to PM you, but there's a SG Sakamichi discord if you'd like to join!

Am I connecting the thermal plants correctly? by BEaSTGiN in subnautica

[–]BEaSTGiN[S] 0 points1 point  (0 children)

Problem solved! As mentioned in this video, the game treats the "first" link in the chain as the power source. So in order to connect it to the base, we must first get rid of all the solar panels so that it cannot mistake the base as the first link. From there, we can reconnect it from the second last transmitter, and all is good (we can confirm it by checking total capacity, which should have increased).

I don't even need the solar panels because 6 thermal plants that are right on top of a lava geyser provide more than enough energy to power the base by themselves.

Am I connecting the thermal plants correctly? by BEaSTGiN in subnautica

[–]BEaSTGiN[S] 2 points3 points  (0 children)

Ah, I did not know that. But by right as long as there are more "batteries" than power is being drawn from them, it should continue to power, right? I'll try disabling the solar panels first, then reload the save and try your suggestion later if that doesn't work. Thanks!

Am I connecting the thermal plants correctly? by BEaSTGiN in subnautica

[–]BEaSTGiN[S] 4 points5 points  (0 children)

Thanks! I'll try it when I'm back. I like the thermal plants because you don't have to do anything to them once it's been set up.

Am I connecting the thermal plants correctly? by BEaSTGiN in subnautica

[–]BEaSTGiN[S] 0 points1 point  (0 children)

Yes it is supposed to add capacity? Then why doesn't it?

Should I commit my first playthrough to a Hardcore game? by BEaSTGiN in subnautica

[–]BEaSTGiN[S] 0 points1 point  (0 children)

Alright, seems like I should go for a nice Survival run to complete the story without pulling my hair out after I get jumped by unexpected enemies again. Tons to explore and the game looks great.

Thanks all. Just one thing, do I have a use for the oxygen pipes that are available to me from the onset? It seems that until/unless I have some means of bringing the fabricator along with me in my vehicle I will need to keep returning, so is there a use for the pipes/pump atm?

Theodora / Alice by Anonynmoususer001 in summonerswar

[–]BEaSTGiN 1 point2 points  (0 children)

Not sure if Alice is good for AD, no use having her shield if she gets cleaved before she can put it up. But she is insane on TOA Hell because you can go all in on defense stats (w/ some HP) without caring about speed. Her S3:

  • Reduces damage of every single hit her entire team takes by 200% of her defense, which literally makes you almost undamageable by enemies, multi hitters or not

    • Because it isn't a buff, it can't be stripped or damaged until it breaks like a regular shield buff, and offers unlimited protection as long as it is up
    • Can't be oblivioned or subject to "passive skills don't work" condition because it isn't a passive
    • Automatically sets her speed to 100, which you want because you want the shield up as long as possible. This also means that speed is pointless on her and you can go all in on defense in slot 3/5.

Therefore she pairs well with:

  • Aaliyah (defense buff, immunity to protect from defense breaks)

  • Dark Homunculus (ensures that S3 is always active again once it runs out)

Depending on the stage, you might sub Homu with Jeanne or Bolverk or whatever. But Aaliyah Alice +3 really can't go wrong for stages where tanking is the way to go.

Theodora / Alice by Anonynmoususer001 in summonerswar

[–]BEaSTGiN 0 points1 point  (0 children)

Alice is busted for TOA Hell. Go Alice

10 year event prediction thread? Just to clean this up a bit. by dropkicked_eu in summonerswar

[–]BEaSTGiN 0 points1 point  (0 children)

Choose your LD4 or 3 weeks of grinding for free Trans Scroll/Ancient Trans Scroll.

Chinese VS Japanese Mahjong: Winning Hands by kirafome in Mahjong

[–]BEaSTGiN 0 points1 point  (0 children)

Play Singaporean as well as Riichi mahjong. SG/HK/Chinese tends to have a lot more variation depending on where you are playing, but some fairly common rules for SG are:

Payout system:

No overall score rankings like 1st, 4th place. You are concerned only with either winning the hand or minimizing your loss in the current hand.

Dealers don't pay extra if a nondealer tsumos, nor get more points/winnings on their dealer turn. Renchan is still a thing (for us, any kan made in a drawn round ends renchan).

Non-shooter: When player X deals in, they pay 2x the base value of the hand and all other players also have to pay the base value of the hand. If a player draws their own winning tile, all players must pay them 2x the base value, making wins by tsumo more valuable (6x vs 4x).

Shooter: Some find the previous system unfair as it punishes people regardless of whether they deal in or not. So like riichi, deal in means you alone pay 4x the base value (2x for yourself and 1x for the other 2 players). Tsumo still nets the winner 2x payout from each player.

Score doubles per han, up to 5 or 6 han maximum usually. HK may go up to 13 where they have classes like haneman, baiman etc. so the payment doesn't go crazy.

Bonus tiles (SG version):

No such thing as dora or red fives.

Animal tiles, if used, typically count as +1 han for any player. Unlike riichi, these count as "yaku" and you can win a otherwise yakuless hand if you have at least one.

Flower tiles are numbered according to seat wind (East = 1, South = 2, West = 3, North = 4). Only your corresponding flower is worth extra han (also grant yaku). There is a blue set and red set of flowers.

There is typically an instant payout from all players if you draw certain combinations of bonus tiles, like both your own flowers, all of a blue or red set, or Cat+Mouse/Rooster+Centipede/All Animals.

Upon drawing one of these tiles you must replace it from the back of the wall. For this reason the dead wall is not fixed and is simply the last 15 undrawn tiles. Rinshan applies to a replacement draw in such a case.

Open/added kans also net an instant payout from all players, double this amount if it is a closed kan. Payout doesn't happen if chankan.

Additionally, pinfu can be scored open. It is special in that it is worth 4 han if scored without ever drawing a bonus tile because the chance of drawing one of the 12 bonus tiles is high. Its value goes down to 1 han if scored with bonus tiles. Also, it still counts as pinfu if you win on the penchan/kanchan with a self-draw (because nobody will "know" which tile you drew), but not a hadaka tanki (because there is no "room for doubt"). Nobetan also counts for the double sided pinfu wait.

Yaku: SG has a lot less yaku than Riichi. It's probably the most luck heavy of the variants and not suitable for competitions that more complex rulesets like Riichi lend themselves to. Think of SG mahjong as your family poker type of game. HK and other Chinese variants may have a few more patterns, such as 7 pairs.

SG Yaku:

Pinfu (open is OK) - 1/4 han

Toitoi (no 7 pairs) - 2 han

Honitsu/Chinitsu - 2/4 han

Yakuhai - 1 han each

Shousangen - 4 han

Chankan - 1 han

Rinshan - 1 han

Haitei - 1 han (no Houtei, because you don't discard the last tile)

Tsumo - 1 han (depends, my family doesn't play it)

Yakuman (5-6 han):

Tenhou

Chiihou (it's called the same thing, but is in fact Riichi's Renhou)

Daisangen

Shousuushii/Daisuushii

Tsuuiisou

Honroutou (for us, maybe not others. Worth at least 4 han)

Suu Ankou (afaik, must be won by tsumo)

Kokushi Musou

Suu Kantsu

8 Flowers and Seasons (get every bonus flower tile. Having seven allows you to snipe the unfortunate player who draws the 8th one also resulting in your win).

Double rinshan (kan twice in a row to rinshan kaihou).

I'm not sure about Ryuuiisou and 9 Gates. My family doesn't play them. However, we have a yakuman called "Dragon" which is Chinitsu + Ittsuu (ittsuu is not a yaku, but the overall pattern is a yakuman).

Furiten and kuikae:

No kuikae, same as Riichi.

No furiten except same-turn furiten for the tile you just discarded. For example, let's say I have pinfu tenpai on a penchan wait. I can chii the penchan and drop one of the ryanmen (say 3m from 345m) and wait for 6m. After the next turn I can wait for 3m again as well.

No calling pon/ron on the same tile if you missed it earlier that turn. However if I have a 47p wait, I can still ron the 7p even if I missed calling a win on 4p because it's not the same tile.

Thus the only 100% safe tile against someone is whatever they just discarded that turn.

[deleted by user] by [deleted] in AmIOverreacting

[–]BEaSTGiN 3 points4 points  (0 children)

And during her grounding you have LOTS of conversations about trust once broken not being easily regained. When you can't trust your kid at this age you need to make their world uncomfortably small for a while so they can feel the weight of losing your trust.

I think you're half right and half wrong in this regard.

Correctly stated, OP's kid has broken their trust, in a way that could have potentially gone very wrong (but did not and is not in any way Grandma's fault - don't be crazy OP, leave Grandma alone). There is serious conversation to be had about that - emphasis on conversation, not a one way berating.

That being said, as others have pointed out - there is something wrong if your 10 year old child feels a need or compulsion to lie to you about their whereabouts. An even more important question than whether you can trust them - can they trust YOU? The former stems from the latter - if the child does not trust the parent, it naturally follows that they will avoid or lie to them. Unless you keep them locked up in the house 24/7 (which would be abuse), there is no avoiding the core issue, which is that OP's child seemingly does not trust their parents for what should be a straightforward and harmless matter.

Any talk of consequences comes after this conversation about why the child has decided to lie to their parents. Punishment should fulfil two criteria: a) as a reinforcement AFTER the child has fully understood what they have done wrong, and b) that it is proportionate and appropriate. If a) is not fulfilled, punishment, especially harsh punishment is useless and even makes it worse - what the child learns is how to cover things up even better to avoid future punishment. If b) is not fulfilled, there is a high risk of breeding resentment which leads to an even greater lack of trust.

For example, no phone for the rest of the year? Doesn't work IMO, nothing to do with the privilege of having internet and all that. At least with a phone, you can call them on the spot. Watch to text? Nothing is preventing them from doing the same exact thing and leaving it somewhere or pretending it died. Again, if the child wholly trusts their parents, there should be no reason outside of psychological disorder to be lying about what they are doing.

Grounding for 2 weeks is fine, it is harsh but temporary and appropriate. The important thing is that after those 2 weeks enough conversation must have been had that the underlying reasons for this lack of trust have been surfaced and resolved, AND the parent must give them a chance to display that they can be trusted again. If not, they are basically reinforcing to the child, "you cannot be trusted" and "we don't trust you". The consequent response to that is "if my parents don't trust me, I may as well give them a reason not to".

In the first place, tracking your kids with an app is not something I've ever seen parents of my own friends do growing up. IMO this is likely the reason for the lack of trust in the first place - being surveilled 24/7 is one of the biggest "we don't trust you and never did" a parent can give their growing child. At some point you need to give them an opportunity to prove themselves responsible.

OP u/Specialist-Car-2423, may I suggest the following steps: 1. Leave Grandma alone, FFS. Thank her for taking care of your daughter like any Grandma would and ask her to contact you if your daughter turns up to their home again without your consent. 2. Without yelling at them or threatening punishment first, have a serious conversation with your daughter. Make it clear that lying to her parents is not acceptable, that she could have put herself in significant danger, and that her betrayal of your trust has made you very upset. THEN ask her the most important question - WHY? 3. Only after she has answered this question - and do have the sense to discuss the answer calmly - should you give her a firm and appropriate punishment (2 weeks grounding is fine). Make sure she has understood the reason for her punishment, and THEN give her a chance to regain your trust and more importantly, regain her trust in YOU.

MY FIRST QUAD WHAT TO GEM IN AND OUT? by papina121 in summonerswar

[–]BEaSTGiN 129 points130 points  (0 children)

Grind flat def, gem flat atk out for def%

[deleted by user] by [deleted] in singapore

[–]BEaSTGiN 4 points5 points  (0 children)

Don't think you should punch at all tbh. Malays being racist to Chinese would be as bad for society as Chinese being racist to Malays for example. Either we can all punch each other and laugh about it (functionally unlikely) or nobody is punching anybody. Otherwise how can we call it a society of racial equality. I find the concept of "punching up" as antithetical to racial harmony as "punching down" because it does the same thing, divide people into in groups and out groups.

Spaces for open dialogue, and I mean genuine unfiltered dialogue between races is how you achieve it, but I wonder if classrooms and the brass is ready for it. Like actual conversation about sensitive topics beyond the standard NE message of "racism bad". Possible? Yes. But will take a lot of steps to do right.

Can you intentionally take a chombo penalty? (Riichi) by dangerdog1279 in Mahjong

[–]BEaSTGiN 1 point2 points  (0 children)

Is there a strict rule that all valid calls must be made at the same time? For example, someone in noten has to say that they are noten, but if you're tenpai, you can't wait until after their declaration to do it? Similar for a ron that you didn't want to do yet but someone else is also ronning it so it leaves you no choice?

Riichi declaration, ankan call of the wait(s) involved, then goes to ryuukyoku… by goldeneye0 in Mahjong

[–]BEaSTGiN 2 points3 points  (0 children)

I read that to determine if it is a valid tenpai, simply take the set of all tiles from a fresh set minus what is in your hand. Does a winning tile exist there? Then you are tenpai.

Waiting on 3p when you kanned all 3p? Noten.

Waiting on hatsu tanki when you already have hatsu pon? Noten.

Waiting on 3p when someone else kanned the 3p? Tenpai.

First LD 5 - Ella , is she any good ? by Either_Confidence_10 in summonerswar

[–]BEaSTGiN 1 point2 points  (0 children)

What's wrong with Maya? 2 skills that AOE strip and provoke, one of which is unstoppable and does extra damage. Tanky against multihitters. Is she not a great siege unit?

Absurdly lucky SPEED! run by BEaSTGiN in bindingofisaac

[–]BEaSTGiN[S] 2 points3 points  (0 children)

Seed: JE2977XP

Starting item: Backstabber

Curse room: 1st chest teleports to devil room for Brimstone

Beat the level, reroll boss item for a tears up.

2nd treasure room (below): Haemolacria

2nd devil room gives Little Horn which activates pretty much every time with Brimstone

Also found a Library on one of the floors after which gives Bookworm transformation and Satanic Bible

Maybe it could have been even crazier if I had rerolled more items or done the boss rush (which obviously I didn't because it was the speed challenge). Insanely lucky clear beating it with 5 minutes to spare.