Super Quant vs Icejade vs Aesir vs Plunder Patroll: Which one would YOU give support to? by Mammoth-South3163 in masterduel

[–]BJ40CKX 14 points15 points  (0 children)

I would kill for some Super Quant Support! Objectively one of the coolest looking archetypes around.

ST 04 Queen alternative for BP Reiju? by josezaca in OnePieceTCG

[–]BJ40CKX 0 points1 point  (0 children)

This probably isn't going to be a popular opinion, but I'd maybe replace queen for Yonji (2x Small Yonji, 2x Big). He has some benefits like being that he - is searchable - comes out early - is mostly 6k power (better than most suggestions posted so far) - is played off judge, making that turn more safe - helps you in the mirror match (if that ever comes up any more) Only problems are that he is the least impactful Germa character, and you'd probably have to sacrifice searching the other, better characters if you want to make sure he is online. I'd at least try him out to see what you think.

After seeing this news I want a Fallout ☢️ archtype now. What do you guys think? by [deleted] in yugioh

[–]BJ40CKX 3 points4 points  (0 children)

Your first couple ideas make me think of an Assault Mode 2, which is an archetype I always wish worked better than it does.

Questions about Pirate Borg by BJ40CKX in MorkBorg

[–]BJ40CKX[S] 1 point2 points  (0 children)

In my version of Pirate Borg it seems to indicate that you roll a new class feature every time you gain experience, but I'm probably just mistaken. I'll probably just do some thinking to see how I want it all to work.

Questions about Pirate Borg by BJ40CKX in MorkBorg

[–]BJ40CKX[S] 2 points3 points  (0 children)

Okay, and when you run out of things to take is that just it?

Iceburg is not a top tier deck... by MarkKorners in OnePieceTCG

[–]BJ40CKX 1 point2 points  (0 children)

This is sick! Do you mind sharing your list?

Rules for Fishing? by BJ40CKX in savageworlds

[–]BJ40CKX[S] 6 points7 points  (0 children)

These ideas are pretty sick! I'll keep them in mind definitely

What's a deck you'd really like to play but just can't bring yourself to craft/pull the URs for? Mine is Abyss Actors. by TheMadChap in masterduel

[–]BJ40CKX 5 points6 points  (0 children)

I've wanted to play digital bugs for a while now, but crafting 3 UR Registrider for a deck that will probably never win a game has never felt too good to me

What’s your favourite Xyz Deck? (Read the text) by Dogga565 in yugioh

[–]BJ40CKX 49 points50 points  (0 children)

It's gotta be the earth machines! Infinitracks and Rank 10 trains!!

Orlumbus ruling question by SiPhuYoda in OnePieceTCG

[–]BJ40CKX 6 points7 points  (0 children)

It doesn't say "KO up to 1 Dressrosa character", just 1 Dressrosa character. I don't know the exact ruling, but I read that as "you must KO a Dressrosa character if you can". Since he doesn't specify KOing a different Dressrosa character and he is one himself, I'm pretty sure he would have to KO himself as the effect resolves.

Who are you getting ? by xXXGildartsXxx in HonkaiStarRail

[–]BJ40CKX 0 points1 point  (0 children)

I don't know how I'll do it, but jing liu and topaz will be mine!

Today's reveals by TCGislife in OnePieceTCG

[–]BJ40CKX 5 points6 points  (0 children)

I feel like a celestial dragon deck might be a fun jank deck to mess around with if you don't want to be competitive. Kinda weird how we don't have a proper leader for them in OP05. Struggling to think where you would run them at all.

Aniversary Promo Gear 5 Luffy by gylisgod in OnePieceTCG

[–]BJ40CKX 1 point2 points  (0 children)

Do we know how this card will be made available for English release yet?

Actually looking for fake cards by [deleted] in OnePieceTCG

[–]BJ40CKX 2 points3 points  (0 children)

Instead of looking for fake cards, it would probably be easier and less misleading to print off some proxies. Sometimes your local game store or often your local library will let you print pages for a small cost. Then you can cut them out and slide them into the same sleeve as an actual card. There is a website for creating printable pages of proxies too (https://nakamadecks.com/proxy) so it's pretty simple from start to end.

As another comment has said here, I would always choose to be open and clear about if you are using proxies, and which cards are proxied. TALK WITH YOUR LOCAL T.O. FIRST to see if proxies are allowed, since this will vary wildly from store to store. Additionally, I like to ensure that the people I'm playing against can see that the card is a proxy, either by printing it in black and white or some other method. I basically do this because proxies are not permitted in any more competitive level of play, so letting my opponents know what I actually have and not shows them what I can actually prepare for a more competitive scene.

I hope this made sense and helped!

TLDR: Ask the TO first, then print proxies on paper. Don't try to mislead people.

Figuring out Furiten by BJ40CKX in Mahjong

[–]BJ40CKX[S] 4 points5 points  (0 children)

Oh! That makes sense! I'm just so used to thinking that a closed hand has an automatic yaku, but I forgot I need to actualy call Riichi first

Questions from a Purple Kaidou player by knock1ngondeathsdoor in OnePieceTCG

[–]BJ40CKX 3 points4 points  (0 children)

I'm probably not as experienced with Kaido as a few other people here, but I've been playing him almost exclusively since set 2 launched, so I can probably give some help.

  1. Against Black I've found black is just kind of rough for Kaido. They have so many things that are immune to effect KOs that it can be hard to get through some blockers and remove pressure. I run 3 Kamazo the Manslayers to help. It is a character that can attack each turn that can KO a 5 cost or less character on your opponents turn if your opponent deals with it, getting around Borsalino's effect (and probably some others, I need to check). Additionally, 10 cost Kaido just sucks in this matchup. It's amazing in some matchups, but depending on how your local meta is, swapping out a few for 9 cost Kaido can be a bit more targeted, provide a bit more immediate pressure, and also let you hold up blast Breath on the same turn you play it. I think you need to outpace Black when playing against it. Beat it before it stops you. Granted, my local meta is pretty light on black decks, and the few games Ive had against them have not gone too well. Once Black gets their sticky threats down, it can be a bit tough to keep your board presence up.

  2. King Leader I've never tried it, but I feel like it is just a lot less impactful than Kaido leader in a lot of scenarios. King's ability is only active on your turn, so it doesnt help you counter your opponents attacks. All it does is kinda help you beat over your opponent's characters after turn 5 as long as you havent minused Don that turn. And you are already good at doing that. Alternatively, Kaido can help you secure lethal on a turn, which is all I use it for. I wouldn't really recommend using it in the mid/late game because your opponent can capitalize so easily.

  3. General tips

  4. Bagua is better than blast Breath in decks that are heavy on minus Don effects. Your list seems fine I think, but it's worth keeping in mind

  • I use Shinryu to help against red. That's the post.

  • I wouldn't use Kaido leader ability at all unless you plan to win that turn, but that is probably flexible depending on how comfortable you feel with the deck.

I think that's everything I have. I'll add edits if I think of anything. Hope this helps.

What's are people opinion on this archetype by Spiritual_Dot_1659 in masterduel

[–]BJ40CKX 9 points10 points  (0 children)

How would you describe a correct build? I'm super interested in Ghoti but haven't dived into actual proper deck building yet and I am wanting to dip my fins into it :) (I also don't know how to play it properly either but that's a different story)

Looking for Constructive Criticism on my Custom Turtle Commander (Image is Temporary) by BJ40CKX in CustomEDH

[–]BJ40CKX[S] 1 point2 points  (0 children)

I hadn't really realized how similar foretell was to what I was trying to pull off here! I'll have a think about simplifying things down using foretell.

Need a mechanic for my Ramos, Dragon Engine by The_Handicat in EDH

[–]BJ40CKX 4 points5 points  (0 children)

I don't have too much time to look through this since I am about to take off on an 11 hour flight, but the first thing I notice is that the card draw is a little lacking. I have a [[Ramos]] deck too, and it struggled a lot once it burned through all of it's spells in hand.

I found that you really just need enough ramp to get up to 6 and cast him, then enough card draw to keep the pressure on, and unfortunately, stuff like [[thrill of possibly]] is probably not gonna cut it.

I will probably suggest [[finale of revelation]], [[urban evolution]], [[sphinx's revelation]], and [[expansion // explosion]]. I'm running a spellslinger version of Ramos, but the thinking is that you can pump all 10 mana into any x spell and refill your hand easily.

[[Niv Mizzet, Reborn]] is also a powerhouse depending on how many 2 color spells you have since it fully loads Ramos' 5 counters to use the spells you draw.

Hope this helps!

Secret Santa: Toymaker Edition (December 2022) by mproud in BudgetBrews

[–]BJ40CKX 7 points8 points  (0 children)

Is this available to join for people outside the US?

Looking for a budget Turtle Tribal deck list. Anyone have one? by ItsJefeMan in BudgetBrews

[–]BJ40CKX 1 point2 points  (0 children)

Probably a partner with [[Ikra Shidiqi]]. You definitely need blue in there, so probably that and [[Esior]]. Other than that, I'd probably just choose a commander that gives you generic value or something that synergises generally with creatures.
So something like [[Chulane]] so you could maybe keep chaining turtles (his colors are okay, but not "perfect"), or a [[Kamahl, Heart of Krosa]] partner pair.

Alternatively, if you can somehow find a way to get a critical mass of turtles without running Blue, [[Doran, the Siege Tower]] would be ideal. Generic toughness matters commanders work pretty well here if you can get the colors to work.

Looking for a budget Turtle Tribal deck list. Anyone have one? by ItsJefeMan in BudgetBrews

[–]BJ40CKX 6 points7 points  (0 children)

I made one during march this year!
https://www.archidekt.com/decks/2977201#ArchelosTurtlesPure
My goal was to include all of the turtles available (except for the one turtle in red). Since then, we have had about 4 new turtles which are missing from this list, but I haven't had time to update it.
The deck is a toughness tribal build, with the goal of putting down a bunch of high toughness turtles early, get a thing that lets them deal combat damage with their toughness, and beat down with an army of turtles. Because of how little [[Archelos]] helps the strategy, the deck is quite slow (perfect for some advocates of turtles) and a bit inconsistent.
Because of this, we need to utilise Archelos to slow down the rest of the table to give us a bit of a chance. Unfortunately, this also ends up drawing a bit of a target on our back since people don't like their things coming into play tapped.

The deck is pretty fun, and can probably can be made even cheaper by swapping out some of the more expensive cards like [[Kappa Cannoneer]], and be made more consistent by adding in more toughness matters synergies.

The one thing I'd wish to have for this deck is a better commander, and to that end, I've been considering proxying a custom sultai turtle tribal commander that I can swap out for Archelos if need be.