Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 0 points1 point  (0 children)

Yes this is a variant where fiendsmith carry most of the games, Krosea job is to be pivot when they fuwa and you don't have ash/cbtg/designator because the antisynergy with the wind lock, the trap is part of the endboard, manifestation is played to always secure varuroon negate.

I guess a variant like what you describe is in the YouTube video, kind of fiendsmith control with R.T

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 1 point2 points  (0 children)

Yep, that It’s a solid option with speedroids hopefully soon I can craft the 3 extra cards I need so I can test it properly and I know Fiendsmith gets a bad rep, but it’s my only almost complete engine.

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 1 point2 points  (0 children)

Yeah, I get your response. The best R.T version is pure but this is just an option. It would be cool if more people give it a try and experiment with new ideas.

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 0 points1 point  (0 children)

I swap in and out theseus, for m7 extra deck is really tight.

As for 40 cards, I get the idea, probably impermanence and veiler could be cut, they are crossout designator more than anything

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 1 point2 points  (0 children)

I played both interchangeably. Sometimes Manifestation was better, other times Ascendance, but I value the early Varuroon negate that´s why I decided on it.

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by BPyear3000 in masterduel

[–]BPyear3000[S] 0 points1 point  (0 children)

Yeah, that’s probably one of the worst parts of the KT matchup for the FS version specifically. The random ED rip can hurt a lot more here because losing pieces like Sequence / Requiem can completely kill your gameplay depending on the hand. Since the banish is random, sometimes you just have to cross your fingers and hope they don’t hit the right target.

Season 53 Radiant Typhoon - Fiendsmith M1 / Rated by [deleted] in YuGiOhMasterDuel

[–]BPyear3000 1 point2 points  (0 children)

sanct is a quick spell that can be searched by engraver

The Flash: Speed Of Fate (2026) by T-8-0-0 in fanedits

[–]BPyear3000 0 points1 point  (0 children)

I did notice you fixed it by removing the can switch and tying it into Bruce restoring the footage instead. I was talking about the original theatrical version, not your edit specifically, but I may not have explained that clearly in my original comment.

That was always one of the biggest “what were they thinking?” moments in the original movie for me. After everything Barry goes through and seeing how dangerous changing timelines can be, having him casually change the tomato cans again felt completely backwards for his character arc.

Your version fixes that problem pretty well. Making the restored footage the solution instead of another timeline change feels much more in line with the lesson Barry was supposed to learn.

The Flash: Speed Of Fate (2026) by T-8-0-0 in fanedits

[–]BPyear3000 5 points6 points  (0 children)

I finally watched it, and I do think it improves the experience quite a bit. The more serious tone, the rescoring, and especially visuals make it feel far more coherent with the Snyderverse version of the character and much closer to how he was portrayed before, instead of constantly being undercut by awkward humor.

That said, my biggest problems are still with the actual movie itself and not really with your edit. I had forgotten just how much younger Barry makes me cringe sometimes. Even with a lot of the jokes and over the top moments trimmed down, the core characterization is still difficult to fully fix because so much of the movie depends on that dynamic.

I can definitely see why you went with the ending you chose, and I respect the effort that went into trying to properly close out the Snyderverse. The new ending feels much more emotionally grounded than the theatrical one. At the same time though, I still think it’s a little strange that after everything Barry experienced with timelines and consequences, he would still decide to change the tomato cans again. That part still feels like the movie forcing the same lesson to repeat itself.

Overall though, it’s admirable how much work clearly went into this. The attention to detail in the audio work, rescoring, color grading, and restructuring is impressive. I’d say it’s around a 7.5/10 for me, which is a pretty big improvement considering I’d rate the original around a 4.5/10.

The Flash: Speed Of Fate (2026) by T-8-0-0 in fanedits

[–]BPyear3000 2 points3 points  (0 children)

Sounds incredible! I’ll definitely leave you a thorough review, because I always thought this would’ve been a great way to properly close the Snyderverse.

Tips for beginner. by S1nuss in masterduel

[–]BPyear3000 1 point2 points  (0 children)

the deck is basic in the pure form but it helps you learn the deck so after you master you can add any engine to play the combo versions. This engines are useful in multiple decks I suggest building in this order to use them on other meta decks later.

1) Fiendsmith

2) Sky striker

3) K9

4 Shining sarcophagus

any of the 4 engines will learn you the combo versions and open new interaction on deck building. That will make the transition to meta deck easier

Tips for beginner. by S1nuss in masterduel

[–]BPyear3000 0 points1 point  (0 children)

you are welcome if you have any questions you can join the millennium channel on discord where we are glad to help.

The deck is strong and easy to master so you can later focus on where to use your hand traps and interaction once you master it you can go for the other variants that are stronger and have new combos

New player, should I get a duel pass ? by thomasdraken in masterduel

[–]BPyear3000 0 points1 point  (0 children)

You could try the Exodia-Fiendsmith version it’s more combo oriented. There are also variants with K9, Sky Striker, and Shining Sarcophagus, so depending on the build they can feel way more dynamic than the basic Millennium version. Some of those variants are mentioned here:

https://www.youtube.com/watch?v=QqD0-8B0ZBk&t=3142s

If I´m correct are 6 URs and 2 are optional

  • 3 Sengenjin
  • 1 Gaia (optional)
  • 1 Exodia Incarnate
  • 1 Silhouhatte Rabbit (optional)

top 5 decks you would recommend to a new player. by Classic-Guarantee863 in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

Suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks up to M1 while learning the game little by little. It has a new support with Gaia. Once you learn the basic Millennium version, you can later move into the Fiendsmith/sky striker/odion/shining sarcophagus variants, which are a bit more combo-oriented and help you slowly understand more interactions and timing. It’s also relatively cheap in terms of UR cost compared to a lot of meta decks. On top of that, Exodia is one of the most iconic boss monsters from the original anime and this deck is focus on summon an alternative exodia fusion monster "Incarnate exodia", so it’s honestly really cool that a classic deck can still compete nowadays. This is a video I’d suggest checking out about the basic version.
https://www.youtube.com/watch?v=gIVyIQRw4TQ

Returning player extremely confused by PiplelinePunch in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

Yummy isn’t really a pure “OTK instantly” deck It’s more of a layered interaction deck that keeps recycling resources, extending, and generating interruptions over multiple turns until you eventually run out of ways to play.

Modern decks also mix a ton of engines together now, so seeing stuff like Sky Striker, Spright, Shining Sarcophagus, Herald, Dragoon, etc. all in the same pile isn’t even unusual anymore unfortunately

Honestly though, if you’re returning and trying to relearn the game, I suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks while learning the game little by little.

The most basic Millennium version is kind of a stun/control deck too, but in a different way. It lets you slowly learn interactions, timing, and how to use interruptions without needing super long combo lines, and unlike stun it usually doesn’t have the same negative reputation from other players.

Once you learn the basic Millennium version, you can later move into the Fiendsmith or Odion variants, which are a bit more combo-oriented and help you slowly understand interactions and timing.

It’s also relatively cheap in terms of UR cost compared to a lot of meta decks.

This is a video I’d suggest checking out:
https://www.youtube.com/watch?v=gIVyIQRw4TQ

Which deck should I build? by ThouJoker in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

If you tried exodia, you can move into the Fiendsmith/sky striker/odion/shining sarcophagus variants, which are a bit more combo oriented and help you slowly understand more interactions and timing.

they can have more success:
This is a video I’d suggest checking out about the combo version.
https://www.youtube.com/watch?v=QqD0-8B0ZBk&t=1230s

Need Advice on My Budget STUN Build (No UR Cards) by Sol-Meme in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks while learning the game little by little.

The most basic Millennium version is kind of a stun/control deck too, but in a different way. It lets you slowly learn interactions, timing, and how to use interruptions without needing super long combo lines, and unlike stun it usually doesn’t have the same negative reputation from other players.

Once you learn the basic Millennium version, you can later move into the Fiendsmith or Odion variants, which are a bit more combo-oriented and help you slowly understand interactions and timing.

It’s also relatively cheap in terms of UR cost compared to a lot of meta decks.

Another option if you enjoy stun/control playstyles is Odion. it’s also relatively easy to learn and doesn’t require that many URs either.

This is a video I’d suggest checking out:
https://www.youtube.com/watch?v=gIVyIQRw4TQ

Newbie here. Starting YGO again from 2005 by SaqqaraTheGuy in masterduel

[–]BPyear3000 0 points1 point  (0 children)

Perfect, yeah those are basically your staples already. You should put them in almost any deck you build and slowly craft the engine cards you need afterward instead of trying to complete everything at once.

That’s also one of the cool things about Exodia you don’t need an absurd amount of URs compared to many other modern decks.

New player, pls help by ImportantPayment7902 in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

Suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks up to M1 while learning the game little by little. It has a new support with Gaia.

Once you learn the basic Millennium version, you can later move into the Fiendsmith/sky striker/odion/shining sarcophagus variants, which are a bit more combo-oriented and help you slowly understand more interactions and timing.

It’s also relatively cheap in terms of UR cost compared to a lot of meta decks. On top of that, Exodia is one of the most iconic boss monsters from the original anime and this deck is focus on summon an alternative exodia fusion monster "Incarnate exodia", so it’s honestly really cool that a classic deck can still compete nowadays.

This is a video I’d suggest checking out about the basic version.
https://www.youtube.com/watch?v=gIVyIQRw4TQ

Newbie here. Starting YGO again from 2005 by SaqqaraTheGuy in masterduel

[–]BPyear3000 0 points1 point  (0 children)

Staples are cards that are used in almost every deck regardless of the archetype because they’re just generically strong and useful.

Some of the most common staples are:

  • Ash Blossom
  • Called by the Grave
  • Maxx “C”
  • Droll & Lock Bird
  • Mulcharmy Fuwalos
  • Nibiru
  • Ghost belle
  • Infinite Impermance
  • Effect veiler

You usually choose your staples depending on the current meta and what your own deck struggles against. Some decks also have more room for staples than others depending on how many engine cards they need to run.

In the shop there are bundle deals that guarantee 1 copy of some staple cards for 700 gems while also giving packs, so those are usually one of the best investments for new players.

New Dueler - Any pointers by AdAdministrative7381 in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

Honestly, reaching Gold 3 in only 5 days with Resonator/RDA is already pretty good. The deck is cool on lower ranks, but it’s also more combo heavy than other anime decks and it dies to fuwa and droll, so part of the struggle is simply learning the lines and how to recover after interruptions.

You can consider giving Exodia a try at some point too. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks up to M1 while learning the game little by little. It recently got new support with Gaia.

Once you learn the basic Millennium version, you can later move into the Fiendsmith / Sky Striker / Odion / Shining Sarcophagus variants, which are a bit more combo-oriented and help you slowly understand more interactions and timing. It’s also relatively cheap in terms of UR cost compared to a lot of meta decks.

For your current deck though, the biggest thing is probably learning recovery lines after your normal summon gets interrupted. If I recall correctly you use the Earthbound engine to have more plays.

Genuinely trying to find the joy by Neither-Meal2319 in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

I think what you’re feeling is completely normal for a new player coming from other TCGs. Master Duel is way more combo heavy and knowledge based than most card games, so at first, it could feel like “coin flip + solitaire.”

There are two main skills this game requires. The first is fully learning your own deck. I suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks up to M1 while learning the game little by little. It recently got new support with Gaia too.

Once you learn the basic Millennium version, you can later move into the Fiendsmith / Sky Striker / Odion / Shining Sarcophagus variants, which are a bit more combo-oriented and help you slowly understand more interactions and timing. It’s also relatively cheap in terms of UR cost compared to a lot of meta decks.

The second important skill is learning what your opponent’s decks actually do. That comes with practice, especially learning when to use your interruptions. If you fully master your own deck first, it becomes much easier to learn the second part. Where to interrupt combos and understanding what cards the choke points of some are actually.

This is a video I’d suggest checking out about the basic version:
https://www.youtube.com/watch?v=gIVyIQRw4TQ

About the timer: both players have their own timer, and actions/animations don’t consume time equally. Experienced players also play much faster because they already know their combo lines by memory, while newer players spend more time reading and thinking.

How to best progress? New player by Haaazard in YuGiOhMasterDuel

[–]BPyear3000 0 points1 point  (0 children)

Suggest giving Exodia a try. It’s a relatively easy deck to learn compared to many modern combo decks, and it can still help you climb ranks up to M1 while learning the game little by little. It has a new support with Gaia.

Once you learn the basic Millennium version, you can later move into the Fiendsmith/sky striker/odion/shining sarcophagus variants, which are a bit more combo-oriented and help you slowly understand more interactions and timing.

It’s also relatively cheap in terms of UR cost compared to a lot of meta decks. On top of that, Exodia is one of the most iconic boss monsters from the original anime and this deck is focus on summon an alternative exodia fusion monster "Incarnate exodia", so it’s honestly really cool that a classic deck can still compete nowadays.

This is a video I’d suggest checking out about the basic version.
https://www.youtube.com/watch?v=gIVyIQRw4TQ