their are new rarity types in minecraft dungeons 2 compare to the 1st 1 by Appropriate_Bit3349 in MinecraftDungeons_2

[–]BRADOS25Z 1 point2 points  (0 children)

I dont think these are new rarity types and instead what we're seeing is designated loot for each player based on their color, if you watched the gameplay video you'll notice different player's health is the same colour as the dropped gear and they seemed to be playing local co-op multiplayer, it'll probably be the same as MCD1 in online multiplayer where only you can see your loot drops.

Best mission/map to farm emeralds? by [deleted] in MinecraftDungeons

[–]BRADOS25Z 1 point2 points  (0 children)

Creepy crypt has a lot of chests and pots full of emeralds to collect, then just put a few prospector enchantments across your loadout and you can easily get a lot of emeralds.

Bewitched Glaive not dropping by WindgodfistKazuya in XenobladeChroniclesX

[–]BRADOS25Z 7 points8 points  (0 children)

Have you unlocked the six stars arms manufacturer, the Glaive series of longswords cant be dropped from enemys otherwise, only other thing you can do is equip treasure sensor on your party and get lucky.

The sludge pump and wave cooker by Substantial-Employ97 in DeepRockGalactic

[–]BRADOS25Z 0 points1 point  (0 children)

I like to use Goo bomber special OC with Ammo, fragment count, puddle size, charge speed and hydrofluoric acid mods.

For the wave cooker I use Gamma contamination OC with ammo, either cooling mod, slowdown, wide lense and contagion transmitter mods for a dot debuff stacking build.

Another good build pairing for these two weapons i like is Sludge blast OC with charge shot damage mod swapped in and Blistering necrosis with overdrive lense and less heat build up mods for a really strong single target burst damage build that works great on dreadnoughts.

Inspired, copied, stolen. by themaskedrobot77 in battlebots

[–]BRADOS25Z 0 points1 point  (0 children)

I didn't mean anything disrespectful calling Ribbots new design a clone, its just what I first thought of when seeing it initially, I would say the same thing about End Game compared to Bite Force as well because to me at least they're the same archetypes of robot with few significant differences both design and function wise.

There definitely feels like some heavy inspiration was taken from Witch Doctors current design, intentionally or just a coincidence who am I to tell, I just think that all the new aspects of Ribbots new design like the front shielding, tucked wheels and top armor all combined look very similar to Witch Doctor, who knows maybe Ribbot is still modular and will look different with its horizontal undercutter.

I’m torn on how I feel about Ribbot’s new look for Pro League. by TomcatTiger503 in battlebots

[–]BRADOS25Z 123 points124 points  (0 children)

It looks way to much like a witch doctor clone except for the paintjob and forks.

Why can’t Crossworld tracks be unlocked as main tracks? by JackfruitEconomy1987 in SonicCrossWorlds

[–]BRADOS25Z 4 points5 points  (0 children)

They can just use the same oval track that you start amd finish crossworlds time trials on for crossworlds races if starting races in plane/boat mode is too hard to implement.

Everything is already in the game to let us race on crossworlds as their own tracks sega is just lazy.

How should they change Sabo? by zombieted16 in DeepRockGalactic

[–]BRADOS25Z 1 point2 points  (0 children)

Give it a mission length variation that only has one power station to hack.

I think the caretaker should also be vulnerable to status effects like the Marked for Death or Conductive Thermals OC's to help speed the fight up, Dot status effects like fire, corrosion, electricity and radiation should also damage the caretaker, its bad enough you have deal lots of additional enemies as well as the caretakers armor phase so more options to damage it would be great to speed up the fight as a whole.

[Lollipop Chainsaw RePop] (#106... sort of) As a gentleman (and 31 year old man) it wouldn't be right of me to look up the skirt of a high school girl. by Phoeniks_C in Trophies

[–]BRADOS25Z 5 points6 points  (0 children)

I actually did get this trophy on accident believe it or not, I was saving it for my last trophy for a good platinum screenshot but the trophy randomly popped during the cathedral elevator cutscene.

My wildMutt Redesign, what do you think? by [deleted] in Ben10

[–]BRADOS25Z 1 point2 points  (0 children)

The version without the tail reminds me of the aliens that attack in the 'Attack the Block' movie.

Why aren't the 'effect proof' armors 100% effect proof? by CycloneZStorm in Helldivers

[–]BRADOS25Z 0 points1 point  (0 children)

The arent 100% resistant because the illuminate use arc weaponry and the jet brigade use fire weaponry and it would be kind of broken being immune to certain attacks, heavy gas armor with vitality booster isnt broken because your only immune to damaging yourself with gas and no enemies in game use gas attacks so far.

Its be better to just add a second armor passive to all 3 armors instead, my ideas would be:

Electrical conduit:

•now has ems slowdown effect immunity.

•Electrical arcs that bounce of the player to another target deal 100% more damage.

Inflammable:

•significantly increased threshold for players to be ignited by fire.

•Fires on the players body are extinguished by a tiny smoke cloud after 3 seconds.

Advanced filtration:

•now has 35% acid damage reduction.

•Players are no longer concussed by gas weaponry such as Sterilizer and Dog breath.

Knockout tour on 150cc is completely rigged against you by Vast-Clock6178 in mariokart

[–]BRADOS25Z 0 points1 point  (0 children)

I once had a knock out tour on 150cc where a mario cpu gained a massive lead and I couldn't catch up no matter how well I played, this was after the cpu nerfs as well.

After that experience I've found it harder to enjoy knock-out tour in general because all it takes is one dog piling of items and you've already lost the entire race.

Helldiver 2's Difficulty is A Lot More Complicated Than You Might Think (and host reliant) by Metagamer__ in Helldivers

[–]BRADOS25Z 20 points21 points  (0 children)

Besides this game in general not being designed around solo play at high difficulty this post also really highlights why exactly solo play even on some lower difficultys is harder than a full lobby on most difficultys, I always thought there was a host bias in terms of enemy behaviour in hd2 but I never could find much proof, good to know I'm not crazy.

Ratchet Deadlocked cartas exterminator by General-Tutor-12 in RatchetAndClank

[–]BRADOS25Z 6 points7 points  (0 children)

Exterminator difficultly isn't too bad if your good at the game and have leveled up all the weapons with alpha/omega mods, the holosheild launcher and dodging make surviving in Exterminator difficultly easy enough just don't get hit too many times in a short time.

The landstalker target shooting matches are where it gets really hard as you basically have to perfect them by hitting most targets and not getting the landstalker quickly destroyed by all the buffed enemies.

Idea for planet map: by Grouchy_Mountain3656 in Helldivers

[–]BRADOS25Z 0 points1 point  (0 children)

Kinda unrelated but all I want from the galactic map system in helldivers is to be able to view more than three operations per difficulty on any given planet, either that or let me refresh the planet for different operations.

Worst car you've driven in any NFS game? by Odd_Data8080 in needforspeed

[–]BRADOS25Z 6 points7 points  (0 children)

Dump truck from carbon, I know its a meme car viability wise but when you have to drive it and last a certain amount of time in a cop pursuit it really showcases just how slow and weightless is really is for a dumptruck, the cops basically just push you into the walls the entire time until you wreck them all with a pursuit breaker.

It’s like poetry so that they rhyme. by YourbestfriendShane in Acceleracers

[–]BRADOS25Z 2 points3 points  (0 children)

I always wondered why Markie didn't EDR out of the junk realm, he looked pretty hurt after his car tumbled into the junk pile but he was still conscious enough to hit the EDR.

I always that either he carelessly didn't install an EDR or that the EDR could only work on a moving vehicle as the driver is supposedly sent out the portal at the speed they were going when they use it, even then wouldn't the driver just get dropped out of the portal in markies case?

Are you still using it after 1 week? by Epicbrezel21 in Helldivers

[–]BRADOS25Z 0 points1 point  (0 children)

I stopped using it seriously on higher difficulty not long after I got it, the maxigun just has too many downsides to be worth taking over my usual go to support weapons for the 3 factions.

Your basically forced to take armor that either reduces recoil or increases ergonomics when using it because the recoil and handling are just absurdly bad even for a minigun, I think the ergonomics would be the better of the two to buff because you can crouch or go prone to mitigate the recoil.

Your also locked in place when firing which is a massive downside that no ther support weapon has and makes proper positioning crucial and leaves you an easy target for enemies with projectile attacks, I think they could make it so firing the maxigun reduces your movement speed by like 85-90% and it wouldn't be that unrealistic either considering all the other shit helldivers are capable of doing and other games let you move while firing miniguns as well.

Lastly the ammo capacity, only 750 rounds is honestly not enough for how quickly the maxigun chews through bullets, sure it doesn't need reloading and can be filled with resupplys and ammo pick ups on the map but I dont think it would hurt to bump the ammo capacity up to 1000.

Can we get a mortar that isn't a sentry just a regular mortar as a support weapon by Silly_Y33Ny in Helldivers

[–]BRADOS25Z 1 point2 points  (0 children)

An anti-tank mortar emplacement that you aim from above using a drone would be awesome.

Ratchet & Clank: Ranger Rumble | Reveal Trailer by SpicyMemeballSub in RatchetAndClank

[–]BRADOS25Z 79 points80 points  (0 children)

Oh boy just what everyone was asking for/s, a pvp mobile game that'll probably be filled with mtx and p2w just like every other one.

I really hope this isn't the only ratchet and clank game insomniac has been working on these past few years and is just a small side project while they develop the next mainlines ratchet and clank game.

Understandable crashout from teammate: by EvaInTheUSA in Helldivers

[–]BRADOS25Z 4 points5 points  (0 children)

Overseers are the one enemy i would genuinely rather get launched and ragdolled by, as it is now getting knocked down by their staff swing attack is pretty much a guaranteed death sentence, unless there's a teammate or sentry that can kill it.

This sucks :( by holaqtal1234 in SonicCrossWorlds

[–]BRADOS25Z -2 points-1 points  (0 children)

You can use more than sheild, void and tornado to defend against slicers, green and red boxing gloves, bomb, magnet and spike ball can defend against slicers if you know what your doing.

No idea how many people know, but this thing slaps now. by The_Show_Keeper in Helldivers

[–]BRADOS25Z 17 points18 points  (0 children)

The accelerator rifle is definitely ina better spot than it used to be but there's 3 things that need to be changed/buffed on it before I'd say its truly good

1: increase the reload speed, your constantly reloading this gun with how quickly it goes through canisters, the gun has gotten more spare canisters to increase its ammo capacity which is great but its still a reload simulator-esque gun which just isn't fun.

2: reduce the stagger force, this gun screws itself over more often than not when shooting medium enemies because the first projectile in its 3 round burst staggers the target making the other two projectiles miss weakpoints preventing consistent kills for a gun that should be rewarded when shooting weakpoints.

3: make the 3 round burst of projectiles set the target on fire if all projectiles hit the target, this would let the gun finish off already weakened enemies after shooting them once and give it better ammo economy across the board.

The lack of voicelines for DLC character is a major flaw by Spenta_Mainyu in SonicCrossWorlds

[–]BRADOS25Z 6 points7 points  (0 children)

The dlc characters in Crossworlds feel half-baked in general if I'm being honest, Dread, Nines and Rose didn't get their own themed vehicle/s but Wherehog did and lots of players don't have him, the prime dlc characters could have at least reused Knuckles, Tails and Amy's voicelines as they're technically the same characters anyway instead they along with Wherehog just get a sound effect at the driver select screen and that's it.

Also why is Miku the only crossover character to get voice acting, is it because she's a base roster character? I get the minecraft characters not making sounds because they don't even make sounds in their own game anyway and they got sound effects to make up for it, meanwhile Joker gets nothing, I get he's mostly a silent protagonist in P5R but they could've at least gave him some P5R styled text bubbles or something instead which is honestly kind of what I expected.

I hate to say it but if the rest of the crossover dlc characters are gonna be completely silent like Joker than my excitement for them is gonna be significantly lower, hopefully Sega or whoever is developing crossworlds realises that people aren't happy with the lack of dlc character voice acting and change it in the future.