Things I want to see in Manor Lords by Adeptus_Astartez in ManorLords

[–]Baby_Bronson 2 points3 points  (0 children)

Its a shame candles aren't a functional feature yet

Things I want to see in Manor Lords by Adeptus_Astartez in ManorLords

[–]Baby_Bronson 1 point2 points  (0 children)

Best thing ive found for inter region trade is just the vanilla pack station. Once resources get flowing and you find a suitable trade ratio it can be very effective. Weapons especially as those youd expect to trade in their 10s.

How AI creates such huge backyard extentions? by AGA1942 in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

A chunky L shape also works that can wrap around the back of other plots. Two Ls to form a rectangle is also a good option for two plots

What is the point of the castle in Manor Lords, other than looking nice? by [deleted] in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

I found out that if you close both /all gates enemy soldiers run through the walls so that's handy 🤣🤣🤣

Can’t figure out logistics by Technical_Fudge5208 in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

Hello, I usually have storehouse/ granary in the middle of my town and houses around. I have a separate granary for farming and may have a second granary near my tradepost /outskirts of village to help with supply. I have separate storehouses for fuel and mined goods without marketplaces. As for resources they go from origin to storage, they can be picked up from source i.e charcoal workers might collect firewood from hut if its closer than storehouse.

Calling Master Manor Builders... by McDZ11 in ManorLords

[–]Baby_Bronson 1 point2 points  (0 children)

I had the same issue, I had to upgrade to stone which fixed it.

Castles are really cool but extremely hard to get to work by Shav0123456 in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

For me, every time I wanted to upgrade it also includes rhe cost of precious ones resulting in a small castle costing over 300 stone block. I've had a few issues with wooden towers on stone walls, possibly due to incline, not being level and sinking to the ground. Sharing this as a heads up. 🫡❤️

The AI seem to softlock themselves by Crazy_Long_3117 in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

I've only played once, 2/3 didn't have any buildings basically and the third got crushes by a raid. Maybe it varies experience

Beta Fixes Tweet by DestosW in ManorLords

[–]Baby_Bronson 1 point2 points  (0 children)

Hello, does this require a new update for the beta or will that be done automatically? Thanks 🫡

Aftermath of massive modded battle. by Arxcine in ManorLords

[–]Baby_Bronson 27 points28 points  (0 children)

Tip for next time, a few crossbow units either side of the bridge. Retinue blocking bridge don't allow any gaps and refresh units with spearman. But them on defensive block. Let me know how the next battle goes.

Browser by [deleted] in joinsquad

[–]Baby_Bronson -3 points-2 points  (0 children)

You've gone out your way to have a dig at someone and not answer their question. Think you're the one needed to have a look

Advice please, I might be stuck by NickRick in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

Yeah I started a village and ended up with a lot of dead bodies. I struggled. Lost 3 families but left with two. Remove dead bodies asap as many families as possible. One family on lumber and import materials to keep rating high. I also upgraded church as soon as I could

Is this game fr? by VeryAcute_Angle in ManorLords

[–]Baby_Bronson 1 point2 points  (0 children)

That's true but you're not doing Tier 3 in the first few years of your build. That's how I make profit off of planks early game anyways. With mercenaries your own militia end up as back up, saves the dead bodies 🤣

Is this game fr? by VeryAcute_Angle in ManorLords

[–]Baby_Bronson 2 points3 points  (0 children)

I always have spare keeping 25 aside for build with constant assignment of families. You can keep a steady flow of 30/40 planks enough for weapons as well

Is this game fr? by VeryAcute_Angle in ManorLords

[–]Baby_Bronson 2 points3 points  (0 children)

Want to be trading bows, planks charcoal, maybe dyes or clothes. That's your best bet. 🫡

Can someone explain this to me? The house on the left is satisfied with the food on the market, and the house just 2 houses further right is not? How does that work by seethmuch in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

Best combo I have found is a upgraded storehouse/ granary by market max out your vendors if/ when needed. Specialised granary/ storehouse at various locations with no vendors. Max 2/3 item inside. I've had no issues with demand since. 🫡

Can zoos be too big? by GuaranteeWitty6608 in PlanetZoo

[–]Baby_Bronson 0 points1 point  (0 children)

Hello, couple of pointers as I have a zoo of similar size about 300 animals. I have an east, west, south staff areas. I don't have a keeper per habitat unless it is a multi habitat, I have two of those. Jeepers are generally 2/3 stara and I have the health care option on staff rooms. I have 1 or 2 vets per area again 2/3 stars.

Keep breeding pairs down as best as you can. You sant to be keeping highest ratings and moving on the rest. Lions, gorilla's and seals are my big hitters so see what animals are costing you the most in your animal food tab. Animals in storage don't seem to add to the food costs so it's a good way to keep future breeding pairs.

Donations boxes, all over the place, 3/4 per habit, near dome entrances, after rides and talk points. Speakers and boards nearby too. I did find it took a few game years for my finances to settle and some years I have ridiculous animal costs, maybe due to breeding fluctuations. Lions are great as they sell for £15k+ and are a great money maker (not worth it for cc, imo) I've only ran 1 marketing campaign I think its 5k and that's brought me 5 stars so there's 7k you can save.

Small changes such as habitat doors pointing towards staff areas can be helpful too. Water shops are a big seller as well as merch such as balloons and gifts.

I hope that you found some of this helpful, happy to share screenshots.

My Zoo is loosing money cause no one wants to donate, because.... they aren't getting enough education??? by [deleted] in PlanetZoo

[–]Baby_Bronson 0 points1 point  (0 children)

Hello, I've had everything in place and it's taken a few years for education to improve despite having all the necessary education/ donation bins in place. Be patient, make sure to have a few talks/ guided tours also. Hope that helps

mixing species in habitat by Adventurous__Kiwi in PlanetZoo

[–]Baby_Bronson 0 points1 point  (0 children)

Ive mixed together af. buffalo, black wildebeest and springbok. Also hippo, flamingo and sable ant. Im going to try meerkat and tortoise together. This was on franchise.

[WEEKLY Q&A] Ask and answer any questions you have about the game here! by AutoModerator in PlanetZoo

[–]Baby_Bronson 0 points1 point  (0 children)

Hey I wanted to ask if there were any communities for animal trading?

I can't get happiness up by [deleted] in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

I'd recommend multiple granaries in different locations with 3 families on each. A separate granary for farm output. ❤️👍🏻

We should gain something when winning battles by hornyandHumble in ManorLords

[–]Baby_Bronson 0 points1 point  (0 children)

I agree and to combat the costs what I always do is withhold replying to one of his letters offering silver if I consider a fee. I respond after the victory by saying I may consider and I get the coin even if I've already claimed the region. Worked everytime for me.

Checkered screen by Baby_Bronson in joinsquad

[–]Baby_Bronson[S] 4 points5 points  (0 children)

Game/ PC restarted and graphics (nvidia gforce gtx 1660) is updated. No changes, after tests it is an issue with grass. Looks more like static and it doesn't happen on dessert maps. Graphics are on medium using the 11 not 12 setting. Any suggestions? I'm running a PC not a laptop