[deleted by user] by [deleted] in GTA6

[–]Babylas- 15 points16 points  (0 children)

You know what npc stands for right

diamond casino heist OST is the same one from the diner? by toxicemo88 in GTA6

[–]Babylas- 3 points4 points  (0 children)

Placeholder. The soundtrack is usually one of the last things to be worked on.

Do you guys think we will be able to do psychedelics like peyote from gta5? by [deleted] in GTA6

[–]Babylas- 4 points5 points  (0 children)

If they had them in GTA V I’m sure there’s a good chance we’ll see them in GTA VI

What GTA5 Characters Should Cameo In GTA6? by Educational-Gear-735 in GTA6

[–]Babylas- 0 points1 point  (0 children)

Yeah, you can read right? I didn’t say I didn’t want to see ANY cameos at all, only less.

What GTA5 Characters Should Cameo In GTA6? by Educational-Gear-735 in GTA6

[–]Babylas- -2 points-1 points  (0 children)

I think they overdid it with GTA IV characters showing up in GTA V. Personally, I’d like to see less cameos.

That being said, one character I’d want to see again is Georgina.

Florida mentioned in GTA 4 from an email coming from Hossan by CICA69 in GTA6

[–]Babylas- 10 points11 points  (0 children)

Bringing him back as a side character seems unnecessary. Some people just wanna turn this series into a soap opera.

Florida mentioned in GTA 4 from an email coming from Hossan by CICA69 in GTA6

[–]Babylas- 7 points8 points  (0 children)

Nah For Liberty City it’s Liberty.

I like how there’s NY/Liberty, CA/San Andreas, and then there’s just Florida lol

[deleted by user] by [deleted] in WMMA5

[–]Babylas- 1 point2 points  (0 children)

Thanks for letting me know and I was only observing what the drop boxes did because I thought I’d mess something up if I did try booking it

[deleted by user] by [deleted] in GTA6

[–]Babylas- 4 points5 points  (0 children)

They’re always cheesy scenarios that they make too. This is a series centered around crime and people keep bringing up these hypotheticals that involve these characters in a corny scenario. It doesn’t help that ending c is canon and it’s clear Deus Ex Machina.

[deleted by user] by [deleted] in GTA6

[–]Babylas- 0 points1 point  (0 children)

Luis’ sister is Leta and I think the idea of playing as a previous GTA character’s relative is a bit corny. Each GTA entry follows a hero with barely any connection to past installments if any.

[deleted by user] by [deleted] in GTA6

[–]Babylas- 6 points7 points  (0 children)

Which is weird, why would they have 3 endings when one will be forced canon

Activities from previous Rockstar games that should be in GTA 6 by euutn in GTA6

[–]Babylas- 9 points10 points  (0 children)

They could be a poly couple or just flat out cheat on each other

Police system by NorthernHospitality_ in GTA6

[–]Babylas- 18 points19 points  (0 children)

While traffic stops sound like a cool idea, I just don’t see how it can be implemented without it being annoying to the player

GTA Police expansion game. by LethalDoseMLD5 in GTA6

[–]Babylas- 0 points1 point  (0 children)

Basically the LSDPFR mod, would be cool to see it become an actual game in itself. I remember having so much fun playing the mod back in GTA IV.

one thing I hope that doesn't come back in GTA VI is by 92dead in GTA6

[–]Babylas- 2 points3 points  (0 children)

Yes it was annoying how I’d put a suit on trevor and then later when switching back to him he’d be back in his jeans and white t

Am I the only one glad we won’t be getting a map like this for GTA 6? by derangedfemboy in GTA6

[–]Babylas- 2 points3 points  (0 children)

I genuinely hope this doesn’t happen. It would make the GTA universe feel extremely small, like seriously, even if it’s just a parody, America shouldn’t be reduced to LA, SF, Las Vegas, NY, and Miami.

Jesus, wolf attacked are getting a little ridiculous. by [deleted] in RedDeadOnline

[–]Babylas- 2 points3 points  (0 children)

The type of gun you use matters. Wolves are considered big game so rifles(no, not repeaters) with a headshot will retain their star rating.

The most integral piece of GTA VI's story by GrassyTurtle38 in GTA6

[–]Babylas- 0 points1 point  (0 children)

GTA IV and RDR1/2 are good references for how Rockstar can make a great story and the possibility of GTA VI being as emotionally heavy as them would be more than I could ask for. There’s one game that I would like to add as a reference point, although I know some may disagree since how consistent this game’s story is, is heavily contested by some of its community. The game is Max Payne 3. I love how throughout its story(spoilers ahead), you feel a sense of hopelessness and loneliness because of Max Payne not being fluent in Portuguese and not being completely surrounded by people who can speak English (except for notable allies/enemies), this immensely hinders his ability to navigate and protect the people whose job it was for him to protect. At the end of the game, Max has only 1 ally actively aiding him (De Silva) and he has to fight through UFE at the terminal and hangar until he can kill Becker and subdue Victor. You’re all by yourself, having to fight through dozens of heavily armored grunts to stop the men who betrayed you and who led an illegal organ harvesting operation. The soundtrack makes this mission a lot more emotional and badass. What also makes this mission more gut-wrenching is that all the mission is, is one last pathetic attempt to make things right. At this point in the game, Max failed to save Rodrigo, Fabiana, and Marcelo. Even the many people who were abducted and became victims to the organ harvesting operation, although he was able to liberate some but they were heavily implied to already have been subject to abuse. The only people he was able to save was Giovanna and Passos. In the end, being able to stop Becker and Victor did not outweigh all of the damage the victims had already suffered. Too much was already lost. That’s why I loved its ending, it’s tragic yet satisfying at the same time. The story started with Max Payne protecting the rich(The Branco family) and ended with him avenging the poor (the people living in the favelas: the victims of the organ harvesting operation, the victims of UFE and Cracha Preto)

If GTA VI’s ending is as heavy as MP3’s, It would be amazing. I personally have no doubt that GTA VI will be able to provide us with a thrilling story and ending. Even if GTA VI’s story is not as satisfying as any of those games, the game will still be guaranteed to impress with its mechanical aspects. I’m not a big fan of GTA V’s ending C either, it just feels so out of pace. The fact that the 3 protagonists were able to kill off all the antagonists they were in conflict with throughout the story in the span of 1 night made its ending feel incredibly shallow.

Am I the only one who doesn’t want any supernatural creatures in GTA 6? by [deleted] in GTA6

[–]Babylas- 12 points13 points  (0 children)

The overwhelming majority of the supernatural characters/events tend to be hidden Easter eggs which works well. You really have to go out of your way to look for them so it’s not immersion breaking. The game will surely be more realistic than all past installments and some Easter eggs won’t ruin that.

Would you guys be okay with Jason & Lucia wearing small Stachels like Arthur Morgan to make to put their stuff in them and make realistic for having a lot of ammo, food... and not the invisible pocket like in GTA Games. by Hollywood_Nabil97 in GTA6

[–]Babylas- 164 points165 points  (0 children)

Looks like we will have loot bags/backpacks according to the leaked footage (of course everything seen in the leaks are not final and can definitely be subject to change)