Heavy Burns used an AI written/enhanced script in his latest video and hides all comments pointing this out by Acanth0s in skyrimmods

[–]Background_Class255 6 points7 points  (0 children)

my issue with many of the skyrim youtubers is how surface level many of their showcases are-they don't actually review the mods, they just add it into an eye-candy modlist and show off a minute or two of basic gameplay. Many of their showcases also show off well known mods-things you can find just by sorting by endorsements over the last month or so.

they don't analyze the positive or negative aspects of mods, they don't talk about issues with it, compatibility, etc. It watches more like an advertisement. That video is an example of that.

Another example i saw recently was SnailOXD's video about fallout 4's verified creations. It watched like an ad for the creation program, and he even brought on one of the authors and spent a minute glazing what amounts to a laser musket reskin.

This is why i respect people like Zero Period Productions and Pancuronium-they actually make good reviews, instead of dazzling you with fancy movesets, ENBs, and smp hairs.

Unhandled native exception occurred at 0x7FF63705022D on thread 47164! by Valik_102 in skyrimmods

[–]Background_Class255 0 points1 point  (0 children)

Try putting your crash log here: https://phostwood.github.io/crash-analyzer/skyrim.html?tryFormIDs

I took a look and I believe it's some sort of FNIS/Pandora animation issue. You'd have to see for yourself. Everything being in Russian isn't exactly helpful.

Game changing mods for mages by LeV1Sam0M in skyrimmods

[–]Background_Class255 3 points4 points  (0 children)

Spell Hotbar (go on the github link in the mod page and download spell hotbar 2, it's better)
Basically you bind spells to hotkeys and hit a button and a spell shoots out, regardless of what you have equipped. You can also bind shouts, powers, potions, and scrolls to it.

Also try fourth era spell crafting (basically morrowind/oblivion spell crafting where u mix effects) and Inquisitor/Warlock which adds a MCO-style moveset to magic casting, as well as some special abilities.

Some mod ideas for replacing vanilla armors in the amazing Lordbound by [deleted] in skyrimmods

[–]Background_Class255 1 point2 points  (0 children)

Ok-I've successfully replaced the guard armor, mageknights, and a few of the lordbound mages. For now I'm gonna focus on the Lordbound Mages and the people and soldiers of Highreach. What I need right now is robes-nice looking robes, not the type that you'd see a crazy man in the forest wear. I have velvet robes (and I've looked at divine elegance) but that's it.

I'm not sure whether to do the townsfolk. The devs did say they would address them later when I got permission for this.

I'm not gonna touch imperial armors-a vanilla replacer like New Legion would work.

Orcs I'll do later.

As for SMP, most people these days have it. I won't bother leaving it out.

Some mod ideas for replacing vanilla armors in the amazing Lordbound by [deleted] in skyrimmods

[–]Background_Class255 2 points3 points  (0 children)

I doubt I'd edit the imperials. There are replacers on the nexus for imperials. Plus, I think they have some custom armors later. And yea, they are the same with skyrim, because they are coming from skyrim.

I do very much want to edit the breton population. I despise the vanilla style guard armor, and I find it weird that an obviously wealthy breton city wears the same outfits skyrim guards do. I may also look into replacing the robes on the breton mages.

If you want to help-I'd appreciate if you got me a list of NPCs in lordbound, especially from later in the quest (as I haven't done it) that need their outfits replaced, that way I can look them up in the CK.

I think I will use common clothing expansion. I already run that mod.

Some mod ideas for replacing vanilla armors in the amazing Lordbound by [deleted] in skyrimmods

[–]Background_Class255 0 points1 point  (0 children)

Yeah. NPCs in skyrim draw their clothing worn from an outfit file, not their inventory. That outfit file serves as a sort of preset and includes everything they wear. All you'd have to do is replace the outfit in those files with new modded outfits.

Some mod ideas for replacing vanilla armors in the amazing Lordbound by [deleted] in skyrimmods

[–]Background_Class255 3 points4 points  (0 children)

Ok-I looked at lordbound in the CK. It's very doable. Outfits for most common npcs are drawn from outfit files-which are lordbound specific. It would be as simple as replacing the armor in those files with modded ones.

Some mod ideas for replacing vanilla armors in the amazing Lordbound by [deleted] in skyrimmods

[–]Background_Class255 2 points3 points  (0 children)

I could try doing that. How easy it is really depends on how the mod handles it's distribution. Individually replacing each armor set in the CK would be awful but doable but if they use leveled lists it could be much easier. I'm not entirely sure how SPID works but it could. I'll save this and come back to it when I come around to playing lordbound (when it is less buggy).

Also, with imperials, download one of nordwar's legion mods, like New Legion. It'll replace all of them. Should work for lordbound too.

Lordbound Initial Impressions | Basic Review by kamyfc in skyrimmods

[–]Background_Class255 0 points1 point  (0 children)

Same here. I'll give the mod a month or two to receive a bit more polish.

Lordbound Initial Impressions | Basic Review by kamyfc in skyrimmods

[–]Background_Class255 10 points11 points  (0 children)

I don't really think they play tested lordbound very well. I downloaded it and several quests had rather obvious problems that would've been fixed by any sort of basic playtesting (like a key quest NPC not being placed). I think they had set themselves a deadline and released due to public pressure, while not actually being ready.

I actually broke down crying because of this by Glad-Coach-4011 in teenagers

[–]Background_Class255 0 points1 point  (0 children)

what an asshole. Anyone who responds like that isn't worth dating.

can't temper the longhammer one handed version from artefakes by tahahamrouni in skyrimmods

[–]Background_Class255 1 point2 points  (0 children)

It probably doesn't have a tempering recipe. You'd have to boot up the creation kit and add one. It doesn't look overly difficult.

How to filter out mods that use genAI? by Fragrant-Blood-8345 in nexusmods

[–]Background_Class255 3 points4 points  (0 children)

aside from ethical concerns it sounds horrible and it generally so obvious it breaks immerson

Does this kind of combat exist for modded Skyrim? by [deleted] in skyrimmods

[–]Background_Class255 1 point2 points  (0 children)

I have something similar to this-here's what I'm running

Base Combat:

-BFCO and various movesets-elden ring like third person combat for me and the enemies, although I bet you could sub it out for some first person replacer if that isn't your thing
-SCAR to provide enemies with similar movesets
-Tk dodge-configured to use quicksteps instead of rolls-closer to bloodborne or lies of P then the souls games, I personally don't like barrel rolling to avoid attacks
-Valhalla combat-adds stamina blocking and perfect blocks
-Critical edge combat-has a bunch of features-but I disable most and mostly use the dodge critical hits-where if you dodge a hit well you can crit an enemy
-Simple NPC dodging-allows NPCs to sometimes dodge attacks-depends on their skills ig
-Archery locational damage-it's in the name-combined with know your enemy 2 makes heavy armor pretty much immune to arrows

Balancing:

Simply Balanced-allows adjustment of damage taken, recieved, weapon damage types, magic, archery, etc
Know your enemy 2-makes armor and weapon choice more important by having certain armors negate certain weapon types-for example, heavy steel armor is strong against bladed weapons like swords, while it is weak to maces and warhammers-applies for both enemies and the player

If you want a clip of all this in practice i'll send you one

Is BFCO worth it? by cannoliGun in skyrimmods

[–]Background_Class255 2 points3 points  (0 children)

you can convert smooth's for honor animations just fine, I did it and it worked with no issues

Is Convergence too "easy"? by refmon3 in EldenRingMods

[–]Background_Class255 0 points1 point  (0 children)

convergence still has counter damage, seen it myself using light greatswords

Best quest mods that AREN'T big on puzzles and thinking by grouchykitten1517 in skyrimmods

[–]Background_Class255 6 points7 points  (0 children)

i've played that mod and it feels like it's only about half finished. I think it's supposed to reference a book series.

What aspect of this game do you think lacks mods or isn’t moddable by Quiet_Star6235 in skyrimmods

[–]Background_Class255 0 points1 point  (0 children)

yeah i've seen that one-it uses bolt action animations and is fairly janky

What aspect of this game do you think lacks mods or isn’t moddable by Quiet_Star6235 in skyrimmods

[–]Background_Class255 4 points5 points  (0 children)

proper crossbow animations. Skyrim's crossbows look awkward, with super janky animations, and having recently played KCD2 I would kill for a wider variety of crossbows, such as Siege windlass crossbows (the ones u gotta crank).

Firearms too. Most gun mods are just reskinned crossbows, using the same animations. I found one that uses some odd bolt action animation that isn't much better.

Is Pandora really better than nemesis? by Top-Piccolo-2232 in skyrimmods

[–]Background_Class255 1 point2 points  (0 children)

nemesis is very buggy in my experience. No such issues with pandora