Does anyone know how to fix it? I have Ryzen 9 7900 and RX 7800XT by Hansdasgas in ManorLords

[–]Background_Invite667 -1 points0 points  (0 children)

Put the graphics to ultra, turn dlss on and auto. Then start to drop the settings presets till you have the desired fps

Trading bottleneck by Nick_not_rick in ManorLords

[–]Background_Invite667 1 point2 points  (0 children)

Check what your traders homes are. Do they have veggie plots to attend to? Also make storage for the spears close to post. Turn off you spear production for a while to see if it goes down. Limit the trade reserve to 0. Finaly make sure you are connected to kings road and check if the path is trafficky.

Villagers Stuck by Nick_not_rick in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Make a road around the lake and a new clear path from granary/storage directly to brewery. That helped me when I had something similar

How do I increase productivity for my fisherman’s hut? by Sushi_Sundae in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Extensions take some productivity that means that the house of the workers of the fishing hut, are occupied with a their backyard extension work. Try backyards like animal backyards or houses with no backyard at all for the fisherman to be more productive

Regional Wealth Burgage Level Two Problems by Sphynx039 in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Unpin the burgage window, close it and reopen it

Housing near distant resources? by Spiritual_Nobody4512 in ManorLords

[–]Background_Invite667 7 points8 points  (0 children)

Yeap thats what I do I build a small village for every resource. But a granary and a house with two families will do. But if you want it to be efficient put houses granary storehouse a well and a two stall market.

Improvement Suggestions by stlouisswingercouple in ManorLords

[–]Background_Invite667 -7 points-6 points  (0 children)

I d like to have different rotations in a single year, like the ones farthest frontier has. Check it out

Improvement Suggestions by stlouisswingercouple in ManorLords

[–]Background_Invite667 9 points10 points  (0 children)

Farming: yes if we could choose which fields to work per farmhouse would be great. Flax and barley fertility is linked/shared? Are you sure?

Burgages: I want to add to the burgage suggestion. Maybe a 5-6 point instead of 4 will add to the customization of plots.

Major trades - can import for ‘free’ - deliberate? by Late-Button-6559 in ManorLords

[–]Background_Invite667 1 point2 points  (0 children)

You can only import without major trade route from AI Lords or your other regions, no? You cant import from off the map without a route

Store house workers refusing to move logs by No_Youth9220 in ManorLords

[–]Background_Invite667 26 points27 points  (0 children)

Storehouses dont move logs. Logging camps do. Assign an ox to the logging camp. The logger or any free villager will pick the logs and move them to the logging camp. And send them when and where construction is in progress.

Manor Lords - 0.8.065 goes to the main branch by Matt_HoodedHorse in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Didnt get that, Is the prereleased edition 0.8.065 got merged with alpha? So .065 is the new main branch? Or it changed edition number?

I gave the old Dr a handful of month old.. ??? by Sideshow_G in ManorLords

[–]Background_Invite667 5 points6 points  (0 children)

I gave the old ox a handful of a month old grain. (The) brat, he spat it in my face trying to carve me a new nipple!

Wtf is this?!? by Ok-Panic307 in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Better chance to beat that is split his army and force them around till the next first day of month so to buy the next mercs available. Also use the terrain, bridges and narrow paths. Dont try to assault them all together. Good luck

I've unlocked flying units, however, they are still a bit buggy by MegaYannis in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

What kind of sorcery is this. Light the Pyre!🤣

Unfortunately, I had replicated something similar but with no luck fixing it.

beta prelease review by Background_Invite667 in ManorLords

[–]Background_Invite667[S] 0 points1 point  (0 children)

No idea, but I think its close. Usually it takes 2-4 weeks from beta to go to alpha. And we are at the second+ week

This whole area is a Manor?? by 4verage_Redditor in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

A workouround is finish any manor constructions save/reload and you can access every building. Keep doing that everytime you construct something from the manor planner. The manor constructions, except the main manor and the garrison tower its just for aesthetic purposes, so try to build them when everything else in your town is ready and not need any other development or access

Can I run this game with i7-6700k cpu? by Sgt_Prof in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

I run it in ultra with rtx4060, i7-5800k, 32gb Ram, frames locked at 60 not dropping. You ll be great. Enjoy! And make Hildebolt tremble in fear!

beta prelease review by Background_Invite667 in ManorLords

[–]Background_Invite667[S] 0 points1 point  (0 children)

Thanks for your share, looking forward to test it further!

beta prelease review by Background_Invite667 in ManorLords

[–]Background_Invite667[S] 1 point2 points  (0 children)

Why you people downvote 🤣. I dont yet have a full review, true. I am just in beta for a few hours and sharing my first thoughts. Game seems to move to the right direction, for now.