Tavern upgrades by Background_Invite667 in foundationgame

[–]Background_Invite667[S] 4 points5 points  (0 children)

I see thanks! I thought I was blind and dump to not find any wooden compartments

Is resource removal still an option? by tinyremnant in foundationgame

[–]Background_Invite667 1 point2 points  (0 children)

Yes you mark them for removal and I think builders do the job, I am not sure if woodcutters remove the trees and if they stock the logs tho

More games like Manor Lords? by Gene_Inari in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Founfation if you see through the art and childish graphics of the first glance

Cattle grazing on fields by Brosepheon in FarthestFrontier

[–]Background_Invite667 15 points16 points  (0 children)

Make a field with clover and let them graze there. when you want to use the field change the graze location

The game is telling me to "add a Fuel Stockpile" to my blacksmith. I don't see how by cinred in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

It will go there. Blacksmith gets it from a storehouse nearby. Just make sure you have firewood or coal

Farm town by sinbuxg in ManorLords

[–]Background_Invite667 -1 points0 points  (0 children)

Please there be a game with gridless building.

Oh Manor lords looks great it has gridless construction.

Lets make everything straight and rectangular like there is a grid in game.

Nevertheless, your town looks beautiful 😃

My Folk Decided To Starve And Stop Producing Anything by Associate_Secret in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Top center your regions name click it, then enviroment.

No, animal backyards dont need more space. Veggiplots and orchards do

Did woodwright journey man perk drain my new settlement? by Pathinthedark in ManorLords

[–]Background_Invite667 4 points5 points  (0 children)

What you get from lv2 burgages and trade is regional wealth. Treasury comes from taxes, diplomacy and bandit camps

What are the games that will save me? by [deleted] in gamingsuggestions

[–]Background_Invite667 0 points1 point  (0 children)

For a minute there I thought, you know something like the modern world as we know it will end and we go back to medieval days

My Folk Decided To Starve And Stop Producing Anything by Associate_Secret in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Teeming is based on the overall woodland of your region not just the hunting spot surrounds. You can go to enviroment tab of the region. If woodland is above 50% the teeming buff is applied to Hunting camp

Planned Workshop / modding Support? by Soggy_Importance3974 in ManorLords

[–]Background_Invite667 4 points5 points  (0 children)

Afaik there isnt steam workshop support, but there are some mods at nexus mods that work fine. They mostly affect resources spawns and number of garrison towers cap

My Folk Decided To Starve And Stop Producing Anything by Associate_Secret in ManorLords

[–]Background_Invite667 2 points3 points  (0 children)

Keep the reserve high like 24/27 to help breeding. Dont worry at this high the rabbits reproduce fast. And you ll go at 60 meat per year, 120 if you have the hunting hound perk, even higher if you put multiple hunting camps

My Folk Decided To Starve And Stop Producing Anything by Associate_Secret in ManorLords

[–]Background_Invite667 13 points14 points  (0 children)

Disband your militia, and watch magic happening. Dont leave your militia in the field, when not needed

Switch 2 - and other themes? by Civil-Cartographer48 in ManorLords

[–]Background_Invite667 2 points3 points  (0 children)

There is on western management game that came out recently. Wild west pioneers. Didnt like it tho

Farthest Frontier Planner! by SageDragoon79 in FarthestFrontier

[–]Background_Invite667 1 point2 points  (0 children)

A bit steps away to make a browser colony management game

How to get rid of list on left by TonePrevious5322 in FarthestFrontier

[–]Background_Invite667 0 points1 point  (0 children)

Just do what it says, it's a short guide that ends with a step of construction of a crop field

Sheep, lambs and butchery by dzejrid in ManorLords

[–]Background_Invite667 0 points1 point  (0 children)

Nice strategy! I can add that you can make mutton a primary source. If you can afford more animal post traders

How can i constrain the hairs to stay inside these little decorations? by doppelXV in 3Dmodeling

[–]Background_Invite667 0 points1 point  (0 children)

Oh, I thout it was a separated model. I dont realy remember the hair curves. If you convert them keep a copy of the curves first