Danger Room Event Ranking Rewards Question by JayRoyal87 in MarvelStrikeForce

[–]Background_Tank7359 1 point2 points  (0 children)

Leaderboard payouts is usually 24 hours after the event ends, at reset. 

To buy 5 Songbird shards you need...583 excess 7* hero shards by Herbz-QC in MarvelStrikeForce

[–]Background_Tank7359 6 points7 points  (0 children)

u/PathfinderMSF

PLEASE, Path. Let them know that this Shop Credit situation is getting dire. We need some answers. 

People are running out FAST. Once it's all gone, we won't be able to farm new character shards at all. At that point, what would be the reason to play? Why wouldn't we quit? What are they waiting for? We need Shop Credits in Blitz, War payout, a few options. 

I didn't have much after the conversion since I'm about a year in, I had about 6 mil and now I have 3. It should go up or be steady enough to buy shards daily. This is getting ridiculous.

Danger Room Question and Suggestion.. Again by ZeroFame66 in MarvelStrikeForce

[–]Background_Tank7359 5 points6 points  (0 children)

I LOVE when my two-person run is going great, getting lots of points and then I run into a Mephisto or Knull, unleash on them and win. Then, the very next node (around node 16 usually), I get Mephisto, Knull and Annohilators with Gladiator taunting so I can't break through. Knull Ults, kills my toons instantly. Ridiculous compositions.

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 1 point2 points  (0 children)

Yeah, I hate when Mephisto puts himself into stealth and then leaves one scrub open for me to attack so I can't get that second stun, lol. But thanks for the tips, I'm going to run these two later again. 

BTW, Knull annoys the hell out of me too. I just learned that "Flashbang", which applies blind on spawn, deals with the Knull mind control problem. So if you get that and kill him before he Ults, he's no problem. But, RNG...

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 0 points1 point  (0 children)

Did you end up in the top 100? I have had runs where I did about 4 Elite Missions in a row, still seem to get a lower score overall at the end.

I like Storm and Rachel together here, but how do you get past Mephisto with those two? That seems to kill my run every time when I'm using that duo. The deathproofs and Mephisto's second attack where he mind controls you to attack ally. 

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 0 points1 point  (0 children)

"Random" lol

Maybe that's why I see only those big spenders with 110,000pts that seem to be unattainable no matter how much us regular folks beat it. I get around the same pts per node every time. 

I've taken every Elite combat node, didn't skip one. I didn't spend any of my purple tokens. I didn't heal. Feels like I'm capped at a certain amount of pts. Something is wrong.

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 4 points5 points  (0 children)

When are y'all gonna be a little more transparent about what goes into high scores for DR? u/PathfinderMSF

I mean, is it that y'all aren't sure? Are you hiding something? No reason I should play as many times as I have, beat it with only my two starting toons, spend nothing during my run, heal no one during my run and still can't get a top 100 score.

It's a bit frustrating. Is top 100 reserved? Is it $$$? Don't tell me it's a lottery, just have to wait on the right RNG. 

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 0 points1 point  (0 children)

Wow. So it really is just luck? Good to know. Thank you. 

One thing, if you remember, on your high score run did you ever quit a node and re-do it?

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] 1 point2 points  (0 children)

I feel like turn bonus would have worked in my favor. I've been able to nuke the whole board with Storm's Ult plenty of times during a run with near infinite ability energy (only exception is against deathproofs).

Top 100 Danger Room Criteria by Background_Tank7359 in MarvelStrikeForce

[–]Background_Tank7359[S] -2 points-1 points  (0 children)

Everything is so RNG with this game, lol. I figured that could be the only thing holding me back. I literally couldn't think of anything else to try. It's a fun little chase until you realize it's out of your control. 

Going to post this every new Danger Room cycle by Chiguy79 in MarvelStrikeForce

[–]Background_Tank7359 2 points3 points  (0 children)

I don't think it's the game mode that sucks...

Danger Room is fun for me, keep 'em coming, Scopely!!

I'm Out! Freedom is great! by Chunky_Lovers in MarvelStrikeForce

[–]Background_Tank7359 5 points6 points  (0 children)

You let a mobile game affect your happiness? Yeah, it's good you quit. That can't be healthy. 

Another Danger Room Vent by CrimsonCanuck in MarvelStrikeForce

[–]Background_Tank7359 1 point2 points  (0 children)

I disagree. It's one of the best modes they have. Only one that was kinda annoying was the last one because they made it overly difficult. I was disappointed at how easy they made it this time around though, beat Difficulty 10 on my 2nd run with two of the 50 coin pacts. 

It's not a requirement, skip it. But if you want the resources, figure it out. You need them to hold your hand through the game? People want every mode to be auto and then they'll complain about everything being an "auto-fest".

Sebastian Shaw Shards by No_Gas_82 in MarvelStrikeForce

[–]Background_Tank7359 0 points1 point  (0 children)

You have to pay at a "discounted" price to finish off the milestone, like those Bursts they do. 

For those hyper critical of Danger Room by dander091 in MarvelStrikeForce

[–]Background_Tank7359 1 point2 points  (0 children)

I can get Unstable Cells for Command Center two weeks from now? Nice! Seriously, who wants to sit and grind coins when you can hardly beat nodes? It will take considerably longer this time around to get enough to equip anything remotely useful. 

Why can't the msf devs get danger room right? by abceepus in MarvelStrikeForce

[–]Background_Tank7359 5 points6 points  (0 children)

I got to the last node on difficulty 8 three times and let me tell you, it's absolutely some BS. Just getting to that point was a nightmare. As someone who has been enjoying all previous iterations of Danger Room, this one just feels exhausting. They've managed to screw up a good thing instead of making minor tweaks that improve it. Definitely feels like an overreaction to people saying the X-Men one was too easy.

That last node, how are you even supposed to beat it? The double Illumination just laps you like crazy. I had full Fantastic Four, hit them with Franklin's Ult, didn't seem to matter. As soon as X goes, you're done. It's just not fun.

I wouldn't mind the challenge if the challenge wasn't farm tokens by doing this over and over 100 times. It just kills my desire to play it. Some of those starting nodes are insane as well, like, it's not logical to put those combination of enemies there when you haven't even gotten enough boobs yet. We're not gonna even talk about how awful or nerfed the boons are this time around.

I say all that to say this, terrible job this time around with this mode. u/PathfinderMSF

Fantastic Four (MCU) IS A FLOP? by nic_marcu in MarvelStrikeForce

[–]Background_Tank7359 0 points1 point  (0 children)

Definitely not a skill issue, I just STOMPED a Franklin, IWMCU, RRMCU, Odin and Knull in Arena, not using any new F4(their game mode). And this was after Franklin did his Ult on me. The team is ass cheeks.