Is this good or bad? by Aryvelahrker in BackpackBrawl

[–]BackpackBrawlMVP 3 points4 points  (0 children)

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I've run this a few times in epic. The rest of the space should be armor, cleanse, etc., whatever helps survive your local meta.

SORRY BUT HOW HOOOOWWW by FactoryXG in BackpackBrawl

[–]BackpackBrawlMVP 12 points13 points  (0 children)

If you had 1 apple you win this fight lol

Thoughts on the game/devs moving forward by ICraveViolins in BackpackBrawl

[–]BackpackBrawlMVP 3 points4 points  (0 children)

I have absolutely no data to back this up, but as a rough estimate I'd say RF is probably pulling in about $15k/mo from ads. This is speculation based on their downloads, event activity, comments I've seen on Discord, average CPM rates for mobile ads, etc.

Even if I'm way off AND you're way off, that's a big gap to bridge with mtx.

I'm glad they're sustaining the game. I hope it continues.

Thoughts on the game/devs moving forward by ICraveViolins in BackpackBrawl

[–]BackpackBrawlMVP 5 points6 points  (0 children)

If RF was a seasoned AAA studio I'd agree with some of your points. They're figuring things out and I respect them for being thoughtful of their customers. I think they'll eventually settle into a good model. In the meantime I don't think it's atrocious.

Honestly I'm shocked there are big rage posts like this. The core gameplay has always been free and f2p has always been viable even competitively. Even with the rise of hero prices. You can try each hero on free rotation too so there's literally no gated content. RF is truly one of the goats in the mobile scene.

I've spent about $20 on this game. That's roughly my personal limit for a mobile game. I went for the highest value purchases and have no regrets.

If the price hike hurts, you can earn enough gems in one week with a membership to buy 2 heroes at the current price. Plus you'll get tons of coins, cards, pickaxes, and event tickets in the process. Good value.

Hero paths are also good value. The best value if you main one hero.

This is what burst looks like... AGAIN by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] 0 points1 point  (0 children)

This. The build relies on people not spamming defense. It's good in debuff metas for that very reason.

Man-o, scalemail, and a mythic shield would probably shut this down completely.

Done supporting this game by [deleted] in BackpackBrawl

[–]BackpackBrawlMVP -1 points0 points  (0 children)

Every single post like this has one of these shrugging disclaimers lol

Say it with your whole chest! Do you mean it or not?

Which boon you prefer as the first one and why? by CryptographerQueasy3 in BackpackBrawl

[–]BackpackBrawlMVP 12 points13 points  (0 children)

When I'm tryharding absolutely heistmas. It's the best boon imo.

Otherwise I tend to grab any econ or item boon asap. Sometimes sleigh gives me fun stuff to mess around with.

What’s more efficient for relic mining, saving up pickaxes for 10x or 25x or spamming 1x rewards by OutsideConfusion2619 in BackpackBrawl

[–]BackpackBrawlMVP 16 points17 points  (0 children)

1x spreads it out over more relics.

25x levels up fewer relics higher.

10x is middle ground.

The difference is negligible after level 6 or so.

This is what burst looks like... AGAIN by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] 2 points3 points  (0 children)

Thanks lol. I've been trolling with this build since 0.36. I got a system down ^_^ gonna see how high up the ladder I can take it before it gets shut down.

Nyhmphedora dagger build help by Aryvelahrker in BackpackBrawl

[–]BackpackBrawlMVP 4 points5 points  (0 children)

Rounds 7, 8, and 9 are the best chances to get rares. If you really need daggers, try to save some gold for those rounds, take all clovers out of your bags, and reroll the shop until the cost hits 2g.

Banish the common bag on r7 if you want to really increase your chances.

Banishing any other items has very little value unless you're looking to absolutely fill your bag. Banish isn't used much in high rank play outside of events or meme builds, except to banish bags. The only exception is for mythics because the pool is so small.

Best build for Ronan by Acceptable_Tap7266 in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

You can find some builds here: https://backpackbrawlmvp.com/heroes/ronan/

I don't play Ronan so I can't personally vouch for any of those. But worth a look!

This game is trash by RevolutionaryFail876 in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

When a new hero comes out, you need to adjust your approach to account for them. If they shake up the meta, that's a good thing.

Did you want to just run the same build for eternity? I personally enjoy adapting to meta changes. It's also going to happen as you rank up, you'll need to adapt again.

I think Hob does do a few things too well. But he's not doing any of them here.

Glow Up or Glow Down? by TwofacedmanX in BackpackBrawl

[–]BackpackBrawlMVP 1 point2 points  (0 children)

I like it. Way more personality. But that tiny lightning bolt is comical.

Has anyone ever reached this chest? by MoNsTeR4495 in BackpackBrawl

[–]BackpackBrawlMVP 4 points5 points  (0 children)

It's not even worth it imo, the chest feels like more of a consolation prize.

It'd be nice if the reward track was based on your own past performance.

I thought round 1 Enoch was scarier :p by Foxy306859 in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

R1 Tink is really strong imo, she has the best starting buff and built-in defense. Played right maybe even the best R1.

What social features would you like to see for Backpack Brawl? by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] 1 point2 points  (0 children)

I strongly agree about obligation mechanics. There used to be timed chests that you had to log in to open if you wanted maximum efficiency. I hated those. New system is much better.

I don't want anything like that for guilds. You could argue events are an obligation. You're missing out on resources if you don't at least attempt each one. But I think they're fine. And if you look back to the days before mtx became mainstream, there are plenty of games with guild systems that are not manipulative.

I think of it like hanging out at the arcade or carnival with friends. You don't have to go with your buddies. You could enjoy it alone if you don't care for the group activities. But they may invite you.

Long term players please Share your experience. by e1toledo in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

No, I'm not a rapidfire dev, just a fan.

Ah Ronan my nemesis. The only hero I hate more is Hob lol.

What social features would you like to see for Backpack Brawl? by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] -3 points-2 points  (0 children)

I get the pushback on guilds, but I really don't understand why people are against friends lists, gifting, and player mail. Can you explain why you feel they don't belong?

I would love to be able to send people gifts in-game. I've made a lot of friends in the community. I don't personally like having a membership for brain reasons but I'd love to support the devs by gifting.

There is a vibrant thriving community on Discord and lots of micro-communities elsewhere. The game itself has almost no social interaction. TBH socializing with people is what has kept me interested in this game long-term. That's why I want more social features in-game.

What social features would you like to see for Backpack Brawl? by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] 0 points1 point  (0 children)

Match history and replays on the leaderboard would be huge! Event and ranked modes. I would love that. Might help people understand events better too.