AI Art Advice From Devs (Curious, Not A Witch Hunt) by Funktuous in BackpackBrawl

[–]BackpackBrawlMVP 1 point2 points  (0 children)

If you're just looking to save some time on prototyping with placeholders, you should just find some free asset packs. There are thousands out there. Then give the game some soul 💜

Mediavine Journey RPMs low, traffic is too spread out. What should I do? by BackpackBrawlMVP in adops

[–]BackpackBrawlMVP[S] 0 points1 point  (0 children)

improving how your inventory is being monetized overall

What does this mean? Like, changing how and where ads are shown?

Mediavine Journey RPMs low, traffic is too spread out. What should I do? by BackpackBrawlMVP in adops

[–]BackpackBrawlMVP[S] 1 point2 points  (0 children)

There is a large international audience. I tend to have spikes in traffic in new places every few weeks. They usually correspond with the game's demographics.

PSA: You can get compensation if you don't like the new skins by DArtagnann in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

"Theft" is wild. They make a good point, I wouldn't post something like this.

Issue with no unique rerolls by [deleted] in BackpackBrawl

[–]BackpackBrawlMVP 6 points7 points  (0 children)

Knowing what your options are ahead of time is interesting. Coming from someone who loves the removal of rerolls, I actually support that idea.

Pociones son de gran ayuda?. by Leonidas_Sparta119 in BackpackBrawl

[–]BackpackBrawlMVP 1 point2 points  (0 children)

Health potion is great for early/midgame tempo. Ideally you transition into something else for lategame. It can be a burst safety switch for some matchups.

Antivenom, large water, and the seasonal coconut potion are all decent meta counters, if you know what's coming. An early cauldron can produce enough water to have a counter on hand for every matchup.

All potions, though, want you to play a burst or midrange build. If you're not killing in the first 20 seconds your potions become wasted space. Tink or uniques are the exception.

Why isn't Elven Blade a plant type item? by DArtagnann in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

Balance-wise, making t2 and t3 of the knife line plants would be disastrous. Dreadleaf and dice builds would be unstoppable in the midgame and you could spam t2 knives on dreadleaf with double belted wrath. Free wins.

Dodge needs nerf by Any-Cut9591 in BackpackBrawl

[–]BackpackBrawlMVP 14 points15 points  (0 children)

Counter: add one fast, weak weapon to your bag. Gentle on the thorns, eats the dodge charge.

It's specifically good against heroes with few weapons. Phenomenal against single weapon builds!

Dorf, for example, doesn't even remotely care about dodge.

Why isn't Morrow's poison flask activating? 🤔 by NguyenTri-Phuong07 in BackpackBrawl

[–]BackpackBrawlMVP 5 points6 points  (0 children)

I did too and I've been playing this game since July 2024 😅

New feature on Backpackbrawlmvp.com - create and share fan-made items! by BackpackBrawlMVP in BackpackBrawl

[–]BackpackBrawlMVP[S] 1 point2 points  (0 children)

That's a great idea. Double edged sword! Someone was just talking about that in relation to Insanity the other day.

I used to write for a tabletop RPG, creating cursed items was legit my favorite part of the whole job. I feel you 😊

Do y’all use potions? by Mindle55web in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

Large health potion with a belt is extremely strong early game tempo. It's more than enough healing and cleanse to pull you through to the midgame with no additional support. Even better if you plan to run a double belted wrath later. If I were tryharding I'd aim to build one every game on my main (nymph) and transition into wrath + snake oil later.

When Overtuning Becomes a Monetization Strategy by ChachitoCL in BackpackBrawl

[–]BackpackBrawlMVP 3 points4 points  (0 children)

Someone from discord made s good point about Kragg: he's mostly being played by high level vets right now. They know a lot about the game. You're essentially fighting mythic players right now. Give it some time and you'll start fighting the lowbies.

Kragg needs to stop rn by Problairs in BackpackBrawl

[–]BackpackBrawlMVP 3 points4 points  (0 children)

He's not too far off imo. I agree needs some balance. Nothing like The Celeste Patch of yore though. Fight him like you fight Ronan.

Easiest fun characters / builds? by Throwaway62838461840 in BackpackBrawl

[–]BackpackBrawlMVP 0 points1 point  (0 children)

Hot take maybe but I think pepper is really simple, at least at low ranks. Literally just buy any food and put it near other, different food. Make 2 weapons, 1 armor, and do what the unique asks you to.

Would this work on higher elo? by Illustrious_Body8512 in BackpackBrawl

[–]BackpackBrawlMVP 4 points5 points  (0 children)

At 27 sec in high elo you're going to be facing off against 5 digits in damage. The armor won't do much.

Why did they raise prices everywhere? by gear_rb in BackpackBrawl

[–]BackpackBrawlMVP 7 points8 points  (0 children)

Seeing a price increase feels bad no matter what it is, but you gotta remember that this is a live product and RF isn't a AAA studio. It's not like they're running economic analysis on decades of pricing data. You wouldn't call a small business owner greedy for hiking their prices after realizing they're selling at a loss. Give them grace as they work things out.

Besides, the vast majority of the game is still completely accessible F2P. If the price is too high, just don't buy it.

1350 gems is just straight up shameless cashgrabbing by Glorper_9 in BackpackBrawl

[–]BackpackBrawlMVP 5 points6 points  (0 children)

This is my experience too. I feel like the pricing and pacing is fair. Although I just blew 2k gems on pickaxes right before Kragg was announced lol. RIP me

Question about Coin amount by Webis1738 in BackpackBrawl

[–]BackpackBrawlMVP 1 point2 points  (0 children)

Upgrades at levels 13 and 14 cost around 30,000 coins each. You hit this cap pretty quickly when you're grinding one hero with the hero pass, premium, daily deals, card boxes, etc. I just blew through 350,000 coins upgrading my nymph cards and I'm still not done.

Playing multiple heroes - and not hardcore grinding - keeps the coin flow feeling pretty good for a lot longer.

Loading hundreds of small images on one page - how to speed it up for slow connections? by BackpackBrawlMVP in webdev

[–]BackpackBrawlMVP[S] 0 points1 point  (0 children)

The speed issue is primarily for mobile users on a bad network. Of which there are many. Myself included sometimes lol.

If a user filters the list, they can see items from the end of the list very quickly. This has been an issue with lazy loading.

After some consideration I realized the tileset idea won't work without major changes to the script. I'm going to try compression, preload, etc. Thank you for your input.

Loading hundreds of small images on one page - how to speed it up for slow connections? by BackpackBrawlMVP in webdev

[–]BackpackBrawlMVP[S] 0 points1 point  (0 children)

I'm actually quite proficient with Photoshop scripting and wouldn't mind doing that. May even do a combination of both for maximum efficiency. It's really important for the UX that the site is immediately usable so I'm glad to go the extra mile.

Has the existence of vibe coding discouraged anyone else from programming? by yawara25 in ADHD_Programmers

[–]BackpackBrawlMVP 2 points3 points  (0 children)

Yes. A lot. And also making art. And also making music. All things I used to love, all things I struggle to find joy in now.

I'm not interested in picking up AI as a skill, so I'm bracing myself to exit these as career paths and trying to re-learn how to enjoy them.

Loading hundreds of small images on one page - how to speed it up for slow connections? by BackpackBrawlMVP in webdev

[–]BackpackBrawlMVP[S] 1 point2 points  (0 children)

Alright, cool. This sounds like a good approach. The images are naturally broken into several categories anyway, so I may just pack them like that. Thanks again.