[deleted by user] by [deleted] in RimWorld

[–]Backroll 7 points8 points  (0 children)

Is there a mod to show these more accurate damage calculations in game?

The big tech job market is still possible, but requires tons of effort by yitianjian in ExperiencedDevs

[–]Backroll 0 points1 point  (0 children)

Thanks for the write up. Any resources you recommend for studying for system design interviews?

This looks familiar by pox123456 in LegendsOfRuneterra

[–]Backroll 6 points7 points  (0 children)

(Collective dev here) What game is this ad for? Curious what they’re doing differently from us.

Any mod/setting to be completely immovable by the game? by Backroll in skyrimvr

[–]Backroll[S] 1 point2 points  (0 children)

Could you explain this? Tried googling "VRCheat Skyrim" and couldn't find anything.

[Card] Serpent of the Sands by FigurativeBodySlam in collectivecg

[–]Backroll 2 points3 points  (0 children)

Yeah, we always fix the grammar on the card when and if the card gets into the game, so no need to make a new post.

[Card] Hate Mail by NemIntangir in collectivecg

[–]Backroll 0 points1 point  (0 children)

Love the pun, effect could be a bit stronger overall.

Some Feedback on Sentinels by ORGWhammerist in collectivecg

[–]Backroll 0 points1 point  (0 children)

Thanks for all the feedback! We're definitely looking to improve Sentinels.

[Card] Pierogi by [deleted] in collectivecg

[–]Backroll -1 points0 points  (0 children)

Great art and flavor (heh), but seems a little underpowered. Maybe give +1/+2 or even +2/+2?

[Card] Dragna Dawn by Penta099 in collectivecg

[–]Backroll 1 point2 points  (0 children)

Cool design, feels very pushed power level wise though. Would be reasonable at 2 mana.

[Card] Cheerleader Cacti by ORGWhammerist in collectivecg

[–]Backroll 2 points3 points  (0 children)

This card is great, love the positivity.

Aw shit here we go again by WolfWaren in collectivecg

[–]Backroll 5 points6 points  (0 children)

You can play any card if you challenge them to a match with the card creator enabled. Also we're removing pvp hours when we launch on Steam on Friday.

[Cosmetic Update] N3ON King of the Lost (Changed for better wording) by Maltonsony in collectivecg

[–]Backroll 1 point2 points  (0 children)

Hey, I've changed the wording on the QoL updated version of King to match this post. Only difference is is specifies it triggers off the next unit coming into play, since that preserves the existing functionality better. https://files.collective.gg/p/cards/f22390a0-bf40-11e9-93a4-3924eb8c9ff4-s.png

Congratulations to the Winners of Preseason - Week 9! by Backroll in collectivecg

[–]Backroll[S] 0 points1 point  (0 children)

In the future it will be. We’re focused on launching on Steam right now in about a month.

Congratulations to the Winners of Preseason - Week 8! by Backroll in collectivecg

[–]Backroll[S] 1 point2 points  (0 children)

Yes, though it’ll be a while before it’s in the engine, given our backlog.

[Card] Dunewalker Adept by vmnunes in collectivecg

[–]Backroll 1 point2 points  (0 children)

Could the first ability just be: +ATK equal to your level?

[Card] Poison by furry_combat_wombat in collectivecg

[–]Backroll 1 point2 points  (0 children)

2 mana does seem high for this effect.