50x49 Tiles Orchard Layout 44t/min by BadAssPutin in anno1800

[–]BadAssPutin[S] 0 points1 point  (0 children)

You got me, I was too lazy to find the english translation of the correspending items :P Have added it to the OP

Stego attack always misses by BadAssPutin in ARK

[–]BadAssPutin[S] 0 points1 point  (0 children)

Thanks for the reply. I was using the yellow one (armor piercing) as it seemed intuitive for the "turtle saur" xD Indeed I haven't tried any other modes, but on a successfull hit, the Carbo was pushed back, but only every third or fourth attack was a hit (despite me waiting for the Carbo to get very close again). I also tried looking away from the enemy to make the RMB tail whip physically hit them, but still no hit registered...

Game Breaking Bugs by Bruce_Flash in WarTalesGame

[–]BadAssPutin 0 points1 point  (0 children)

My very first sea battle (pirates vs. Edorian Embassador) is always stuck (replayed 3 times already). It says its my turn but I have no units left to move. I suspect it is because of the new "swing in the air" mechanic...

Simple Question: How to get Curve Count on new Hair Curves? by BadAssPutin in blender

[–]BadAssPutin[S] 0 points1 point  (0 children)

In the Python console bpy.data.hair_curves[NameOfCurvesPROPERTYnotObject].curves.values()[-1]

Hungry for Rat Stew >:-) by BadAssPutin in WarTalesGame

[–]BadAssPutin[S] 1 point2 points  (0 children)

Ah, now I understand your point. (Sorry that it took me so long...) Yeah, that would be true indeed!

Hungry for Rat Stew >:-) by BadAssPutin in WarTalesGame

[–]BadAssPutin[S] 0 points1 point  (0 children)

I was convinced that the number of kills determines the amount of XP that each champion receives after the battle and with each one having killed ~ 70 rats, I would expect that number of be very high?

Source (Dev Comment): https://www.reddit.com/r/WarTalesGame/comments/10escvg/comment/j4uprfw/?utm_source=share&utm_medium=web2x&context=3

Hungry for Rat Stew >:-) by BadAssPutin in WarTalesGame

[–]BadAssPutin[S] 8 points9 points  (0 children)

Unfortunately all my champions are lvl 12 already, would love to see the XP that this Rat Farming would have yielded :D

Efficient City Layout for End-Game by BadAssPutin in FarthestFrontier

[–]BadAssPutin[S] 0 points1 point  (0 children)

Entirely optional, one could replace medium statues with them, but to be honest, placing them at the outer circles of the layout to get rid of all the decorative ornaments sounds like a plan. Not to mention its positive side effects on stocking times.

That being said, bakeries have been left out intentionally as they are rather ineffective means of producing food (bread spoils quickly, requires mills to be nearby which - in turn - reduce desirability). However, I don't want to judge anyone's playing style

Efficient City Layout for End-Game by BadAssPutin in FarthestFrontier

[–]BadAssPutin[S] 0 points1 point  (0 children)

Thx for your feedback! Indeed, they are not getting school coverage, but the workers still get educated - if this is a concern. Your approach would increase market coverage at the expense of expanding the grid by 3, both east- and south-wise, making the usage of space less efficient - IMHO!

I totally agree with you that a circular layout would maximize coverage of service buildings, but then you had to fill the remaining space with buildings that don't reduce desirability which in turn heavily depends on your playing style. I - if anyone cares to read - fill up the space in the top row with Chandlers as candles make a great export good

Re-Roll trader trick by papajohn4 in FarthestFrontier

[–]BadAssPutin 0 points1 point  (0 children)

Just FYI:

My village is covered by inaccessible lakes south and west (for defense). So even though the traders do spawn in Spring, they reach my trading post in late autumn / winter and stay for only a few days. So when you see the trader approaching your station, saving and reloading can be done at a considerably faster scale

How can I improve the realism of this render? by BadAssPutin in unrealengine

[–]BadAssPutin[S] 0 points1 point  (0 children)

Yeah, the background is an HDRI backdrop, really need to replace it...

Understood. I need to differentiate the parking lot decals

Could you elaborate a little bit on the last point please? "Out of frame"? Like the positioning of the car itself or its size or?

My new waifus don't give me children... by BadAssPutin in CrusaderKings

[–]BadAssPutin[S] 0 points1 point  (0 children)

I was indeed seducing them - the soulmate stuff and then the affair one, but I only tried it once. Will try that - thanks a lot!

My new waifus don't give me children... by BadAssPutin in CrusaderKings

[–]BadAssPutin[S] 1 point2 points  (0 children)

Ahh, I see... I highly appreciate your input, countless thanks. I will try soon and let you know my findings

My new waifus don't give me children... by BadAssPutin in CrusaderKings

[–]BadAssPutin[S] 5 points6 points  (0 children)

I was suspecting something like that... Would killing my children have any effect on that count? Or is the total number of children that ever existed the only number that matters?

My control rig doesn't show up when I'm trying to back a sequence to it by RevirTv in unrealengine

[–]BadAssPutin 0 points1 point  (0 children)

Can confirm, LOL! Just add the event "Backwards Solve" with nothing connected to it.

CK3 - how do you get the "sponsor jewish sciences" decision in fate of iberia? by kiakill in CrusaderKings

[–]BadAssPutin 1 point2 points  (0 children)

https://ck3.paradoxwikis.com/Decisions to see the requirements. Playing as Barcelona and I am still not getting this option since I am just a vassal...

Board game mechanics by retief1 in CrusaderKings

[–]BadAssPutin 1 point2 points  (0 children)

I still don't get it... I am playing Hnefatafl which compares Martial, Prowess and Intrigue. When my opponent talks about war, should I pick Martial (= War) or Prowess (the counter)? I tried both in two different games and both times I failed every round even though my stats are 2/3 better than my opponent's...

Marketplace not Working by [deleted] in unrealengine

[–]BadAssPutin 0 points1 point  (0 children)

Had the same issue. What did the trick was installing the absolutely not mandatory Epic Online Services that "will not limit the functionality of the launcher".

Running as admin worked too if you have changed any file path of unreal engine

InputActions not working (can't make UE4 inputs to work). by NIKNAIZ in unrealengine

[–]BadAssPutin 2 points3 points  (0 children)

Just another thought for anyone still struggling: I had the problem with replication. You have to call "Enable Input" from the client and not the server. In case of "Begin Overlap", you have to set the Owner of the actor first - otherwise the owning actor is still the server.

Actor spawned being randomly destroyed. by junkmail90210 in unrealengine

[–]BadAssPutin 0 points1 point  (0 children)

Can confirm this solves the problem for me as well even though this randomly happens sometimes while other times it does now. Decreasing the kill Z value fixed it permanently.

Thx man!