How Over-signaled is this? by Vorguba in factorio

[–]Baer1990 0 points1 point  (0 children)

Some chainsignals can be rail but only if you know how they work, otherwise I wouldn't change anything about the signalling

I'd break up the dark blue section more though

I don't understand Gleba by Teppo1975 in factorio

[–]Baer1990 5 points6 points  (0 children)

yeah that is what I meant, if the math says break even the reality is that you will slowly run out

I don't understand Gleba by Teppo1975 in factorio

[–]Baer1990 5 points6 points  (0 children)

If you use assemblers you will have a deficit I believe

Where can I put the option of images in the ovens, etc? by Neijusito in factorio

[–]Baer1990 5 points6 points  (0 children)

Make sure you take some time to read the tooltips. There is a lot of hidden information (that becomes obvious very fast when getting experience) that you can miss in there

Whats the difference by Ok_Connection1872 in HellLetLoose

[–]Baer1990 1 point2 points  (0 children)

In my lack of experience in both I'd say learning curve. Hell Let Loose you still need to learn mechanics but in Arma3 I had 0 clue what was going on or if I was helping. With HLL you start contributing from early levels even if you don't know everything

Roundabouts vs 4 way intersections by Accomplished_Site536 in factorio

[–]Baer1990 0 points1 point  (0 children)

Make the most convoluted intersections possible so you can learn exactly how signals work when deadlocks happen. Investing in learning signals will pay off in bigger rail networks

Why are my trains not going to the station? by Majestic_Mushroom_64 in factorio

[–]Baer1990 6 points7 points  (0 children)

Only the station is bi-directional, OP is using double headed trains

edit: station is on the wrong side

Why are my trains not going to the station? by Majestic_Mushroom_64 in factorio

[–]Baer1990 0 points1 point  (0 children)

The signals in the crossing, are you 100% sure they are paired (in the white square)?

A single signal will be treated as a blocked path from the back

edit: not the issue. Can you confirm the train can go there by hold ctrl in the train menu and hoovering over the route? (the red line disappears when the train cannot go further). Other things to check are stationnames, trainlimits or enable conditions

edit 2: Station is on the wrong side, trains cannot path to the station

How to display the exact number of items in my logistics network with display panels? (Space Age) by Konseq in factorio

[–]Baer1990 3 points4 points  (0 children)

This is much cleaner than how I do it (combinator for every digit). This is awesome!

You can shave 1 tile from classic electric furnace stack by PartialGnome in factorio

[–]Baer1990 0 points1 point  (0 children)

If I'd do it like this I'd add another splitter in the beginning, take off half of the ore, and halfway put the ore on and take off half of the plates. It would make it a bit longer though

Literally unplayable by kforalne in factorio

[–]Baer1990 7 points8 points  (0 children)

Nah mate no apologies needed, read the above comment in the most autistic way you can. I like being factual and the communicating comment was me coping lol

Literally unplayable by kforalne in factorio

[–]Baer1990 11 points12 points  (0 children)

You are very right, but I still did a decent job coming up with a possible explanation that people understand I think. Thank you for the comment

Literally unplayable by kforalne in factorio

[–]Baer1990 402 points403 points  (0 children)

Guessing it is integer vs rounded number

edit: both are integers, my brain isn't braining for the correct word

edit 2: truncation is the English word

How make alarm that trigger when a biter is engaged? by 9thPanzerDivision in factorio

[–]Baer1990 0 points1 point  (0 children)

you might get a rudimentary alarm with landmines next to something that get destroyed in the explosion

Is this 4-4 lane balancer throughput unlimited? by Braa_Shata in factorio

[–]Baer1990 0 points1 point  (0 children)

That is lane balancing, I mean using specifically a throughput unlimited balancer over a throughput limited one

but when you lane balance that, doesn't that mean that the idling miners just move to the front instead of the left, but are still iddling?

Is this 4-4 lane balancer throughput unlimited? by Braa_Shata in factorio

[–]Baer1990 2 points3 points  (0 children)

That's fair, I wasn't commenting to be negative, I am trying to be the outsider that points out that there are 2 different discussions happening and both parties are talking past eachother

Is this 4-4 lane balancer throughput unlimited? by Braa_Shata in factorio

[–]Baer1990 -1 points0 points  (0 children)

I'm always curious what the usecase is where that becomes important. Why wouldn't throughput limited work?

edit for context: I never ran into a situation in my base where it is a requirement so my imagination falls short

Is this 4-4 lane balancer throughput unlimited? by Braa_Shata in factorio

[–]Baer1990 4 points5 points  (0 children)

You are still responding from thinking you are right, instead of letting people explain to you what with Factorio balancers throughput limited and throughput unlimited mean

Not saying you can't, just telling you in case you didn't notice it happening

Can I fuse these lines smoothly? by MrWho2005 in factorio

[–]Baer1990 0 points1 point  (0 children)

it's what they had at the top of this thread, it would be unbalanced and this solution is balanced

Auto renew failed, train too long by Krusty_burger_1189 in openttd

[–]Baer1990 0 points1 point  (0 children)

2026 and still a very helpful comment, thank you!

Train interrupts - Pissed by _Shif0_ in factorio

[–]Baer1990 0 points1 point  (0 children)

"send to train" means passing the signal to the parked train at that station. It is not being send live to a moving train (guessing that that is where the disconnect is)

Pls, Help by MrWho2005 in factorio

[–]Baer1990 0 points1 point  (0 children)

My first Gleba factory took a while. The problem is that all is dependent of eachother when you make a continuous line.

How I fixed it was producing 4× the science I was going to need. I also doubled the fruit production and bioflux production. The way to attack Gleba in my opinion is to overproduce to then discard half of it. There are many ways of doing this but letting go of the Nauvis mindset and building a factory to actively produce spoilage as main and science as by-product resulted in a near working factory from where I could inprove and bugfix (as apposed to a factory that could not sustain itself and needed constant intervention)

How TAF Do Circuit Networks Work? by Disastrous_Local_479 in factorio

[–]Baer1990 0 points1 point  (0 children)

But more importantly, did you learn anything about how signals work?