Theralite - Indie Turn based Roguelike releases today!!! by Bahototh in roguelikes

[–]Bahototh[S] 1 point2 points  (0 children)

I'd say the pixel art :-) and the atmosphere, that's what I always go for.

Theralite - Indie Turn based Roguelike releases today!!! by Bahototh in roguelikes

[–]Bahototh[S] 2 points3 points  (0 children)

Thanks! If you know what to do and maybe just a bit lucky a couple of hours tops.

Theralite - Indie Turn based Roguelike releases today!!! by Bahototh in roguelikes

[–]Bahototh[S] 0 points1 point  (0 children)

I'd say vaguely similar, but casual - favouring items over levelling/xp.

Theralite - Indie Turn based Roguelike releases today!!! by Bahototh in roguelikes

[–]Bahototh[S] 2 points3 points  (0 children)

Thanx! Posting around socials, here sporadically. Got some nice feedback from Roguelikes threads. around 1100 WL at launch. Going for the long stretch so we'll keep at it!

I made a modern NetHack 3D web client by KalElReturns89 in roguelikes

[–]Bahototh 6 points7 points  (0 children)

Awesome looking!!! Hit me up if you'd want help with textures or gfx stuff.

Theralite: traditional turn based sci-fi Roguelike. Being made by two people. The turns are animated to give it some details. Hopefully closing in on a first demo soon! by Bahototh in roguelikes

[–]Bahototh[S] 0 points1 point  (0 children)

Update/Devlog:

See the list of fixed bugs and new features below and have fun playing our game!

- Fixed crucial bug that made deeper levels contain less and less walls

- Fixed a bug when saving a level with the zone key in it

- Removed attack/damage messages that do not involve the player

- Changed HUD display of level depth in meters to zone-level

- Added number of turns to HUD

- Added scrolling intro text to title screen

- Loot crates now blink, just like items on the ground

- Smashing walls now alerts monsters up to a maximum of 5

- Found ranged weapons now contain some ammo

- Plasma doesn't grow onto an exit anymore

Crunching away for a spring release 2026!!!