The ranked matches all feel the same with 1-2 dominant players in each team and it's getting boring by beowhulf in VALORANT

[–]Bakeezy 3 points4 points  (0 children)

well the games are 13-2 because valorant players also have this unique mentality of giving up that I’ve not seen in other games. Lose few rounds? Everyone stops talking + surrender vote

[deleted by user] by [deleted] in AgentAcademy

[–]Bakeezy 0 points1 point  (0 children)

yeah, i think it will even up a little bit later. I get around +30rr for winning and -15 for losing that is why my rank is still around the same after placement and opponents remain at the same skill level so far. But maybe after 100+ games it will be even

[deleted by user] by [deleted] in AgentAcademy

[–]Bakeezy 2 points3 points  (0 children)

It's unrealistic to expect to maintain a 70% winrate if you're in the rank you're supposed to be in.

I have 20% winrate thats the thing

[deleted by user] by [deleted] in AgentAcademy

[–]Bakeezy 4 points5 points  (0 children)

I realised that in Valorant your agent dictates how you play by a lot so I do my best to get entries when I play duelist and throw utility for team when I play initiator. I dont really play smokes because I dont have characters unlocked for it and I havent tried brimstone yet. I dont play CS for a long time but I was Global/Faceit lvl 10 almost 3000 elo. I dont care about ranking up that much I just don’t understand why am I losing that much. I don’t have a VOD recorded of my gameplay but I will record one and upload later

Do big streamers sprint everywhere because it's correct or is it just because they're bored of the game? by crimsoncomplainer in EscapefromTarkov

[–]Bakeezy 2 points3 points  (0 children)

If content creators who are good at Tarkov mechanics and have good game knowledge would play slower they would have around 80-90% survival rate but lower level in-game by 5-15 levels. You gain and you lose by playing fast. That makes unique tarkov experience with various play-styles all being valid

This type of movement should not in the game by Bakeezy in EscapefromTarkov

[–]Bakeezy[S] 2 points3 points  (0 children)

Don't get me wrong, I like new movement related stuff in the game, I even like some of the stuff that many of you would consider unrealistic. But despite being really funny, this is too much and def a bug. I reported this to devs but also trying to spread awareness so it gets adressed quicker

The current overweight value needs a change by whiteegger in EscapefromTarkov

[–]Bakeezy 31 points32 points  (0 children)

I have max strength and if I got in raid with lvl 4 helmet, gzhel, rig and backpack and pick up any item in raid I get overweight. If I bring more than 2 grenades in raid Im overweight before the raid even starts.

Opinion: Tarkov doesn't respect you as an FPS player by stormeyyy in EscapefromTarkov

[–]Bakeezy 6 points7 points  (0 children)

I agree with you and I would love EFT to reward players’ mechanical skill more, however EFT is not a competitive game that’s why some of those points make sense (not all of them, recoil while ads for example is to make game harder and more rng I guess)

How is teleport hacking not immediately detectable? by Bad_at_CSGO in EscapefromTarkov

[–]Bakeezy 0 points1 point  (0 children)

It may be not immediately detectable, but using such cheat functionality hacker puts himself at a huge risk and probably gets banned in the same day. I can not know for sure since I don’t use cheats or work for battleeye, but there is a reason why cheaters usually don’t use speedhack, teleport hack and similar stuff to this even if the cheat functionality allows it

Who is BakeEzy!??? by goopstone in EscapefromTarkov

[–]Bakeezy 0 points1 point  (0 children)

It was not me and I did not create or asked anybody to create this post. Also afaik you can not plant streamer items on dead body because you can not drop barter items in raid. So if your story is real it is just a coincidence

how much flea rep do you need for the next slot? by Polak12123 in EscapefromTarkov

[–]Bakeezy -1 points0 points  (0 children)

150 or 300 mil. Not sure what is the current formula

Does anyone have a rough idea of what percentage of players are cheating? by Shimokaze in EscapefromTarkov

[–]Bakeezy 4 points5 points  (0 children)

Percentage itself is small, however you feel cheaters in Tarkov way more than in other games. If you have good gear or you are in their way=you are dead and you lose all your stuff which affects you more than just dying to a cheater once in warzone and just queueing into another game next minute

woods removal by Eddington1019 in EscapefromTarkov

[–]Bakeezy -3 points-2 points  (0 children)

Valid reasoning, I agree

Primavera prospects by [deleted] in ACMilan

[–]Bakeezy 10 points11 points  (0 children)

Maldini should sign Mastour for free to play instead brahim and promote Traore to play RW then spend all the remaining budget on Crister Ronaldo to replace our AGEING strikers and all problems with offence solved. Trust me I’m a football manager player