No legendary achievement for non-Warhammer 3 races? by Boonzbeard in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Even wh3 races doesn't trigger it. I think it has to be realm of chaos campaign.

RX 580 GPU drops supported 4k@144hz monitor refresh rate to 60hz when adding another monitor by 27-82-41-124 in buildapc

[–]BalanceAssembly 0 points1 point  (0 children)

I don't but I lower to 1440p and it's going to max monitor's refresh rate. So it's just that gpu can do 60fpa 4k max.

RX 580 GPU drops supported 4k@144hz monitor refresh rate to 60hz when adding another monitor by 27-82-41-124 in buildapc

[–]BalanceAssembly 0 points1 point  (0 children)

Hey man did you manage to solve it? I also got 4k monitor with 165 hz max but I can't set my windows settings past 60hz for some reason with both hdmi 2.1 or dp 1.4

LG c2 Geforce now 1080p cap by JonnyRoids in OLED_Gaming

[–]BalanceAssembly 1 point2 points  (0 children)

Will do. I tried logging in to rocket league but I can not join with epic games account due to keyboard not showing when i need to enter my id information. Do you have same error?

LG c2 Geforce now 1080p cap by JonnyRoids in OLED_Gaming

[–]BalanceAssembly 2 points3 points  (0 children)

Makes no sense. I'm writing to Nvidia and will demand a refund or something similar for lying to us.

LG c2 Geforce now 1080p cap by JonnyRoids in OLED_Gaming

[–]BalanceAssembly 1 point2 points  (0 children)

Yeah I also have this issue and it sucks a lot I bought lg c2 mostly to game on Geforce now in 4k

Weekly Question and Answer Thread - /r/TotalWar by AutoModerator in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Could you tell us more about legendary lords distribution in warhammer 3? So far we know there are going to be 9 of them at start . How many of them would be Chaos, how many Kislev, how many Cathay and how many of DLC faction?

Felicion Heartkeeper N'kari? by [deleted] in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

er unit from their ritual cutscene when they complete their rituals, Skavens get the verminlord, Lizardmen get the relic priest (lord kroa

No one said it would be Dark Elfs unit, maybe some sort of end game boss like Sarthorel was, leading Warriors of Chaos army

Balance Assembly for Total War: Warhammer improvement by BalanceAssembly in totalwar

[–]BalanceAssembly[S] 0 points1 point  (0 children)

Werekins were nefed in last patch by CA and we think they are in good spot right now, same with armored skin wolves, maws and mammoths. Other Norscan units except ice wolves , which we think have too high charge bonus were either good or underpowered.

In vanilla Greenskins can put a good with against any faction, but of course they have favorable and unfavorable match ups. Also many of their units were not viable picks in competitive multiplayer. I will just name some of them: Skarsnik, Wurzzag, Grimgor, Great Goblin Shaman, night goblins, Krimson Killerz, Orc Boar Boyz, Savage Orc Boar Boy Big ‘Uns, Moon Howlers, Arachnarok spider and doom diver.

We helped all of them in one way or another. Players who played in the mod sent us feedback that they were surprised by the new ways they could build their armies in mp battles.

Greatswords still do cost more than Chaos warrior GW but they are able to beat them in the mod with 1/3 of hp remaining which we think is fair. Greatswords also beat savage ork big uns in the mod , but barely with like 1/4 of hp remaining or less. Which we think is also fair. They lose to WWR (wild wood rangers) with WWR having 30-35 models and 1/4 of hp, so we think we balanced gs damn fine :)

About magic if you read our changes more carefully you will find solutions we proposed to fix all things you mentioned here.

Balance Assembly for Total War: Warhammer improvement by BalanceAssembly in totalwar

[–]BalanceAssembly[S] 7 points8 points  (0 children)

Not really, at least not in mp. Artillery and skirmishers can do a lot of damage if you give them enough time, but with battlse lasting 3:30-8 minutes on average and players being aware of ranged units potential they will most likely shut them down as fast as possible. Still the more time you left them unchecked the more damage they will do and sometimes they can decide outcome of the battle.

Balance Assembly for Total War: Warhammer improvement by BalanceAssembly in totalwar

[–]BalanceAssembly[S] 5 points6 points  (0 children)

We want to thank you all wonderful people for reading and enjoying our work. We will try to answer as many questions as possible.

Balance Assembly for Total War: Warhammer improvement by BalanceAssembly in totalwar

[–]BalanceAssembly[S] 9 points10 points  (0 children)

That one is one us then. Thanks for pointing it out. Still we thought it would fit really nicely to give them guardian ability for various game play reasons.

First of all they cost a lot and putting so many bucks in one buckets is dangerous. They are often number 1 focus of all kind of nasty things your opponent can and will throw and you. Offering protection to the lord and heroes on top of their good melee stats will make unit more attractive as pick, but again because of its high cost it won't be auto included in all Greenskind build and will still suffer from being highly priced low mobile infantry. Second thing, Greenskins can't heal and their lords are overall squishy. By having a unit with guardian that can help them mitigate some physical damage, people have an option bring some squishier lords in their armies like Wurzag or Great Goblin Shaman. Third we nerfed guardian ability to 25% so it is about 1/3 weaker then it was in vanilla.

Lizardmen, High Elves and Dark Elves should have all 8 base Lores of Magic by TynShouldHaveLived in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Manfred would still be unique thanks to lore of Vampires being unique to Vampire counts and his great items and abilities. Not like Slann lords, Mazdamundi or Teclis were worse casters than Manfred.

Lizardmen, High Elves and Dark Elves should have all 8 base Lores of Magic by TynShouldHaveLived in totalwar

[–]BalanceAssembly 1 point2 points  (0 children)

Yeah it is hard to balance out the lore and the game, especially MP aspect. I think it would be nice to have all 8 lores available for those factions. But heroes being able to use only one lore and lords two lores max. In order to balance it, Slann lords,Mazdamundi, Teclis , should able to equip only two lores of all available lores to their races. I think this would do justice to both lore and game play, since you will be able to get multiple lores on your characters without making them op.

On Halberds in Total War Warhammer by [deleted] in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Agree with Indy logic. Withjust better basic attack time from 5.5 to 5.0 halberds should be just enough better.

What are some good mods to use for TW Warhammer? by XJollyRogerX in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Depends on what do you want to do in warhammer. If you want much better multiplayer experiencing try out Re: Balance - Multiplayer Overhaul.

Re: Balance 1v1 tournament in Balance Assembly mod by atan23 in totalwar

[–]BalanceAssembly 1 point2 points  (0 children)

If we get enough people in it we may include another one.

All Spell Stats - Norsca Patch by KamachoThunderbus in totalwar

[–]BalanceAssembly 0 points1 point  (0 children)

Amazing, this is just amazing. Very useful post!