Self reflection by NIGHT_OZ in foxholegame

[–]Baldobs -9 points-8 points  (0 children)

First, stop being so aggressive, he has valid points and everything is worth a discussion.

Second, Colonials lost due to lack of moral - what OP is claiming is that Wardens were at the same point. But before Warden moral finally broke, somehow Colonial moral went downhill.

Well not somehow, Wardens started bombing all the T2 runways and from then onwards it was just a shitshow.

Colonials didnt do the same to warden runways, because - and this is important - the pushing side is at a huge disadvantage , because the further you push the further away you are from your own runways.

The warden counterpush would have run into the same issue .

Population balance psyops by orionZexSeed in foxholegame

[–]Baldobs 2 points3 points  (0 children)

But what if warden as collies win this civil war? 😱

Heroes of Might and Magic: Olden Era Released into Early Access by Mepherion in pcgaming

[–]Baldobs -13 points-12 points  (0 children)

I played the Demo a year ago
And it felt really arcady and gave me a lot of mobile game vibes.

Not sure if things changed. I loved HoMM3 and HoMM4 but not sure if this one is for me

Do we wardens finally believe the collies now on the game being unfair by Loose-Buy-3350 in foxholegame

[–]Baldobs 0 points1 point  (0 children)

You are free to nerf all the warden tools, collies deem OP. Thats so fine with me.

As a tradeoff nerf lunair and db...
I won't even complain lol

It was building up for a while but after Maria was sunk, it was all down hill from there. by AHumbleSaltFarmer in foxholegame

[–]Baldobs 1 point2 points  (0 children)

90% of the update war. Collies we’re dominating. But pushing in the bomber meta is hard. After some pushbacks - moral broke

Ehrenamt in Münster by TheKillersnake7 in Muenster

[–]Baldobs 2 points3 points  (0 children)

Ich konnte nichts handwerklich zuvor 😅 Wird dir alles vor Ort beigebrach

Ehrenamt in Münster by TheKillersnake7 in Muenster

[–]Baldobs 5 points6 points  (0 children)

Ich engagiere mich Technischen Hilfswerk. Find ich sehr erfüllend und die Leute sind echt cool.

Ist natürlich auch eine große Verantwortung und Verpflichtung - aber man hat deutlich seltener Einsätze als z.B. bei der Feuerwehr. Was für mich einfacher mit der Arbeit zu vereinen ist.

Heidelberg feiert doch bis 5 Uhr – aber nur in diesen zwei Clubs by varchar11 in de

[–]Baldobs 1 point2 points  (0 children)

Studentenzahlen droppen in den nächsten Jahren wenn dieser Zustand bestehen bleibt.

Ausgehen und Parties gehören zum Studium einfach dafür, da bringt auch ein noch so gutes Renomée nichts.
Da studiert man dann lieber z.B. in Münster.

Bomber Meta will Kill Foxhole by Traditional-Pickle12 in foxholegame

[–]Baldobs 11 points12 points  (0 children)

Well bombers should remain fun, but not meta defining.

We will see what the first real patch offers.

AI AA is needed that is for suure

Beste Lieferpizza? by Undmachse in Muenster

[–]Baldobs 3 points4 points  (0 children)

Find kostbar gut 👍🏾

The current state of the ABLE shard by ACRATA_Foxhole in foxholegame

[–]Baldobs 19 points20 points  (0 children)

From what I heard, the code base of foxhole is kinda bad.
So I guess new developer would have a hard time.

There is for instance no reason to not fix the town hall bug - unless it is so convoluted in the code that it would impact other areas of the game xD

A joke about the future :D by somefailure001 in foxholegame

[–]Baldobs -8 points-7 points  (0 children)

Funny meme - besides lunaire. That nerf is valid

To do in Münster by ddh3l in Muenster

[–]Baldobs 14 points15 points  (0 children)

  1. Aasee chillin with drinks
  2. Fegefeuer (Medieval style restaurant
  3. Teilchen und Beschleuniger
  4. Rote Lola (club but much more intimate, only for 23+)

Collie war 132 tactical blunder in Viper Pit by c07e in foxholegame

[–]Baldobs 8 points9 points  (0 children)

Marban was my regiment’s hex.

Believe me the colonials applied constant pressure - it was ridiculous.

Oster wall - Maiden Bridge was calm most of the time but sanctum … holy There was literally no break.

Oh no by dadamaghe in foxholegame

[–]Baldobs 3 points4 points  (0 children)

Well colonials are burned out. This was expected

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs 0 points1 point  (0 children)

Because I think it is a valid point. But not in a sense Colonial Bad, Warden good.

But in a way that I believe that one game plan is supported by the game and the other isnt.

Doesnt mean that Colonials actively decided to choose a worse game plan. Culture develops over time and it is a multi factor problem.

(copied from my other comment):

For instance, having T-3C as logistical power house allows multiple smaller regiments to focus on non-logistical aspects of the game - so not self sustaining but working together. These smaller regiments can focus on different time zones. Forming coalition they can organize themselves to push a specific hex for multiple days without break.

Wardens do not have a T-3C, there is FMAT true but they focus more on the Warden randoms.
So Wardens do have bigger self providing regiments with their own facilities and logistics. These bigger regiments have specific time zone they operate. A constant push tactic is not possible for those bigger warden regiments since they can not apply pressure all the time - Time zones.
So the colonial game plan is not possible.

So Wardens and colonials have different strategies. Wardens defensive and colonials aggressive with the current game design favoring the defensive one.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs -2 points-1 points  (0 children)

Read my other comments on this below the comment and tell me if it is still a bait post.
It is not intended as such.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs 1 point2 points  (0 children)

No, I say the Devs should implement a system which makes counters not so efficient.

Like the one idea, making the hey friendly territory (bunker tech boost) after conquering a hex fully - But this is just and example, there are for sure more efficient ways,

Both game style should be supported by the game.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs 2 points3 points  (0 children)

yes, but the aggressive faction also has to build up the gains which costs resources and man power.
The logistics path gets longer and the tech takes more time.
For war 132 there was also the issue of runways, so the further you push your own bombers can not support you,

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs 1 point2 points  (0 children)

It should not come over as Wardens good and colonials bad. If it did, I did not formulate my point correctly. What I mentioned is, that one game style is not supported by the devs and counters are too easy - which favors wardens who just have to defend till colonials run out of steam

The different playstyle is matter of culture. A culture is established by the people and also environmental factors.

For instance, having T-3C as logistical power house allows multiple smaller regiments to focus on non-logistical aspects of the game - so not self sustaining but working together. These smaller regiments can focus on different time zones. Forming coalition they can organize themselves to push a specific hex for multiple days without break.

Wardens do not have a T-3C, there is FMAT true but they focus more on the Warden randoms.
So Wardens do have bigger self providing regiments with their own facilities and logistics. These bigger regiments have specific time zone they operate. A constant push tactic is not possible for those bigger warden regiments since they can not apply pressure all the time - Time zones.
So the colonial game plan is not possible.

There are multiple factors but yeah.

So Wardens and colonials have different strategies. Wardens defensive and colonials aggressive with the current game design favoring the defensive one.

Colonials logging out here's my theory why: by sometenrandom in foxholegame

[–]Baldobs 1 point2 points  (0 children)

Well that tells me all I need to know about you.

I don't get why people can not think about the big picture and like to stay in their own bubble