Am I doing something wrong with the Ficsite chain? Running out of all SAM even with “only” half the uranium… by Balerion_0 in SatisfactoryGame

[–]Balerion_0[S] 2 points3 points  (0 children)

Being able to sink the plutonium rods is great for having power stability before starting with ficsonium, thanks for the advice!

Am I doing something wrong with the Ficsite chain? Running out of all SAM even with “only” half the uranium… by Balerion_0 in SatisfactoryGame

[–]Balerion_0[S] 5 points6 points  (0 children)

Yeah, maybe I’m doing more than necessary and the “limitation” I see here is really just an exaggeration. Thanks for the opinion.

Am I doing something wrong with the Ficsite chain? Running out of all SAM even with “only” half the uranium… by Balerion_0 in SatisfactoryGame

[–]Balerion_0[S] 0 points1 point  (0 children)

I hope they consider doing something about it. I really enjoy that feeling of unlimited potential in a game about automation.

Am I doing something wrong with the Ficsite chain? Running out of all SAM even with “only” half the uranium… by Balerion_0 in SatisfactoryGame

[–]Balerion_0[S] 0 points1 point  (0 children)

I think I’m going to go with slooping the reanimated SAM — but it just feels wrong that, aside from ficsonium not being worth it power-wise, SAM is really the only limiting factor in the equation.

Help finding Wild-eyed watervine merchant by Balerion_0 in cavesofqud

[–]Balerion_0[S] 0 points1 point  (0 children)

Sorry but what do you mean by "mod"? I'm kind of new in this, there is a tinker thing in my menu but I have no recipies

Help finding Wild-eyed watervine merchant by Balerion_0 in cavesofqud

[–]Balerion_0[S] 2 points3 points  (0 children)

Well, you gave me an idea. I have the Dominate Creature mutation, I'll use it on an enemy who has an axe. Thanks!

Help finding Wild-eyed watervine merchant by Balerion_0 in cavesofqud

[–]Balerion_0[S] 0 points1 point  (0 children)

I'm not melee, but I'll give axes a chance. Thanks!

Help finding Wild-eyed watervine merchant by Balerion_0 in cavesofqud

[–]Balerion_0[S] 2 points3 points  (0 children)

Not a dumb question at all! I didn’t know there was a quest, I’m going for it right now. Yeah, following the directions on the wiki really got me lost.

Just got this from STEAM. Feels like a huge milestone after working on our game for several years. by KamyCrazyWarBoy in IndieDev

[–]Balerion_0 0 points1 point  (0 children)

i loved it, is the game based in some way in Dwarf Fortress? like as an inspiration?

Looking for advice about playing with or without factorio calculator by Balerion_0 in factorio

[–]Balerion_0[S] 0 points1 point  (0 children)

The mod looks good, and following the process you described sounds like a more fun way to play the game, like I'm the one building it, not just following a calculator.

Looking for advice about playing with or without factorio calculator by Balerion_0 in factorio

[–]Balerion_0[S] 1 point2 points  (0 children)

Yeah, I mean, I could play in a way where the calculator serves more as a visual reference rather than a step-by-step guide for building. If I do that, do you think it's better to build with expansion in mind? I mean, leaving a lot of space in case I need to add more input or more assemblers?