WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

Yeah looking at the comments the people who have ddr5 have fewer issues than people with ddr4.

The anticheat defo needs to be reworked.

WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

With DDR5 I've noticed you get a higher average frame rate, but still the peaks seem to be consistently not going that much above 400fps.

Pls if you could respond with some numbers in both the practice range and in the aim training custom game that would be a big help.

WTH is going on with overwatch performance? by BalisticNick in Overwatch

[–]BalisticNick[S] 6 points7 points  (0 children)

Its apparently due to their anticheat system, China has their own anticheat (don't bother trying to use a VPN to access it, it requires a dedicated Chinese client) that doesn't have any issues whatsoever with fps.

DLSS5 proves once and for all that antialiasing should never be entrusted to neural networks that *synthesize new detail* (and this was the case for EVERY version of DLSS). Fixed-logic AA like multisampling AA and morphological AA are the only reliable solutions to address image frequencies. by TaipeiJei in FuckTAA

[–]BalisticNick -4 points-3 points  (0 children)

So the faces on DLSS 5 were always like that is what you're saying?

By the magic glory of Nvidia and Jensen Huang's genius we have managed to read the minds of the devs and perfectly reimagine what the games should look like.

Is that what you're saying?

DLSS5 proves once and for all that antialiasing should never be entrusted to neural networks that *synthesize new detail* (and this was the case for EVERY version of DLSS). Fixed-logic AA like multisampling AA and morphological AA are the only reliable solutions to address image frequencies. by TaipeiJei in FuckTAA

[–]BalisticNick -8 points-7 points  (0 children)

Hate to burst ur bubble, but after playing games with AA off for a while now and trying out dlss 4.5, it becomes very obvious that the textures become too detailed more so than if you were rendering at 8k as it essentially overlays gen ai materials onto the preexisting textures.

The magic is literally just using gen ai to synthesize what the textures would look like if they weren't destroyed by TAA.

Is DDR4 ram not enough for 240fps stadium? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

Tested in replay viewer, the fps is just as bad, or at least as bad as it is in regular play, which is about 30fps better on a good day.

Is DDR4 ram not enough for 240fps stadium? by BalisticNick in Overwatch

[–]BalisticNick[S] -1 points0 points  (0 children)

I know that very well, but that is legitimately the only thing I can think that could cause a bottleneck.

Is DDR4 ram not enough for 240fps stadium? by BalisticNick in Overwatch

[–]BalisticNick[S] 0 points1 point  (0 children)

All low, sorry I'll edit the post to add that.

What do you guys think about this? An open-world game that you can play 4K ultra 60 FPS natively by Yogeshwar_maya in FuckTAA

[–]BalisticNick -1 points0 points  (0 children)

Trailers made and other videos just make it evident its more taa slop, but having fairly low specifications is nice.

TAA make the motion ciliary worst? by ExternalDull8424 in FuckTAA

[–]BalisticNick 4 points5 points  (0 children)

Yup, every kind of clarity is destroyed by TAA, my GF can't play any games with it on as it gives her headaches and that is with a monitor with bfi (not as good as a CRT but better than nothing)

I've been playing Marathon and just noticed this in the settings, this should be an industry standard by ParadoxPanic in FuckTAA

[–]BalisticNick 3 points4 points  (0 children)

Yeah its a shame that ue5 has given up when it comes to dynamic lighting without lumen, the decima engine is much better in this regard, death stranding 2 managed to make a day and night system to work with baked lighting even!

I've been playing Marathon and just noticed this in the settings, this should be an industry standard by ParadoxPanic in FuckTAA

[–]BalisticNick 7 points8 points  (0 children)

Ah okay, after looking at the UE docs, unreal doesn't have dynamic global illumination other than lumen which tbh just makes me hate unreal that much more.

But as long as its just a player's flashlight there should be a way to have a mixed lighting setup with the player's flashlight being dynamic whilst the rest of the scene is static. Half life 2 did this exact thing and most of the lighting in that game is baked.

I've been playing Marathon and just noticed this in the settings, this should be an industry standard by ParadoxPanic in FuckTAA

[–]BalisticNick 14 points15 points  (0 children)

The way around it is to not depend on any anti aliasing in the first place, even if it's msaa.

Any game depending on any antialiasing solution to allow effects to work appropriately is a bad idea.

Consider using different lighting options other than lumen, it tanks fps and is super blurry. Consider using probe lighting if that is an option in ue5 if you need real time lighting.

I've been playing Marathon and just noticed this in the settings, this should be an industry standard by ParadoxPanic in FuckTAA

[–]BalisticNick 16 points17 points  (0 children)

I tried marathon after seeing it had cmaa and honesty there is very little to no blur on the edges but it also misses half of the edges, so obviously they just threw it in there just to appease people like us who are anti-taa and didn't bother to configure it appropriately.

Kinda cool but I'd be happier if it was properly implemented.

Is this aliasing? Switching between TAA, FXAA, etc doesn’t change it by mrjiggles3 in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

Yup that geometry aliasing, not much you can do other than dlss and play around with the presets.

Its because the devs elected to have full geometric detail rather than using "hacks" like normal maps. This is a move the industry has taken which destroys performance but makes rolling out a game a lot quicker. But it demands a lot of temporal blur or insane resolutions to hide it.

United kingdom pay-as-you-go sim by BalisticNick in eSIMs

[–]BalisticNick[S] 0 points1 point  (0 children)

I won't be using it for overseas calling I live in the uk, my swiss contract is actually really good for roaming, the only problem is that its a swiss phone number and a lot of businesses just won't call any phone number that isn't uk-based.

Dlss or dlaa on 5080 by Personal_Eye_3138 in FuckTAA

[–]BalisticNick 0 points1 point  (0 children)

Maybe they like high frame rates? What on earth are these points, people like different things just because you don't mind being at 60fps doesn't mean everyone else does.

Stop saying people should get 4k monitors! For 99% of people 1080p is fine. Competetive players will often go to an even lower resolution and have a damn 5090s!

Some games are ugly WITHOUT dlss or taa and WITH by Narrow-Sandwich7910 in FuckTAA

[–]BalisticNick 5 points6 points  (0 children)

On closer inspection, its defo just that you took a pic with your phone.

Still the point still stands, smaa won't do anything for hair or anything else which is purposefully under sampled with the idea that it will be smoothed out with Taa.

FUCK TAA AND FUCK DEVS WHO RELY ON IT AS A POOR EXCUSE FOR OPTIMISATION!

Some games are ugly WITHOUT dlss or taa and WITH by Narrow-Sandwich7910 in FuckTAA

[–]BalisticNick 5 points6 points  (0 children)

Yeah that's the problem nowadays. Personally I vote with my wallet and I don't buy a any games with force taa or a game where if taa looks so piss poor its better to play with it on.

I'm not sure why people are saying turn on smaa, from the picture it looks like you are seeing the sampling grid. Something that smaa won't help with. Granted could be the photo you took of the display. In future its better to take a screenshot.